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Ignore The Clans Please


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#41 Aresye

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Posted 26 December 2014 - 08:14 AM

View PostZoid, on 25 December 2014 - 07:24 PM, said:

I'm really totally ok with the TBR being the best 'mech in the game, just admit it. There's got to be a "best" 'mech and it might as well be the most iconic 'mech of the series.


Yeah, that's the main thing, because out of all the mechs that are currently available, the TBR is (and should) be the top performer, as it's the most efficient omni design. A Thunderbolt or other IS mech performing better than the Clans best omni design ever conceived would just be wrong IMO.

On the other hand, it does need it's balance tweeked, but I think we should start by fixing the JJ exploit on it.

I don't have any problems killing Timberwolves until they start bunny hopping by feathering their JJ, and then they're near impossible, and I believe that's the main thing that makes it unbalanced.

#42 Alienized

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Posted 26 December 2014 - 08:18 AM

if its Steiners stomping on snakes or clans... what does it matter lol.
looks like the OP is crying anyway.
in fact, we should just purge the snakes away with combined forces. then look how much they gonna cry? :D /jk/

its more fun and challenging against clans and that is a goddamn good thing.

#43 Jody Von Jedi

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Posted 26 December 2014 - 08:22 AM

The mechs are balanced fine, IS vs. Clan. The reason Clans keep taking our planets is because many of the competitive teams are Clan affiliated.

There are too many unorganized pugs, (myself included) trying to drop against organized competitive teams on voice coms.

Don't blame your equipment. It's not the mechs fault.

#44 RG Notch

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Posted 26 December 2014 - 08:42 AM

View PostJody Von Jedi, on 26 December 2014 - 08:22 AM, said:

The mechs are balanced fine, IS vs. Clan. The reason Clans keep taking our planets is because many of the competitive teams are Clan affiliated.

There are too many unorganized pugs, (myself included) trying to drop against organized competitive teams on voice coms.

Don't blame your equipment. It's not the mechs fault.

I'm just curious, there's no chance that the better more competitive teams would choose the side with the better mechs? From what I've seen with competitive players they take whatever advantage they can get. Why aren't they running the supposedly equal or in some people's opinion better quirked IS mechs?

#45 Catra Lanis

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Posted 26 December 2014 - 08:46 AM

I see more Crows than Wolves, 2/3 of the clan mechs in every drop are Crows.

#46 Alienized

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Posted 26 December 2014 - 08:57 AM

View PostCatra Lanis, on 26 December 2014 - 08:46 AM, said:

I see more Crows than Wolves, 2/3 of the clan mechs in every drop are Crows.


because you can use 3 of them + a timber and have more overall firepower and maneuverability than any IS dropdeck.
we as 12th donegals are proud of who we are and will never change from steiner side.

in my personal sight, picking clans just to get more advantage proves that you have no balls. its a major sign of weakness. (not specifically directed to anyone but everyone knows that happened)

Edited by Aliisa White, 26 December 2014 - 08:58 AM.


#47 Catra Lanis

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Posted 26 December 2014 - 09:31 AM

View PostAliisa White, on 26 December 2014 - 08:57 AM, said:


because you can use 3 of them + a timber and have more overall firepower and maneuverability than any IS dropdeck.
we as 12th donegals are proud of who we are and will never change from steiner side.

in my personal sight, picking clans just to get more advantage proves that you have no balls. its a major sign of weakness. (not specifically directed to anyone but everyone knows that happened)


I just wish they would stop squatting, it looks ridiculous when three crows advance towards you and they all kind of vibrate.

Edited by Catra Lanis, 26 December 2014 - 09:31 AM.


#48 Jody Von Jedi

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Posted 26 December 2014 - 09:48 AM

View PostRG Notch, on 26 December 2014 - 08:42 AM, said:

I'm just curious, there's no chance that the better more competitive teams would choose the side with the better mechs? From what I've seen with competitive players they take whatever advantage they can get. Why aren't they running the supposedly equal or in some people's opinion better quirked IS mechs?


I didn't say they were all Clan affiliated.

One on one, I rip clan mechs apart in my IS mechs all the time. It's the coordination that comes with voice comms and playing with the same people match after match that makes them look so good. Each member of these teams has a role to fulfill and they understand what that role is and execute it with precision because they drop with the same people over and over again. This is exactly why there is a Group and Solo queue for public play now. Team coordination will dominate if pitted against pugs.

