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No Point To Playing Cw


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#61 purplewasabi

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Posted 29 December 2014 - 09:25 AM

View PostMystere, on 29 December 2014 - 09:03 AM, said:


It's simple really. I have accepted that MWO is a work in progress. At the same time, that means there are more things to come. It also means things will change and hopefully for the better. I have the patience and at the same time can always do other things as desired.

On the other hand, what I am running short of patience on is the extra whiny player base, a great proportion of whom will not be satisfied until the game is 100% according to their wishes.

But ultimately, I still enjoy playing MWO. And that is all that really counts.


I guess i didnt know what i signed up for. Now i know. Will stop whining now.

#62 Talono

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Posted 29 December 2014 - 09:37 AM

Kurita will very soon be smaller than LIAO :P

Reason is neither "unwillingness to fight" , "cowardry" or "bad IS performancew vs UBER-OP-META-Clanmechs" but simply :

a) The biggest Kurita units follow some very strange "defend versus Davion" and "stop clans" strategie instead of taking new territory for the dragon from weaklings (FRR).
B) The Kurita samurai are frustrated by waiting cues of 30 minutes and longer

Very sad that the "gods of th galaxy" (PGI) do no balancing over christmas.

#63 Revis Volek

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Posted 29 December 2014 - 09:43 AM

View PostTalono, on 29 December 2014 - 09:37 AM, said:


Very sad that the "gods of the galaxy" (PGI) do no balancing over christmas.


Do you work Xmas? You really think they should refuse family time and much deserved time away from work because YOUR not happy with CW? Do you have any idea how selfish you sound?

Everyone deserves a vacation dude, PGI is no different. They are just normal people at work like everyone else....

They just kicked their publisher IGP which went under (can buy their office furniture and MWTT Browesr game if you want.) soon after the split. Since the split they have done a COMPLETE 180 in my opinion. Reward mechs, CW, Town Halls, Dev logs, More maps, the list goes on.

Just take a look at patch notes since the split....its speaks for itself.

#64 Malcolm Vordermark

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Posted 29 December 2014 - 09:44 AM

View PostTalono, on 29 December 2014 - 09:37 AM, said:

Very sad that the "gods of th galaxy" (PGI) do no balancing over christmas.


Bah, humbug!

#65 Hardin4188

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Posted 29 December 2014 - 09:44 AM

Look I hate name and shame, but I was in a game with the op yesterday and all he did was complain. When you go into the game with that kind of attitude of course you aren't going to do well.

We are getting beat badly by Jade Falcon there is no mistake about it, but I have been in pug games where we have defeated them on Boreal. Clan weapons take advantage of the longer range that Boreal offers and most of them we sit around the gate and try sniping back or scrambling desperately to blow up the gens. The games we won were when we worked together, got up close and killed the enemy. You can't do that when you are spending the game chatting.

#66 C E Dwyer

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Posted 29 December 2014 - 09:49 AM

View PostWolfiac, on 28 December 2014 - 08:39 PM, said:

Is it written by the Devs somewhere that CW is for groups? I've never seen it, but if it is, please post a reference. And if it is, then why would they allow solo drops. If the game is skewed to advantage groups in an attempt to get more people to join a group then many of us will be left out, and PGI will not receive my cash any longer. Not that it matters, but the point is, it is after all a game. And while many of you are absorbed by "the lore" just as many couldn't care less about it.

So, why not allow 12 man groups to drop only against 12 man groups? Fact is, your wait time would increase dramatically. Fact is, you need the solo droppers and the "pugs" or the quality of your game play diminishes.

IMHO that should be the case, groups drop against groups, and solo puggers drop against solo puggers. End of arguments. Groupies don't have to fight against us unorganized solo drops, and us solo drops don't have to fight against groupies. But that would be the end of the seal clubbing by organized mobs, and that won't sit well with some.


its in an NGNG vlog *yawn* and not in the forums here, unless some kind soul reposted, and to para phrase CW is aimed at groups ( not exclusively for groups my coment) and solo players will struggle to do well.

which frankly is the best way CW could be added, its very group centric but it doesn't exclude others (unlike WoT) but they are not going to get it handed to them on a plate.

