We Need A Way To Make Pugs Shoot Objectives.
#1
Posted 27 December 2014 - 10:59 AM
This NEEDS to be fixed and I think the way to do it would be to have damage done to generators and turrets count to your total damage and thus your cbills as it seems unfair for someone to go to the work of shooting these and not get credit unless they get the killing blow. Not sure but I do not think there is any sort of reward for hitting generators.
I would like alot of adjustments done to turrets themselves but that would be off topic.
So anyone else have any ideas, or support this one.
#2
Posted 27 December 2014 - 11:55 AM
#3
Posted 27 December 2014 - 11:59 AM
#4
Posted 27 December 2014 - 12:18 PM
Personally I think the gate generators should be made more accessible, or there should be more ways to shoot at it. To counter that, buff its health by 100%.
#5
Posted 27 December 2014 - 12:40 PM
#6
Posted 27 December 2014 - 03:32 PM
#7
Posted 27 December 2014 - 03:42 PM
You need a person willing to risk abuse and try to get it working as a team, and for the rest to obey the instructions, even them 2 or 3 will hang back in case they get paint scratched
#8
Posted 27 December 2014 - 03:47 PM
Cathy, on 27 December 2014 - 03:42 PM, said:
You need a person willing to risk abuse and try to get it working as a team, and for the rest to obey the instructions, even them 2 or 3 will hang back in case they get paint scratched
You also have to make that abuse worth it. Make shooting the defenders also worthwhile, and the PUGS can go for the defenders while the groups go for the generators.
#9
Posted 27 December 2014 - 04:59 PM
#10
Posted 27 December 2014 - 05:12 PM
#11
Posted 28 December 2014 - 01:11 AM
I personally do not like how on Boreal Vault a group of snipers can sit back in the middle of the map and snipe people on either side from one position. On top of that the way the generators on that map are attackers are forced into a VERY cramped area to even be able to open the gates. As a defender sniping people shooting the generator you almost cannot miss.
Sulphorus Rift on the other hand the generators are exposed and you can shoot them from many differnt spots so that defenders cannot easily focus fire. The down side is this map has few areas for defenders to get up by the gates to get actual shots on the attackers.
Its almost like the two maps are almost what I would like to see. Sulphorous Rift needs somethign for defenders to more easily fire back and Boreal Vault needs something so that Defenders have to work a little harder.
Either way, turrets and objectives need to give people more credit and not just the pilot that gets the final shot.
#12
Posted 28 December 2014 - 02:20 AM
Really the game doesnt start til they are open, just have an aplha/beta/gamma turret that flashes to let the defenders know which side is under attack. After the first wave it rarely matters anyway, we just wait to see where the mechs are pouring in.
#13
Posted 28 December 2014 - 02:21 AM
asdf
Hwat!
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[331] 331st R.B.M.D. Minnesota Tribe
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Contacts: Zongoose, Markbrandhauber
Last updated: Jan 2015
[-M-] Monitors
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[RBRD] Rabtar's Raiders
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[-RC-] Red Corsairs
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Last updated: Jan 2016
Edited by Tarogato, 18 January 2016 - 08:40 AM.
#14
Posted 28 December 2014 - 03:26 AM
EvilCow, on 27 December 2014 - 11:59 AM, said:
If rushing the generators is how the game is won then that's what PUGs should be encouraged to do. If our Canadian overlords disagree then they should change how the game is won to better match their vision of CW.
Either way I think we can all agree that camping the gate doesn't usually work.
Edited by Satan n stuff, 28 December 2014 - 03:28 AM.
#15
Posted 28 December 2014 - 08:19 PM
LordKnightFandragon, on 27 December 2014 - 12:18 PM, said:
Definitely..., its too easy for defenders because theres basically 1 spot they need to watch behind the gates.
Edited by k05h3lk1n, 28 December 2014 - 08:20 PM.
#16
Posted 28 December 2014 - 08:25 PM
#17
Posted 29 December 2014 - 05:38 PM
#18
Posted 29 December 2014 - 08:20 PM
#19
Posted 29 December 2014 - 08:29 PM
so, stop legging your teammates near it... use your artys and airs on the defenders' intercept paths.
Cementi, on 29 December 2014 - 05:38 PM, said:
nope...no tag...no narc... they are immune to these marking devices... tested it a number of times.
Edited by Navid A1, 29 December 2014 - 08:30 PM.
#20
Posted 29 December 2014 - 08:33 PM
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