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Why I Think Cw Is Not A Failure....


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#21 xX PUG Xx

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Posted 02 January 2015 - 09:36 AM

Hit reg? Yes I have seen the YouTube videos of the blatant failure in this but have only had a couple of instances of it happening to me.

Then again being in the UK, I am used to having to compensate for crap hit reg (otherwise known as lag) while playing online games. You think this is bad? Try playing against Dutch or Scandinavians on an Xbox Live game such as CoD or Battlefield, they seem to know where your head is before it is there and even if you have them dead to rights they seem to be able to dodge incoming fire like the plague.

I have to admit the progress has been slow but until the day the servers close down and PGi bids us all a farewell, I will keep playing and hoping that the game will fulfill at least a major part of its potential. The three basic core modes are little underwhelming but just like WoT, they are where you go to grind out your in-game monies and skills. With time and the DEV's allowing the huge number of skilled and insightful (not sarcasm) players out here to help them, we could have a diverse selection of maps, variations and amalgamation of game modes to keep the non-CW crowd happy.

As has been discussed in another thread, there is potential for maps with dynamic style maps (ala Battlefield) that expands as objectives are completed. Or as Coffinail posted somewhere, a wide open map with multiple objectives that are tiered to encourage mobile battles or at least to force tactical choices on the and encourage coordination and communication.

Simply rolling out a Meme that basically says nothing doesn't really help, even if PGi seem not to be listening some of what we come up with might actually get through and spark off an idea. 2 or 3 years from now we could be sitting embroiled in the most in-depth and enthralling MechWarrior / Great House/ Clan intergalactic battle ever managed. Then all the silly Memes and hate filled threads will seem..... well silly.

Sue me, I'm an optimist :P :D

Edited by xX PUG Xx, 02 January 2015 - 12:10 PM.


#22 Alex Wolfe

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Posted 02 January 2015 - 10:20 AM

View PostxX PUG Xx, on 02 January 2015 - 09:36 AM, said:

Simply rolling out a Meme that basically says nothing doesn't really help, even if PGi seem not to be listening some of what we come up with might actually get through and spark off an idea. 2 or 3 years from now we could be sitting embroiled in the most in-depth and enthralling MechWarrior / Great House/ Clan intergalactic battle ever managed. Then all the silly Memes and hate filled threads will seem..... well silly.

If in 2 or 3 years the game will really be FINALLY fixed, then all the "silly memes and hate filled threads" will not be "silly" as you say, but they will remain "appropriate for their time", a chronicle if you will. The game can only be judged for its current state and current merits, and those are - for the time being - sorely wanting.

Fixing something after, say, 5 years doesn't invalidate the fact that the thing was broken for said 5 years, nor does it make complaints uttered during those 5 years meaningless.

Edited by Alex Wolfe, 02 January 2015 - 10:21 AM.


#23 Rebas Kradd

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Posted 02 January 2015 - 10:21 AM

View PostDaelen Rottiger, on 01 January 2015 - 06:11 AM, said:

Oh yeah - the "it's in beta thingy" :D

The game iteself is outta beta for a long time now - but it still feels like a beta title. It is definitly not complete. So here we go having another beta. Lets just see how long this beta goes. Lets just see how many betas are there to come.

Still peeps are having fun which is good - some more, others less.

In my opinion PGI will never catch up to the vision they created of the game if progress goes on as it does. As a MW fan I hope they will prove me wrong, but playing this game since closed beta and watching it develop till now gives me another feeling.

I can still remember this trailer:


"ingame footage" ololol

awww this makes me sad :(


I don't see what you're getting at.

I know its sacrosanct to criticize this God-breathed trailer, but it actually offers far too little to judge what its "vision" is.

And as far as its "vision", how has PGI fallen short, in your opinion? It's got information warfare, role warfare, mech warfare, and now Community Warfare.

#24 DONTOR

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Posted 02 January 2015 - 10:34 AM

View PostDaelen Rottiger, on 01 January 2015 - 06:11 AM, said:

I can still remember this trailer:


"ingame footage" ololol

awww this makes me sad :(

Ya I remember that fugly Atlas from the trailer too, and it also makes me sad...

#25 Nick86

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Posted 02 January 2015 - 11:07 AM

View PostxX PUG Xx, on 01 January 2015 - 12:02 PM, said:

Aye I suppose it depends on the "tone" of the post, for example "This game sucks because I said so" wouldn't be my idea of an objective and helpful review of the state of the game.