You don't believe me? Watch the NGNG steaming on twitchtv sometime.

I've managed to have a few matches that were purely pug matches, both teams. They illustrate what I'm talking about. They are evenly matched. Both teams ended up with huge damage numbers, with a score of 48/32. You can't get much closer in a CW match. I have a screen shot, I can post it.

Teamwork and voice coms will always dominate CW. I'll never be convinced otherwise.

Will an unorganized group of Pugs beat an organized team from time to time? Yes, but even a blind squirrel will find a nut every once in a while.

#49 HARDKOR

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Posted 26 December 2014 - 10:13 AM

Ran into oceans of easy to kill clanners yesterday. Seems like 1/2 of them are high skill and the other half just got a madcat for xmas :D

The mechs are fine. If you play IS, just pay attention to whats good right now and you'll be ok. If you don't own tbolts built to their quirks and you complain about clan mechs, please stfu till you get them.

#50 RazarG

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Posted 26 December 2014 - 10:15 AM

This thread only serves the purpose of identifying IS players who cant play CW lol.

#51 Y E O N N E

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Posted 26 December 2014 - 12:35 PM

View PostAresye, on 26 December 2014 - 08:14 AM, said:


Yeah, that's the main thing, because out of all the mechs that are currently available, the TBR is (and should) be the top performer, as it's the most efficient omni design. A Thunderbolt or other IS mech performing better than the Clans best omni design ever conceived would just be wrong IMO.


That is silly. The TBR is the most efficient omni design even if the TDR is better at PPCs or medium wubs. The TDRs only have one niche per varian. The TBR will outbrawl the 9S, outsnipe the 5SS, and out-run all of them.

It's the incredible versatility that makes the TBR, not being "the best, period."

#52 ztac

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Posted 26 December 2014 - 12:46 PM

Funny thread as IS mechs are actually better now than clan ones in certain areas , Unless you have been hiding under a rock you would know this! (check out the ERPPC builds on the mechs with quirks for an example).

But then PGI are so far away from the Battletech universe there is no point even considering using it as a guide now (although so often PGI use the TT as justification for their buffs and nerfs!).

CW is just s boring anyway now as it is so repetitive , and one of the maps is just awful (Think it should be renamed to 'The Pits').

#53 Ulfgar Snorrison

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Posted 26 December 2014 - 12:51 PM

Umm, well anyway Happy Boxing Day!

#54 Kavoh

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Posted 26 December 2014 - 04:29 PM

View Postztac, on 26 December 2014 - 12:46 PM, said:

Funny thread as IS mechs are actually better now than clan ones in certain areas , Unless you have been hiding under a rock you would know this! (check out the ERPPC builds on the mechs with quirks for an example).

But then PGI are so far away from the Battletech universe there is no point even considering using it as a guide now (although so often PGI use the TT as justification for their buffs and nerfs!).

CW is just s boring anyway now as it is so repetitive , and one of the maps is just awful (Think it should be renamed to 'The Pits').


Oh man! One noticeable buff to a specific IS chassis means clan imbalances are irrelevant. Sorry our mechs aren't master of all anymore. If you see my posting history you will know that I have defended clan mechs balance wise a lot, however their comes a point when you can't ignore the elephant in the room. Saying one specific quirk to one chassis that brings up a subpar chassis/weapon system up to par means that clans are no longer king anymore is asinine. I have no issues whatsoever killing ERPPC Tbolts, god forbid they actually have a mech that can reach out to clan range effectively. Even the mplas tbolt is slower than most clan mechs while having really easy to hit hitboxes.

Id say that specific quirk and IS ACs (although many claim they actually like the clan multi-shot ACs for blinding reasons) are the only thing that really screams unique for IS. And while some are saying "IS energy weapons have less burn time and are cooler!". Well a lot of good that does you when clan weapons are almost double the range and most of our mechs can boat higher than average numbers of weapons.

Don't misunderstand me though, I want nothing more than our Summoner, Mist Lynx, Nova, etc to be brought up to par as well, but the king three (and to a slighter extent, one of my favorites, the hellbringer) are what a majority run as min max anyway, which is where the problem comes. Even if the nova/summoner/lynx are buffed, they will not be up to the king three's standard otherwise we would be right back to square one, which means people who min max will still take those specific mechs. Iconic or not, people who play to win use those for a reason, and this "its the most efficient chassis, it SHOULD be the best!" is ridiculous as well because we have long since abandoned canon-mechs thanks to quirks and weapon balancing. If we were to go the route of canon efficiency, clan mechs should be walking through companies of IS mechs.

