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Thoughts or feelings on First person only?



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#281 SmuttyChiken

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Posted 12 December 2011 - 01:41 PM

View PostAdridos, on 08 December 2011 - 07:30 AM, said:


Why do you hate devs? Have you seen how much work they put into cockpits and you want to destroy all of it? Sad. :)


Where in my post do I say I hate devs?

I seem to remember reading somewhere that the 'devs' reckon they are taking game aspects from the previous MechWarrior games ... so all I am saying is that as there is a view option in previous versions then this should be brought into the new version.

If all the FFP players that are typing in this thread weren't so paranoid about 3rd person view then there would be no thread ... if FFP is as popular as they are all making it out to be then there will be more than enough players in their FFP servers to play against.

I personally have played both versions of the previous Mech series with 3.5 years in NBT and 7 years in MWL and honestly ... can't see the fuss about having an option that is server set as to allow different views.

At least I am not saying BAN anything if it is a possibility ... that would be just a selfish attitude to have in this day and age of gaming ...

Any new version of Mech needs to have as many options as possible to attract as many players as possible so that it is 'profitable' ... this will allow the devs to continue their good work into the future with updates that are well made.

Bawk!

#282 Orzorn

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Posted 12 December 2011 - 04:08 PM

View PostSmuttyChiken, on 12 December 2011 - 01:41 PM, said:

Any new version of Mech needs to have as many options as possible to attract as many players as possible so that it is 'profitable' ... this will allow the devs to continue their good work into the future with updates that are well made.

Bawk!

Just like Call of Duty has third person, or Halo!

Oh wait, they don't, because the basic game modes would be skewed with third person. It just does not fit the game. What is the purpose of having heavy urban combat if I can use the third person camera to peek around the corner (or worse, over the building), even a SLIGHT BIT?

The issue with TPP mixing with FPP is that the benefits from TPP, no matter how small, will force players to use it over FPP. I know that's how it was in mektek's Mechwarrior 4, and I hated it.

#283 Conradiqlous

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Posted 12 December 2011 - 06:35 PM

I agree that third person is a huge advantage over first person, but I don't think that it should be left out. That's why I think there should be third-person, but not as extreme at Mw4 took it. How about mounting the camera 1 foot behind, and above the top of the 'mech, and limiting the FOV to the same as the cockpit? That would satisfy those people who claim to have issues with the awesomeness that is first-person.

#284 Kristov Kerensky

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Posted 12 December 2011 - 06:42 PM

View PostShyndown, on 12 December 2011 - 06:35 PM, said:

I agree that third person is a huge advantage over first person, but I don't think that it should be left out. That's why I think there should be third-person, but not as extreme at Mw4 took it. How about mounting the camera 1 foot behind, and above the top of the 'mech, and limiting the FOV to the same as the cockpit? That would satisfy those people who claim to have issues with the awesomeness that is first-person.


There's no need for 3rd person for those who suffer from motion sickness, it's not a fix or cure nor was it ever offered for that. The actual fix to motion sickness is to remove the HUD shake, as has been done in all the OTHER 1st person view games over the decades.

3rd person gives a tactical advantage, it doesn't fix motion sickness, so fix the problem, don't create another one.

#285 Kevin Kirov

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Posted 12 December 2011 - 08:59 PM

IMO, first person or die. Never liked third person games, and the advvantage they give, though not massive, its not cool. and first person gives a better immersion sense to the game

#286 Arturus

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Posted 12 December 2011 - 09:06 PM

agreed...1st person only.

#287 Tannhauser Gate

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Posted 12 December 2011 - 09:07 PM

View PostKristov Kerensky, on 12 December 2011 - 06:42 PM, said:


There's no need for 3rd person for those who suffer from motion sickness, it's not a fix or cure nor was it ever offered for that. The actual fix to motion sickness is to remove the HUD shake, as has been done in all the OTHER 1st person view games over the decades.

3rd person gives a tactical advantage, it doesn't fix motion sickness, so fix the problem, don't create another one.