I drop solo btw ..

#67 Strikeshadow

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Posted 29 December 2014 - 10:01 AM

View PostDarthRevis, on 29 December 2014 - 09:43 AM, said:


Do you work Xmas? You really think they should refuse family time and much deserved time away from work because YOUR not happy with CW? Do you have any idea how selfish you sound?

Everyone deserves a vacation dude, PGI is no different. They are just normal people at work like everyone else....

They just kicked their publisher IGP which went under (can buy their office furniture and MWTT Browesr game if you want.) soon after the split. Since the split they have done a COMPLETE 180 in my opinion. Reward mechs, CW, Town Halls, Dev logs, More maps, the list goes on.

Just take a look at patch notes since the split....its speaks for itself.


Actually many businesses do work around Christmas, except for Christmas day itself. In fact, go look at when retail stores open. Sears, for instance opened at 6am the day after Christmas..... That stated, we don't actually know if PGI worked or how much they did.

I do know that I expect an awful lot from a game that charges so much for its content. If microsoft could make MW4's full content available for $40 then PGI should be leaps and bounds above MW4, but it's not even close to being as good as MW4.....

#68 RG Notch

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Posted 29 December 2014 - 10:14 AM

View PostDarthRevis, on 29 December 2014 - 09:43 AM, said:


Do you work Xmas? You really think they should refuse family time and much deserved time away from work because YOUR not happy with CW? Do you have any idea how selfish you sound?

Everyone deserves a vacation dude, PGI is no different. They are just normal people at work like everyone else....

They just kicked their publisher IGP which went under (can buy their office furniture and MWTT Browesr game if you want.) soon after the split. Since the split they have done a COMPLETE 180 in my opinion. Reward mechs, CW, Town Halls, Dev logs, More maps, the list goes on.

Just take a look at patch notes since the split....its speaks for itself.

Didn't something else occur at the same time? Didn't PGI's attempt to crowd fund a non hostage IP? Didn't said non hostage IP product crash and burn in epic fashion? PGI has certainly done more for MWO since, I just don't think it has as much to do with IGP being gone as to PGI realizing that if they didn't have a cherished IP held hostage, they wouldn't be in business.

#69 Basilisk222

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Posted 29 December 2014 - 10:21 AM

View PostStrikeshadow, on 29 December 2014 - 10:01 AM, said:


Actually many businesses do work around Christmas, except for Christmas day itself. In fact, go look at when retail stores open. Sears, for instance opened at 6am the day after Christmas..... That stated, we don't actually know if PGI worked or how much they did.

I do know that I expect an awful lot from a game that charges so much for its content. If microsoft could make MW4's full content available for $40 then PGI should be leaps and bounds above MW4, but it's not even close to being as good as MW4.....


MS latest works: Project Spark, Kinect anything, the Xbox One's interface, Windows 8. That's with billions behind projects and initiatives.

PGI is a speck in comparison. This is a small game, for a small userbase. I don't think there's anywhere near a million players. Microsoft is not a good yardstick for comparison.

I think Digital Extremes is more fair - but even they are larger (they make warframe) than PGI.

Small devs have smaller staff, and longer wait times for services. But i'll admit, the fightings good, and the mechs look fabulous here. The art team's a real crack team I think.

I think the prices are really high too. But, I think in a way, that dissuades buying up all of a chassis and getting mastery.

#70 Angel of Annihilation

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Posted 29 December 2014 - 10:25 AM

View PostBluefalcon13, on 28 December 2014 - 07:44 PM, said:



I love posts like these. Reasons:

a) I LOVE Sarna-Stock Summoners. Soooooo I don't meta unless the drop leader requires it.
b ) Even when we are running meta in a 12 man. We have lost PLENTY of matches to IS.
c) have half of you even played clans? I have played both. I love my 'pults ( have an f-pult), and LOVE IS lights. Commandos are just freaking fun.