It also doesn't help when there are so many threads with such a high content of BS and the OP's rage fuelled opinions without any real attempt at helping to come up with a solution to "real" issues. Complaining that such and such a weapon is over powered without considering the balance toward the rest of the weaponry/situation it was used in or against that player or the fact that the enraged player was standing in the middle of an open area surrounded by six 'Mechs shooting at him.

Sorry just come out of a game where someone was moaning that attacking the enemy base wasn't as simple as just attacking. :huh: It's got me wound up a little.


I rarely see so much sense in an MWO thread... Good form sir!

#26 xX PUG Xx

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Posted 02 January 2015 - 11:38 AM

View PostAlex Wolfe, on 02 January 2015 - 10:20 AM, said:

If in 2 or 3 years the game will really be FINALLY fixed, then all the "silly memes and hate filled threads" will not be "silly" as you say, but they will remain "appropriate for their time", a chronicle if you will. The game can only be judged for its current state and current merits, and those are - for the time being - sorely wanting.

Fixing something after, say, 5 years doesn't invalidate the fact that the thing was broken for said 5 years, nor does it make complaints uttered during those 5 years meaningless.


OK i'll give you that but you did miss the point (or ignored it?) that Memes, while sometimes amusing or even comical, do not help. They are at best snidey and usually are meant as nothing more than to poke at something or someone. What we need, as players and hopefully as fans of the genre, is considered, intelligent and helpful feedback for the Dev's to read over and therefore tell what we think might help to make the game better.

Just because somethings not working as intended doesn't mean it can't be fixed, I'm sure we could constantly go on about all the lousy things that happened last year and the year before, in the hopes that PGi don't slide back toward it all.That is called negative reinforcement in some circles, while in others it just being a knob and not being able to let go and look to the future.

History does repeat itself if we constantly look at it in the light of negativity, it could be referred to as self-fulfilling destiny (or some such Sci-Fi mumbo jumbo).

#27 Basilisk222

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Posted 02 January 2015 - 11:59 AM

View PostxX PUG Xx, on 02 January 2015 - 11:38 AM, said:


OK i'll give you that but you did miss the point (or ignored it?) that Memes, while sometimes amusing or even comical, do not help. They are at best snidey and usually are meant as nothing more than to poke at something or someone. What we need, as players and hopefully as fans of the genre, is considered, intelligent and helpful feedback for the Dev's to read over and therefore tell what we think might help to make the game better.

Just because somethings not working as intended doesn't mean it can't be fixed, I'm sure we could constantly go on about all the lousy things that happened last year and the year before, in the hopes that PGi don't slide back toward it all.That is called negative reinforcement in some circles, while in others it just being a knob and not being able to let go and look to the future.

History does repeat itself if we constantly look at it in the light of negativity, it could be referred to as self-fulfilling destiny (or some such Sci-Fi mumbo jumbo).

I agree, honest feedback from players , combined with solid data from PGI's own scans and watching will help us move the game forward more than poking fun and hate-mongering.

#28 Killstorm999999

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Posted 02 January 2015 - 01:08 PM

View PostxX PUG Xx, on 02 January 2015 - 09:36 AM, said:

re tiered to encourage mobile battles or at least to force tactical choices on the and encourage coordination and communication.

Simply rolling out a Meme that basically says nothing doesn't really help, even if PGi seem not to be listening some of what we come up with might actually get through and spark off an idea. 2 or 3 years from now we could be sitting embroiled in the most in-depth and enthralling MechWarrior / Great House/ Clan intergalactic battle ever managed. Then all the silly Memes and hate filled threads will seem..... well silly.

Sue me, I'm an optimist :P :D


In 2 or 3 years we could all be dead! :o

Well, that's a bit extreme, but I certainly don't expect to still be playing this game 2-3 years from now. I can't wait forever.

#29 EvangelionUnit

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Posted 02 January 2015 - 02:18 PM

View PostxX PUG Xx, on 02 January 2015 - 11:38 AM, said:

What we need, as players and hopefully as fans of the genre, is considered, intelligent and helpful feedback for the Dev's to read over and therefore tell what we think might help to make the game better.


they can just read all the stuff from the last 2-3 years, all the intelligent and helpful feedback for the Dev's...

#30 ZenFool

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Posted 02 January 2015 - 11:49 PM

Pls take into account the fact the one of the biggest software companies that have ever existed literally owned this franchise for five years and did NOTHING with it. PGI is trying, not because they can make oodles of money, but because they actually care about battletech the franchise. The only thing they can go on is our feedback and the meta data they gather, which means we as players need to keep feedback positive and keep spending actual money if we care.