I spent 6 years in the navy and never got sea sick or motion sickness. I played Quake II and got motion sickness. You can increase your fps, increase scan rate on your crt monitor so it flashes less, rebalance the contrast and less brightness, reduce ripping with filtering and antialiasing .. all help with that

Ive already posted my opinion but Ill just chime in again. Yes 1st person only. If there has to be 3rd person then no hud, reduce unrealistic advantage somehow like making it look staticy like a camera. Since the devs have repeatedly said that it will be 1st person only and that the goal is an in-the-cockpit experience I dont think it will have 3rd. I can play both and Im perfectly happy with 1st.

Edited by lakedaemon, 12 December 2011 - 09:13 PM.


#288 Gorith

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Posted 12 December 2011 - 09:38 PM

Third person would give an advantage... allowing you to see around corners w/o actually exposing yourself... (sit behind a building in 3rd person shutdown yay free info). or allow you to see over a hill and get a bead on your target before jumping up... When you add the option to 3rd person you force all players who play to win to use it

its a mech simulation therefore meant to be played in 1st person

#289 Maitim Anghel

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Posted 12 December 2011 - 09:44 PM

Adds a bit more realism in the mindset of controlling a 50 ton mech, blowing **** up, cockpit view all the way!

#290 Ozric

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Posted 12 December 2011 - 10:09 PM

i really like 1st person, adds immersion and depth to MW gameplay that i would hate to loose. but it's a shame that if playing against someone using 3rd person you would be at a disadvantage. in an ideal world we would have both options. if they allow us to set our own server rules then great, but i have a feeling there will not be that option in MWO. it doesn't seem to fit the model. so then we just get to choose personally, and thus everybody who wants to play seriously would have to use 3rd person all the time. in this situation, i'd prefer if it was 1st person only.

#291 Project Hunchback

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Posted 12 December 2011 - 10:42 PM

i want first person only, but i remember mechwarrior 2 had an "external camera" without a hud. it was pretty enjoyable to watch my mech when moving to the next nav point...not sure the third person camera was ever explained lore-wise...but it existed back then too

#292 Lor

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Posted 12 December 2011 - 10:58 PM

We should all hope that this game is made with the option of either FFP or 3rd person, depending on which server you go into.

Posted Image
http://imageshack.us...ges/31/ffp.png/

For those who have played any MechWarrior 4 game, there are servers that meet the preferences of people who want Force First Person where only 1st person is allowed; however, there are also servers for other people who don't like the same thing and allow either 3rd person perspective or 1st person.

Anyone who says something like "I like 1st person for the following reasons and therefore this is the way a true mech game is made. No matter how good or thought out your reasoning is, what you are doing is saying this in an overly complicated manner: "I want to get my own cake, and I don't care about other people who want theirs."

That's a selfish way to think of only what you like... so- Instead of spending time coming up with arguments and reasons for 3rd person or 1st, why not just admit that we all like different things and encourage the developers to come up with a game that has the ability to satisfy all of us who prefer either 1st or 3rd person perspective. That would be really cool, huh?

Edited by Lor, 12 December 2011 - 11:07 PM.


#293 Blackfire1

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Posted 12 December 2011 - 11:02 PM

Yes please. Tactical views should be limited to mission commanders/UAV set ups.

However I feel bad for people with motion sickness problems.

#294 Seventy Times 7

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Posted 12 December 2011 - 11:58 PM

View PostLor, on 12 December 2011 - 10:58 PM, said:

We should all hope that this game is made with the option of either FFP or 3rd person, depending on which server you go into.

Posted Image
http://imageshack.us...ges/31/ffp.png/

For those who have played any MechWarrior 4 game, there are servers that meet the preferences of people who want Force First Person where only 1st person is allowed; however, there are also servers for other people who don't like the same thing and allow either 3rd person perspective or 1st person.

Anyone who says something like "I like 1st person for the following reasons and therefore this is the way a true mech game is made. No matter how good or thought out your reasoning is, what you are doing is saying this in an overly complicated manner: "I want to get my own cake, and I don't care about other people who want theirs."

That's a selfish way to think of only what you like... so- Instead of spending time coming up with arguments and reasons for 3rd person or 1st, why not just admit that we all like different things and encourage the developers to come up with a game that has the ability to satisfy all of us who prefer either 1st or 3rd person perspective. That would be really cool, huh?

Problem is there won't be player-based servers hosted by us. There's a persistent world that everyone is involved in. You cant make parts of the universe adhere to the laws of first person only. You'd have to make 2 separate universes, and NOBODY wants the potential player base split in half like that.

