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Thunderbolts Creating Bad Gameplay


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#481 oldradagast

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Posted 02 January 2015 - 07:15 PM

Hilarious...

Nothing quite like triple Stormcrow + Timberwolf groups complaining about the lack of diversity created by Thunderbolts... right...

As long as CW has stagnant and predictable gameplay, it will be driven even more by meta-builds since teams don't have to balance out weaknesses or cover "what if" scenarios since everything is already known in advance.

We can toss more nerfs around, but fair is fair: if Thuds get nerfed "because that's all the IS people play" than Stormcrows and Timberwolfs should get the same treatment for the same reason... I'm not actually *supporting* such nerfs, mind you, but if we're going down that route, all such mechs should be affected... unless it's more of the usual "I've got skillz right up until somebody counters me than Whaaaa! Nerf!"

Edited by oldradagast, 02 January 2015 - 07:15 PM.


#482 Desolator

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Posted 02 January 2015 - 07:22 PM

View PostBrody319, on 02 January 2015 - 07:06 PM, said:


People don't understand the power of the Quickdraw!

Also I got a 37.8 point alpha on a 1M locust, and yes it can be used.





Ha, beat you. Also no endo or FF?



Nah yours is ammo dependant, so you only get that like twice.

Also adding endo only increases my builds alpha by 1 to 36. Not worth the cost to add endo.

#483 That Token Canadian Guy

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Posted 02 January 2015 - 07:24 PM

To hear clanners complain about the 9s is hilarious . Clan mechs have way more fire power to begin with , and you are having issues adapting to what is thrown at you. Instead of whining about it, how about figure out a way around it. This is the first and only time I will ever say this, Clanners, your tears are tasty and please give us some more!!!!!

#484 Brody319

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Posted 02 January 2015 - 07:33 PM

View PostDesolator, on 02 January 2015 - 07:22 PM, said:



Nah yours is ammo dependant, so you only get that like twice.

Also adding endo only increases my builds alpha by 1 to 36. Not worth the cost to add endo.


You get about 8 shots. SRMs have 1 hundred missiles per ton of ammo. and I have 2 SRM6s. So 100/12 = 8.33 repeating.

Also This is what you get with endo and FF

#485 Bishop Steiner

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Posted 02 January 2015 - 07:40 PM

View Postpwnface, on 02 January 2015 - 07:00 PM, said:

I guess people didn't realize the Inner Sphere has a heavy mech that is arguable better at sniping than the TDR-9S. Everyone sees the obvious build, the FoTM 3xERPPC, but there is a gem that has been completely missed by 95% of the IS playerbase. I'll continue to wreck with it in CW until people figure it (or not) and adopt the same build.

still rocking your Dragon, eh?

#486 MechWarrior9376871

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Posted 02 January 2015 - 07:42 PM

View Postdaxiazun, on 02 January 2015 - 07:24 PM, said:

To hear clanners complain about the 9s is hilarious . Clan mechs have way more fire power to begin with , and you are having issues adapting to what is thrown at you. Instead of whining about it, how about figure out a way around it. This is the first and only time I will ever say this, Clanners, your tears are tasty and please give us some more!!!!!



The way these pathetic b!tches cry you would think the Inner Sphere was destroying the clans in CW...

#487 Bishop Steiner

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Posted 02 January 2015 - 07:44 PM

View PostBrody319, on 02 January 2015 - 07:33 PM, said:


You get about 8 shots. SRMs have 1 hundred missiles per ton of ammo. and I have 2 SRM6s. So 100/12 = 8.33 repeating.

Also This is what you get with endo and FF

FF really nets you absolutely nothing

#488 Brody319

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Posted 02 January 2015 - 07:46 PM

View PostBishop Steiner, on 02 January 2015 - 07:44 PM, said:

FF really nets you absolutely nothing


I noticed that after I posted. Oh well. I'm not being economical, I'm making high alpha locusts.

#489 Cyborne Elemental

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Posted 02 January 2015 - 07:48 PM

1250 is where all PPC's should be in the first place, then clear out all quirk velocity bonuses for the weapon on every mech.

What it boils down to is the ERPPC doing double DPS for the thunderbolt, with infinite ammo and running cool enough to just puke it out nonstop.

At best, the quirk should never have exceeded standard PPC heat of 10, its funny, but small #'s in changes make a big difference in balance, and Paul has never seemed to be comfortable with small changes.

So we just keep getting lopsided balance for just about every single change that comes down the pipe.

BABY STEPS FOR THE LOVE OF GOD, enough with the kneejerk changes.