As for the lack of skill, I know I personally got 24th in the Commando bracket last chassis tourney. I actually prefer the IS lasers and auto-cannons. WAY better than clan lasers. WAY less face tanking. IS doesn't have Summoners though :/



Feel the same. Tons of IS mechs I would take over many of the Clan mechs.

My Battlemaster continue to out perform my Timber Wolves (for me), Gargoyles and Warhawks, especially after the quirkening. The MPL Thunderbolt now actually out performs my MPL Stormcrow in every regard except top speed mostly due to much shorter pulse duration plus being massively cooler again after the quirkening. I would easily take a KIng Crab over a Dire Wolf any day because it is faster, more maneuverable and honestly more durable in my opinion. Also in the category of Lights, the Firestarter makes all the Clan lights and the 45 ton Fenris look like junk in comparison. Oh and the Raven is better than the Kit Fox at the ECM role as well. I mean I could go on here but PGI has nerfed and dumbed down the Clan mechs so far now that I feel the aside from a few exceptions like the Timber Wolf and the Stormcrow which are still strong contenders, that most Clan mechs are actually under powered against the top IS mechs after the quirkening. Sure there as still alot of under performing IS mechs but after quirks that list has shrunk dramatically and lets be honest, over half the Clan mechs can be consider under performing and unlike the IS which has a huge selection to chose from, the Clans only have 13.

#71 Strikeshadow

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Posted 29 December 2014 - 10:27 AM

View PostKilgorin Strom, on 29 December 2014 - 10:21 AM, said:


MS latest works: Project Spark, Kinect anything, the Xbox One's interface, Windows 8. That's with billions behind projects and initiatives.

PGI is a speck in comparison. This is a small game, for a small userbase. I don't think there's anywhere near a million players. Microsoft is not a good yardstick for comparison.

I think Digital Extremes is more fair - but even they are larger (they make warframe) than PGI.

Small devs have smaller staff, and longer wait times for services. But i'll admit, the fightings good, and the mechs look fabulous here. The art team's a real crack team I think.

I think the prices are really high too. But, I think in a way, that dissuades buying up all of a chassis and getting mastery.


Oh I agree they are small compared to Microsoft, but they still have a bar against which they are measured and in a captitalistic economy it's sink or swim.

#72 Basilisk222

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Posted 29 December 2014 - 10:29 AM

View PostRG Notch, on 29 December 2014 - 10:14 AM, said:

Didn't something else occur at the same time? Didn't PGI's attempt to crowd fund a non hostage IP? Didn't said non hostage IP product crash and burn in epic fashion? PGI has certainly done more for MWO since, I just don't think it has as much to do with IGP being gone as to PGI realizing that if they didn't have a cherished IP held hostage, they wouldn't be in business.

If I understood it properly, IGP was doing a poor job of getting money into the hands of PGI, They'd say get X done, PGI would say, need money to do X. And run around just happened. In addition IGP pushed PGI to handle content packages more often than to work on CW (hence why we haven't gotten it till now) since money rolling in was important to IGP. By matter of publishing, IGP gained the ability to start up a mechwarrior tactics game, through the publishing of the MW license with PGI. This gave them very minor control of the IP. Using it to make that game they tried to get another developer to make that game. PGI's funds were supposedly not involved in the project. However, since publishers take a cut, i'm sure founders' moneys were involved in the creation, but it wasn't direct fund.

Russ has talked about it in a few blogs, but he doesn't want to bust out on IGP, that's bad business, but from his speech and inflection, it's inferred relations were not really good, lots of miscommunication and expectations that flew in the face of the promises PGI made. But when you're getting the paychecks from someone else, you do what they say. Relations have vastly improved Russ said because moderation took place on what was allowed and not allowed to be communicated to the public.

Edited by Kilgorin Strom, 29 December 2014 - 10:30 AM.