#295 Neutron IX

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Posted 13 December 2011 - 12:39 AM

View PostKristov Kerensky, on 08 December 2011 - 01:57 PM, said:

I remember a time when those who suffered motion sickness due to video games did NOT ask for a 3rd person point of view, they asked for the MOTION to be stopped, as THAT actually solves the problem.

Today..'I suffer from motion sickness, give me 3PP so it doesn't happen or I won't play!'. Not, 'please fix the motion so I can play'..that kinda makes me wonder about this person's actual medical condition, like..maybe they don't have it..they just want that obvious tactical advantage.

And I do know people suffer from motion sickness due to video games, and I know the simple and always working fix is..disable that camera/hud movement. Not 3PP, since if it has those movements, they get sick too, so..why do these folks want 3PP?

Well..that's simple, I stated it, others have too, tactical advantage, nothing more and nothing less. Anyone who denies this is lying, flat out, and they know it. Being able to see around objects, over objects, THROUGH objects, this is a very clear tactical advantage and has NO basis at ALL in the BTU canon. Various sensor technologies are discussed in various novels, IR, Mag, even Siesmic, but they don't have x-ray vision that sees everything and anything within the viewing distance regardless of what's blocking that view. That's what 3PP does, it's why people want it, it's a glaringly huge tactical advantage, and outside of the tactical advantage, it has no game purpose, especially not in combat. Want to see your Mech from the outside? As stated, MechLab or whatever we get, view it before you go into or after you return from battle.

The view we get INSIDE the cockpit..yeah, I'd HATE to try and learn to use a 360 view compressed to 160 directly in front of me. As already stated, canon says it's one of the hardest things to get used to while learning to be a MechWarrior, which isn't something you do over night in the first place. Give me a nice cockpit, let me look out the canopy or at a view screen where applicable that shows me a nice forward view, with options to pull up side/rear views on the same screen OR screens set elsewhere, whatever, just make it LOOK good and be functional at the same time. Exactly as that beautiful Hunchback cockpit you've released shows. That's my desktop btw, just that cockpit..awesome. THAT is what I want, a cockpit that's good looking and functional.

And, for those who truely do suffer from motion sickness, include that simple 'stop sway' option...problems all solved.


I kindly beg to differ. Your easy "fix" for those that "truly" suffer motion sickness, is no where near a 100% guaranteed fix for many people with motion sickness issues, myself included.

Will it work for some, even, many? Sure, but neither of us, from our perspectives can speak to anything other than direct experience. And my personal direct experience is as follows.

1PV = more than simply screen shaking, which sometimes doesn't even cause a problem for me, it is often actually the movement speed on the X or Y axis. For example. I can play Halo just fine, wether the screen shakes or not due to falling, being shot , whatever, but in order to play, I have to reduce my controller sensitivity to the lowest setting. This has been the case for every single FPS I have ever found to be playable. Do you think for even one moment that me, running around in multiplayer Halo games, with my stick sensitivity set to "1", in the hyper competitive online "twitchy" environment, put me at anything but a distinct disadvantage?

But you know what, I didn't care, because I wasn't playing Halo to beat everyone, I was playing Halo to have fun, and even being mostly a non-threat to the majority of players I faced, it was still fun, and that particular adjustment on my part wasn't about winning, it was simply about being able to play. Period.

3PV = sometimes even something that is unplayable, again, based off of extreme rate of motion along the X/Y axis, but the effect is dramatically reduced in 3P, and does not require the same controller adjustments generally. For example, Star Wars Battlefront 1 and 2, and also Warhawk on PS3, Red Dead Revolver, and Red Dead Redemption. I had no problem with these games what-so-ever, and was able to be competitive (though admittedly never necessarily dominant per se), due to my ability to play with a more normalized control speed.

I am telling you right now, and I can only speak definitively for myself, though I imagine there are at least some who will agree. My only hope for this game, is that it is even playable for me. I don't care about dominating all you twitchy FPS hardcores, and I virtually guarantee that if you are that type of player, you can quite expect to own me, even if you are in 1PV and I am in 3PV, but I cannot reiterate this enough. It is not about that for me. That, is what to me, is a non-issue. It is strictly about desperately hoping that a game that I have been eagerly anticipating (as a seriously dedicated Battletech fan for roughly 20 years now), will be something that I can even play at all.

