FupDup, on 02 January 2015 - 12:04 PM, said:
It would've been nice if the Quirkening hadn't focused almost exclusively on weapon quirks. You know, maybe add an actually noticable level of durability improvement, more agility, sensor bonuses (for scouts, etc.), etc...
But instead, we get less heat on everything, faster cooldowns on everything, and/or longer range on everything.
For the Thud in particular, its dependence on torso weapons means it deserved at least 10-15 (maybe as high as 20) degrees more torso twist radius more than it needed steroid-injected PPCs. Also, more durability, because the mech handles like a brick and toughness is kind of the mech's trademark anyways.
That doesn't mean remove all of the weapon quirks, but it does mean that some mechs should focus on their own certain roles (i.e. tanky/brawly Thunderbolt) instead of making every mech into a long-range DPS platform.
this. 1000x this.
Increase the Thud's twist, and tank up the IS and Amor on it's torsos. It was always known as a hot chassis, no reason to make it run 3 ERPPC while eating ice cream, while a mech like the Summoner, noted for it's near inability to overheat struggles to stay remotely cool.
Make it tough as crap and reward those who use if for what it should be, a CQB brawler, with SOME long range potential. You want a sniper? Play a Jagermech. That's kind of part of the concept of ROLES people.
ZenFool, on 02 January 2015 - 12:04 PM, said:
So... The 9s has doomed the game with its super rush of "one mech meta Armageddon" and anyone who doesn't believe this is obviously uninformed/bad player/not very bright...
K. There are a couple of things that need to be pointed out over and over again until the nerfers realize what we are saying.
1. The 3 erppc 9s is ONLY good at sniping, and then only if it has plenty of time to cool off after every other volley. It can NOT brawl. It melts compared to many other builds.
2. There is no way to run four of them in a CW drop deck, so whats with the idea that its ruining the game with its "super meta Armageddon one mech to rule them all blah blah blah insert random justification here"?
3. I disagree wholeheartedly with the idea that meta is being reinforced because of this one build. I've used more heat efficient brawlers and have seen more than at any other point in the game's history. Builds that are not viable in regular matches become viable(or at least situationally useful) in CW.
4. I wonder if we would be having this conversation if the quirks were on a light mech that can only carry one or an assault mech that has no mobility. As it is, 65 tons is a good filler for a drop deck with enough firepower and mobility to make this a decent(not op...) mech for the first time in its MWO life.
Just because something is widely used doesn't mean you should whackamole it back into oblivion....Please reserve your hate for any number of actual issues this game has.
lolz. sub 3 second cooldown, ice water cooling and no minimum range, along with 30 pts PP-FLD kind of belies the claim that the 9S is "only good at sniping".
GGclose?