#73 Alienized

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Posted 29 December 2014 - 10:30 AM

the only reason IS is losing because of the amount of simple fail teamplay or overall gameplay in CW mode.
people play like solo pug queue. they go out alone. they play like fkin noobs and completely miss the whole point of the CW and its mode.

its not Clans beeing op, its not map design, its simple terrible gaming from too many people.

and most of them are solo droppers that whine the most. i clearly understand why they whine: because they cant figure out whats going on at any time and go derpderpderp like the own team got some sort of pestilence.

*GUYS THEY ARE RUSHING O-GEN 1*
:half team derps around getting killed by 2 mechs while a single ecm raven kills 3 rushing timberwolves nearly solo:

THAT IS THE GODDAMN REASON! i wish that solo droppers could not drop in any fkin CW!

Edited by Aliisa White, 29 December 2014 - 10:33 AM.


#74 lsp

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Posted 29 December 2014 - 10:30 AM

View PostMystere, on 29 December 2014 - 07:47 AM, said:


And yet the Steiners lost another planet yesterday.

Go Jade Falcon! :wub:

Our terrority is huge, so I'm not surprised. Not to mention everyone and their mother hopped on board the green bird clan train recently. Which makes it even that wierder, because we where attacking your planets. And no one came to defend them.

#75 Strikeshadow

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Posted 29 December 2014 - 10:31 AM

View PostViktor Drake, on 29 December 2014 - 10:25 AM, said:



Feel the same. Tons of IS mechs I would take over many of the Clan mechs.

My Battlemaster continue to out perform my Timber Wolves (for me), Gargoyles and Warhawks, especially after the quirkening. The MPL Thunderbolt now actually out performs my MPL Stormcrow in every regard except top speed mostly due to much shorter pulse duration plus being massively cooler again after the quirkening. I would easily take a KIng Crab over a Dire Wolf any day because it is faster, more maneuverable and honestly more durable in my opinion. Also in the category of Lights, the Firestarter makes all the Clan lights and the 45 ton Fenris look like junk in comparison. Oh and the Raven is better than the Kit Fox at the ECM role as well. I mean I could go on here but PGI has nerfed and dumbed down the Clan mechs so far now that I feel the aside from a few exceptions like the Timber Wolf and the Stormcrow which are still strong contenders, that most Clan mechs are actually under powered against the top IS mechs after the quirkening. Sure there as still alot of under performing IS mechs but after quirks that list has shrunk dramatically and lets be honest, over half the Clan mechs can be consider under performing and unlike the IS which has a huge selection to chose from, the Clans only have 13.


A BM should outperform a Timber Wolf! It's 10 tons heavier! 1v1 a BM should have a significant edge over a TB, but the fact is that it doesn't. Additionally a Thunderbolt should outperform a Stormcrow, it's 5 tons heavier! I actually don't know if the SC is weaker, but I'll take your word for it.

#76 RG Notch

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Posted 29 December 2014 - 10:39 AM

View PostKilgorin Strom, on 29 December 2014 - 10:29 AM, said:

If I understood it properly, IGP was doing a poor job of getting money into the hands of PGI, They'd say get X done, PGI would say, need money to do X. And run around just happened. In addition IGP pushed PGI to handle content packages more often than to work on CW (hence why we haven't gotten it till now) since money rolling in was important to IGP. By matter of publishing, IGP gained the ability to start up a mechwarrior tactics game, through the publishing of the MW license with PGI. This gave them very minor control of the IP. Using it to make that game they tried to get another developer to make that game. PGI's funds were supposedly not involved in the project. However, since publishers take a cut, i'm sure founders' moneys were involved in the creation, but it wasn't direct fund.

Russ has talked about it in a few blogs, but he doesn't want to bust out on IGP, that's bad business, but from his speech and inflection, it's inferred relations were not really good, lots of miscommunication and expectations that flew in the face of the promises PGI made. But when you're getting the paychecks from someone else, you do what they say. Relations have vastly improved Russ said because moderation took place on what was allowed and not allowed to be communicated to the public.