That being said, IF you read some of my previous posts, you will find that I'm not necessarily against 1PV only, I'm merely hoping that it is implemented in such a way that it won't cause me trouble (and I do believe it can be), and generally speaking, for me, it would be nice to know that if it for some reason does cause me trouble, that 3PV remains an option, simply to offset that, "Hill Humpers" and the like be damned.

Consider this.

You being forced to play 3PV means your "immersion" or sense of what "should be" is diminished (and yes, I do sympathize, since in most cases, I am a devout "lore and immersion junkie), yet you will still be able to play the game (although perhaps somewhat more grumpily).

Myself, and presumably some others, being forced to play 1PV means that even considering how we feel about the level of immersion is a luxury we might not be afforded, since we may be physically unable to play at all.

I truly wish this were an easier point to get across, but it really feels difficult to do so. I do not care about "kill:death" ratios, or even winning. I care about playing a game set in a franchise that I have truly loved and supported for longer than some of you have perhaps even been alive.

(We're not even going to get into the nightmare for me that a forced 1PV Aerospace expansion would create, but let's just say that, while I have found many "playable" 1PV games, I have not ever found a single 1PV flight sim that didn't send me into an almost immediate and horrifying state of nausea. Period. Ever.)

Many of you want the argument to be "tactical advantage this" and "unrealistic that". But what I feel you are perhaps not hearing in some of our replies is "we just want a game we can play".

#296 Boneripper

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Posted 13 December 2011 - 01:39 AM

First person for me. I like not knowing if that blip is a light or a heavy. I hope the scouts know what they are doing!! lol

#297 Battlefinger

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Posted 13 December 2011 - 01:56 AM

I'd be very happy with first-person only, but if it came down to it, having a "No 3rd person" button on servers would probably work, as long as it was set to on as default, so people would be used to first person and not come to expect all servers to have 3rd person. I've always used 1st person myself, and any other MW:LL players wouldn't complain about it either. It's far more immersive, even though I often like games with third-person cameras, having it in MWO would probably take a lot away from the information warfare by letting every mech see what it technically can't.

#298 Kristov Kerensky

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Posted 13 December 2011 - 02:01 AM

Rip, perhaps some video games aren't meant for some people, ever consider that? I'm not being snarky or rude, I'm just stating a simple fact, some people are simply not meant to play video games of certain types. Adding in a simple no HUD shake/head nod is enough to keep most people who suffer from video induced motion sickness from having that problem, if that doesn't work for you, then you should NOT play the game, simple as that.

PGI has made it clear, 1st PPoV is their plan, they want you to be the Mech Warrior inside the cockpit, NOT someone looking at everything from outside the Mech. They'll do what they can to eliminate/reduce the nausea caused by motion, but really, that's all they can do without having to redesign the game due to how they want it to work. 3rd PPoV really does create a huge tactical advantage, it has nothing to do with immersion, it's a simple tactical advantage situation, and how it totally alters how the game's design works. Sorry you have the problem you have, you aren't alone..but..you also aren't a big enough percentage of the market base to be catered to, not to that extent.

#299 katadder

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Posted 13 December 2011 - 02:35 AM

has to be 1st person.

nothing worse than a missile mech showing itself for a split second and launching missiles because he had the lock before even cresting the hill.

3rd person is for people with no real skills.

#300 Crimson Fenris

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Posted 13 December 2011 - 03:03 AM

Why not implement internal views of side/rear cameras ? Like an upgrade to our Mech, at the cost of a weapon choice, to see on a tiny monitor, what is goind on sides ? And a button to switch the main view with one of other monitors view ?

That will be a tactical choice, between more firepower, or more battlefield's awareness, no ?

And all users will be forced to use the first person view, some more powerful but unable to efficiently detect sneaking scouts, some less strong but with a better tactical view...

I used 3rd person view for two main reasons : the pleasure to see my Mech moving from outside, and to see exactly where i'm about to land with a jetpack jump ^^

I don't believe there is a "better" view than the other, but if some pilots are using this as a "cheat", that's not a great idea to allow 3rd person view without compensations...





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