If you don't care, pls continue to play but don't post horrific feedback comparing this game to one of the big franchises.

#31 Furious Zen Master

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Posted 03 January 2015 - 12:34 AM

View PostZenFool, on 02 January 2015 - 11:49 PM, said:

PGI is trying, not because they can make oodles of money, but because they actually care about battletech the franchise.



How do you know this? Or is that what you would like to believe?

#32 Leeroy Mechkins

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Posted 03 January 2015 - 01:06 AM

Not bad an achievement devs. Many improvements needed, but not bad. Keep pushing forward!

#33 Roughneck45

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Posted 03 January 2015 - 06:03 AM

View PostMajor Tryhard, on 03 January 2015 - 12:34 AM, said:

How do you know this? Or is that what you would like to believe?

Russ was really drunk at the launch party and telling me about how he loves battletech and that he wants to give us everything that we want! I like to think he was sincere lol.

That was a long time ago though. I'm pretty jaded about anything MWO anymore, I just log on to see friends and blow up robots occasionally.

Edited by Roughneck45, 03 January 2015 - 06:03 AM.


#34 Vassago Rain

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Posted 03 January 2015 - 06:20 AM

View PostRoughneck45, on 03 January 2015 - 06:03 AM, said:

Russ was really drunk at the launch party and telling me about how he loves battletech and that he wants to give us everything that we want! I like to think he was sincere lol.

That was a long time ago though. I'm pretty jaded about anything MWO anymore, I just log on to see friends and blow up robots occasionally.


I feel a lot of us bittervets do that.

#35 Anjian

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Posted 03 January 2015 - 07:11 PM

I don't think CW is a failure but if it continues along the current trajectory it will soon be. Right now it is an extremely poor inefficient use of my limited and valuable game play time. We can start with the unreasonably long queue times, the very poor map design of Boreas Rift, the very predictability of play where you only have one or two basic options, poor rewards for those who play to the objective, continuous technical problems like bad server syncs and disconnects, and questionable balancing decisions (Thunderbolt 9S quirks among others). It is fun initally but it gets old pretty quickly.

Of course it is beta but right now the creative direction is not looking very good.

#36 Lily from animove

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Posted 04 January 2015 - 09:15 AM

it's going to eb a failure if the majority does not participate.

it currently has a lot flaws, but its the initial concept and needs work to be done. Work to make everyone want to play it, not oly the higher skilled palyers and bigger units.

#37 Senor Cataclysmo

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Posted 04 January 2015 - 11:49 AM

I can't believe people are still creaming their pants over that old MW5 trailer. I thought it looked crap at the time & I still think it looks crap now. There is nothing I can see in that trailer that I don't like MWO's version of better.

If that game ever got made the only thing it would have going for it is the campaign mode (and whether it would have been as lore-immersive as the trailer is anyone's guess)

#38 ZenFool

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Posted 04 January 2015 - 02:36 PM

Idk. LISTEN to what they say in their vidlogs. You can't get that excited about mech minutia if you are just working the nine to five.

#39 decman117

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Posted 05 January 2015 - 11:07 AM

Its not a failure, but it IS overdue.
This is CW, one of the design pillars of the game, that founders were paying to see the creation of, a feature "just around the corner" in "60-90 days" for 3 years.
The fact that, after this delay, we get a minimal-viable beta, is a little grating.

That isn't to say it's bad, or will never be fixed, it is what it is. The minimum product required to be actually called CW.

We currently have a skeleton of CW, one that will, hopefully, be expanded on, greatly. It works, you fight other people with 4 mechs over actual-ish territory. That part exists, and works.

The balance, a topic that has been brought up, beaten to death, and summarily ignored, definitely needs work, as does the performance, and map quantity.

But that's why, however valid or invalid it may be, we got the "BETA" tag back. However many people think that releasing CW as a beta was a bad idea, it would definitely have been worse, and burned all the bridges made over 2014, to call this CW finished.

#40 Apnu

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Posted 05 January 2015 - 11:15 AM

View PostDaelen Rottiger, on 01 January 2015 - 11:35 AM, said:


Does this game even exist? Is it even being developed atm?

No. The history between that video and know is well known. You should read up on it and get context on the venture capital push (what that video was made for) you will have a better understanding of what this game is and what PGI is.





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