So, who says all these things about IGP? Where is an IGP representative to present their side? Isn't it convenient that PGI can say all these things and not risk contradiction? I ask again did the crash and burn of PGI's own product, one that wasn't tied to a hostage IP, occur at this same time? Is the fact that they couldn't meet their crowd funded goals on a non hostage IP relevant to how they are now handling the hostage IP that is their only money maker? I know a lot of people want IGP to the the bad guy, but I'm not going to believe 100% the tale of people who have already admitted that they lied about working on CW. Things have improved, but I'm not going to believe it is only because the IGP boogieman is gone.

#77 Adiuvo

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Posted 29 December 2014 - 10:42 AM

View Postlsp, on 29 December 2014 - 10:30 AM, said:

Our terrority is huge, so I'm not surprised. Not to mention everyone and their mother hopped on board the green bird clan train recently. Which makes it even that wierder, because we where attacking your planets. And no one came to defend them.

Steiner has never taken a planet from CJF.

#78 Basilisk222

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Posted 29 December 2014 - 10:59 AM

View PostRG Notch, on 29 December 2014 - 10:39 AM, said:

So, who says all these things about IGP? Where is an IGP representative to present their side? Isn't it convenient that PGI can say all these things and not risk contradiction? I ask again did the crash and burn of PGI's own product, one that wasn't tied to a hostage IP, occur at this same time? Is the fact that they couldn't meet their crowd funded goals on a non hostage IP relevant to how they are now handling the hostage IP that is their only money maker? I know a lot of people want IGP to the the bad guy, but I'm not going to believe 100% the tale of people who have already admitted that they lied about working on CW. Things have improved, but I'm not going to believe it is only because the IGP boogieman is gone.

I only provided proof I have, if you want to wage a warpath on PGI, that's your prerogative. No, I as well do not believe IGP was the sole contributor to the problematic processes that have occurred. Also which IP that was PGI's crashed and burned? as far as I know, they've made standalone 3rd party titles up to this point.

As far as the boogeyman thing is concerned, IGP obviously wasn't the best at what they were doing, or they'd still be here, It's not like PGI threw them under the bus or anything, and it's certainly not like IGP didn't have their hands in other things.

PGI bought MWO back from IGP, and thus far, have made progress. that's all I know

Edited by Kilgorin Strom, 29 December 2014 - 11:00 AM.


#79 RG Notch

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Posted 29 December 2014 - 11:08 AM

View PostKilgorin Strom, on 29 December 2014 - 10:59 AM, said:

I only provided proof I have, if you want to wage a warpath on PGI, that's your prerogative. No, I as well do not believe IGP was the sole contributor to the problematic processes that have occurred. Also which IP that was PGI's crashed and burned? as far as I know, they've made standalone 3rd party titles up to this point.

As far as the boogeyman thing is concerned, IGP obviously wasn't the best at what they were doing, or they'd still be here, It's not like PGI threw them under the bus or anthing, and it's certainly not like IGP didn't have their hands in other things.

PGI bought MWO back from IGP, and thus far, have made progress. that's all I know

Are you serious, you keep quoting all the times that PGI threw IGP under the bus as the proof that IGP was responsible. I would suggest goggling Transverse as to the non hostage IP product that spurred the improvements in MWO. All you know is the excuses that PGI made. Do you also know PGI admitted that it lied to the players when they claimed to be working on CW previously? So I take the words of PGI with a ton of salt. Their actions have been better, but I'm not disputing that. I'm disputing that it was the evil IGP behind all the foot dragging and other nonsense that occurred previously. So you can take PGI's word, after they admitted lying, or you can check out what else was happening at the time. Me, I'll choose to doubt the word of admitted liars, who blame a party that can't defend themselves and believe that the epic bombing of Transverse was more responsible for PGI actually working on MWO than the departure of IGP.
Either way MWO has gotten better, but I'm simply not buying that PGI was being held back by the evil IGP overlords all the time. It seems PGI's propaganda offensive on the matter is working though. :rolleyes:

#80 lsp

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Posted 29 December 2014 - 11:08 AM

View PostAdiuvo, on 29 December 2014 - 10:42 AM, said:

Steiner has never taken a planet from CJF.

I said attacked. It got to 20% and then everyone logged off. Due to no one fighting back.





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