#55 Davegt27

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Posted 26 December 2014 - 08:41 PM

I have played 7 days with CGB and 7days with Davions and well, with that experience I would say "Clans are OP"-comment is total BS.

Interesting what is your win lose record?

Edited by Davegt27, 26 December 2014 - 08:45 PM.


#56 Tastian

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Posted 26 December 2014 - 09:39 PM

My CW win/loss record is almost even actually. The games where its pug on pug action (with lance sized groups mixed in) the matches are VERY close and never have I seen any spawn camping. But when its a 12 man clan group against a mixed IS group, it has ALWAYS been a massive steamroll.

#57 MechaDonkey

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Posted 27 December 2014 - 12:52 AM

View PostKhzorran, on 25 December 2014 - 04:33 PM, said:

no.

Clans aren't OP.

Bad people just make excuses.

Clans lose to IS all the time, just throwing that out there.

#58 SickerthanSars

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Posted 27 December 2014 - 01:18 AM

View PostTastian, on 26 December 2014 - 09:39 PM, said:

My CW win/loss record is almost even actually. The games where its pug on pug action (with lance sized groups mixed in) the matches are VERY close and never have I seen any spawn camping. But when its a 12 man clan group against a mixed IS group, it has ALWAYS been a massive steamroll.

thats how its supposed to be, unorganized groups should and usally do get steamrolled by organized teams every online competitive game.

#59 Ian G

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Posted 27 December 2014 - 05:09 AM

First I want to thank Kavoh for one insightfull, grown up comment.

Second I want to detail out the different combinations of CW matches and my experience with them:


-IS vs. Clan / both sides pugging : So, so, both sides can get pummeld, because of (LOLTrialCLansL33t-whydoislose)-Kiddies
-IS vs. Clan /IS Team, Clans pugging: Mostly crush the clans, but losses happen
-IS vs. Clan /IS pugging, Clans Team: LOL, Clanners camping my dropzone while def.(which is okay, btw)
-IS vs. Clan /both teams: After some days my team said, **** this we fight Davion now (we got some wins, but they were very close and losses were crushing)


Ok, you can say now that we aren't a good team or something. So we tried Steiner and Davion border. This is what i got:

-IS vs IS / both sides pugging: 2 of 3 a win for me, didn't matter if I'm def. or attack
-IS vs IS / me pugging, others Team: LOL, davions camping my dropzone when they are def. (which is ok, btw.), but even here i was sometimes victorious (which shouldn't happen)
-IS vs. IS / both teams: on Steiner border it's 50/50, on Davion C-bills are flowing free, almost no losses.


Ok, I'm a european player, is it really so different to play against american clanners? Are there so many more kiddies that want to play ripperwolves?
Still I will fight the Steiner and Davion border and leave the kids out to play on the clan border.

Cya on the battlefield.

Edited by Ian G, 27 December 2014 - 05:17 AM.


#60 Crockdaddy

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Posted 27 December 2014 - 06:20 AM

View PostIan G, on 25 December 2014 - 04:30 PM, said:

Everyone is complaining how op the clans in CW are. A problem that is actually not on list of PGI.
But we as players can create a simple solution.

Just ignore the clans and fight for IS planets. We have a pretty balanced game and will have fun. Even better, PGI will start registering that there is a problem and might adress it. Either by quirking the Clan-Mechs or saying Clans are only allowed 3 drops per CW game.

But until then we will have lots of fun.



I have to ask, what Kurita Unit are you part of? Seriously? If you don't have one then feel free to stop by our ts ... ts.nstalkers.com or head to the House Kurta TS. Group play makes all the difference. Only two groups have beaten us in Clan Warfare ... CGBI (with Errodien) and some of the LORDs / EX LORDS players. Otherwise we haven't lost against the clans on either defense or attack.

Maybe you haven't had a good organized group. You don't have to join, but doing a sync drop can make your life more fun and hopefully learn something about the process we take towards fighting in CW. At the very least we can make suggestions that might get you close to success in pug groups too.

Last, while the quirk list won't equal a Storm Crow or Timberwolf (those are tier 1 competitive mechs for a reason)... quirks do close the gap considerably if you play with knowledge of your strengths.





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