Kristov Kerensky, on 08 December 2011 - 01:57 PM, said:
I remember a time when those who suffered motion sickness due to video games did NOT ask for a 3rd person point of view, they asked for the MOTION to be stopped, as THAT actually solves the problem.
Today..'I suffer from motion sickness, give me 3PP so it doesn't happen or I won't play!'. Not, 'please fix the motion so I can play'..that kinda makes me wonder about this person's actual medical condition, like..maybe they don't have it..they just want that obvious tactical advantage.
And I do know people suffer from motion sickness due to video games, and I know the simple and always working fix is..disable that camera/hud movement. Not 3PP, since if it has those movements, they get sick too, so..why do these folks want 3PP?
Well..that's simple, I stated it, others have too, tactical advantage, nothing more and nothing less. Anyone who denies this is lying, flat out, and they know it. Being able to see around objects, over objects, THROUGH objects, this is a very clear tactical advantage and has NO basis at ALL in the BTU canon. Various sensor technologies are discussed in various novels, IR, Mag, even Siesmic, but they don't have x-ray vision that sees everything and anything within the viewing distance regardless of what's blocking that view. That's what 3PP does, it's why people want it, it's a glaringly huge tactical advantage, and outside of the tactical advantage, it has no game purpose, especially not in combat. Want to see your Mech from the outside? As stated, MechLab or whatever we get, view it before you go into or after you return from battle.
The view we get INSIDE the cockpit..yeah, I'd HATE to try and learn to use a 360 view compressed to 160 directly in front of me. As already stated, canon says it's one of the hardest things to get used to while learning to be a MechWarrior, which isn't something you do over night in the first place. Give me a nice cockpit, let me look out the canopy or at a view screen where applicable that shows me a nice forward view, with options to pull up side/rear views on the same screen OR screens set elsewhere, whatever, just make it LOOK good and be functional at the same time. Exactly as that beautiful Hunchback cockpit you've released shows. That's my desktop btw, just that cockpit..awesome. THAT is what I want, a cockpit that's good looking and functional.
And, for those who truely do suffer from motion sickness, include that simple 'stop sway' option...problems all solved.
I kindly beg to differ. Your easy "fix" for those that "truly" suffer motion sickness, is no where near a 100% guaranteed fix for many people with motion sickness issues, myself included.
Will it work for some, even, many? Sure, but neither of us, from our perspectives can speak to anything other than direct experience. And my personal direct experience is as follows.
1PV = more than simply screen shaking, which sometimes doesn't even cause a problem for me, it is often actually the movement speed on the X or Y axis. For example. I can play Halo just fine, wether the screen shakes or not due to falling, being shot , whatever, but in order to play, I have to reduce my controller sensitivity to the lowest setting. This has been the case for every single FPS I have ever found to be playable. Do you think for even one moment that me, running around in multiplayer Halo games, with my stick sensitivity set to "1", in the hyper competitive online "twitchy" environment, put me at anything but a distinct disadvantage?
But you know what, I didn't care, because I wasn't playing Halo to beat everyone, I was playing Halo to have fun, and even being mostly a non-threat to the majority of players I faced, it was still fun, and that particular adjustment on my part wasn't about winning, it was simply about being able to play. Period.
3PV = sometimes even something that is unplayable, again, based off of extreme rate of motion along the X/Y axis, but the effect is dramatically reduced in 3P, and does not require the same controller adjustments generally. For example, Star Wars Battlefront 1 and 2, and also Warhawk on PS3, Red Dead Revolver, and Red Dead Redemption. I had no problem with these games what-so-ever, and was able to be competitive (though admittedly never necessarily dominant per se), due to my ability to play with a more normalized control speed.
I am telling you right now, and I can only speak definitively for myself, though I imagine there are at least some who will agree. My only hope for this game, is that it is even playable for me. I don't care about dominating all you twitchy FPS hardcores, and I virtually guarantee that if you are that type of player, you can quite expect to own me, even if you are in 1PV and I am in 3PV, but I cannot reiterate this enough. It is not about that for me. That, is what to me, is a non-issue. It is strictly about desperately hoping that a game that I have been eagerly anticipating (as a seriously dedicated Battletech fan for roughly 20 years now), will be something that I can even play at all.
That being said, IF you read some of my previous posts, you will find that I'm not necessarily against 1PV only, I'm merely hoping that it is implemented in such a way that it won't cause me trouble (and I do believe it can be), and generally speaking, for me, it would be nice to know that if it for some reason does cause me trouble, that 3PV remains an option, simply to offset that, "Hill Humpers" and the like be damned.
Consider this.
You being forced to play 3PV means your "immersion" or sense of what "should be" is diminished (and yes, I do sympathize, since in most cases, I am a devout "lore and immersion junkie), yet you will still be able to play the game (although perhaps somewhat more grumpily).
Myself, and presumably some others, being forced to play 1PV means that even considering how we feel about the level of immersion is a luxury we might not be afforded, since we may be physically unable to play at all.
I truly wish this were an easier point to get across, but it really feels difficult to do so. I do not care about "kill:death" ratios, or even winning. I care about playing a game set in a franchise that I have truly loved and supported for longer than some of you have perhaps even been alive.
(We're not even going to get into the nightmare for me that a forced 1PV Aerospace expansion would create, but let's just say that, while I have found many "playable" 1PV games, I have not ever found a single 1PV flight sim that didn't send me into an almost immediate and horrifying state of nausea. Period. Ever.)
Many of you want the argument to be "tactical advantage this" and "unrealistic that". But what I feel you are perhaps not hearing in some of our replies is "we just want a game we can play".