#490 aniviron

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Posted 02 January 2015 - 07:56 PM

View Post911 Inside Job, on 02 January 2015 - 05:13 PM, said:


And "logic" is not your strong suit...


I just like this quote in the context of your name. That's all.

#491 KharnZor

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Posted 02 January 2015 - 07:57 PM

View Postaniviron, on 02 January 2015 - 07:56 PM, said:


I just like this quote in the context of your name. That's all.

Feel that burn

#492 Zibmo

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Posted 02 January 2015 - 07:59 PM

View PostMister D, on 02 January 2015 - 07:48 PM, said:


running cool enough to just puke it out nonstop.





You lost me right there. Can't do what you say it does. Hyperbole does not help your cause.

As for Baby Steps, agree completely.

#493 pwnface

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Posted 02 January 2015 - 08:10 PM

View PostBishop Steiner, on 02 January 2015 - 07:40 PM, said:

still rocking your Dragon, eh?


Yes but I wouldn't consider it a sniper. More of a mid range fire support. Sniping nowadays is 700+ on boreal.

#494 InspectorG

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Posted 02 January 2015 - 08:11 PM

View PostWilliam Petersen, on 02 January 2015 - 06:37 PM, said:


It's been an issue in any MechWarrior game ever. You wanna know why? Because they allow customization. If we had to use stock Mechs, suddenly the only boats are sauna mechs that make more heat than they can dissipate.

I know a lot of people are married to the ability to customize their mechs and feel like "it's not mechwarrior" without it, even though in canon the customization of anything but omnimechs takes months or years and millions upon millions of C-Bills (that don't just fall from the sky for skirmishing with another company of mechs). Hell, the simple feature of personally owning a BattleMech to customize is something restricted to the nobility, it's surely beyond the scope of the common MechWarrior.


They want the customization.

How may want the other 'balancing' factors? Costs to refit, R&R, engineer time/etc/etc???

I think there is an argument that at this point, CW shows that IS has TOO much variety/choice in builds and some very...non-optimal(even functional) builds are running around expecting to compete with skilled pilots in meta builds.

Clans have less choice due to hardwired equips, set engines, sub-par AC and ERPPC

#495 Chemie

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Posted 02 January 2015 - 08:28 PM

streakcrows, Plus cERLL...tell me what IS could use to hold off cERLL is not the 9S? Dual gauss / erPPC etc. double the alpha on clans. Come on.

Plus the 9S is only good on borreal where there are long lines and cold map. Just push into it on Sulphur and kill it.

#496 Cyborne Elemental

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Posted 02 January 2015 - 09:01 PM

View PostZibmo, on 02 January 2015 - 07:59 PM, said:


You lost me right there. Can't do what you say it does. Hyperbole does not help your cause.



TDR-9S can put out right around 120 ERPPC damage on the dedicated builds that have been elited before reaching shutdown threshold if you chainfire it, I'd call that vomit, at least where any PPC is concerned.

Something along the lines of 5.56 heat per second? with 3.1 cooling per second & 61 heatcap.

http://mwo.smurfy-ne...7830a003ce5c3e8

Your 6 posts total & the clan tag kinda lost me right there too.

Edited by Mister D, 02 January 2015 - 10:52 PM.


#497 pwnface

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Posted 02 January 2015 - 09:06 PM

View PostChemie, on 02 January 2015 - 08:28 PM, said:

streakcrows, Plus cERLL...tell me what IS could use to hold off cERLL is not the 9S? Dual gauss / erPPC etc. double the alpha on clans. Come on.

Plus the 9S is only good on borreal where there are long lines and cold map. Just push into it on Sulphur and kill it.


There are several chassis that have ERLL quirks as well as several dual gauss platforms that work great.

#498 ZippySpeedMonkey

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Posted 02 January 2015 - 09:07 PM

I've said this before and I'll say it again...

Since ER PPC's have a longer max range, they should have a min range as well ( 120m in my opinion )...

Let the slagging of this suggestion begin...

#499 Cyborne Elemental

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Posted 02 January 2015 - 09:10 PM

A ramp up damage, instead of magical cutoff between 89 & 90, sure why not.
0-10 damage based on range, fine and dandy.
But do it to Gauss also? that's a good question right?

#500 Serpieri

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Posted 02 January 2015 - 09:23 PM

Custom Builds need to be limited - simply because of us the players. We will do what ever we can when giving the freedom to do so. Stock mecks like the nova and the warhawk shoul dhave the capacity to fire their ppcs/las without shutting down - they have the heatsinks for them but in this game - they are penalized because of the freedom we have in completely rebuilding a mech from ground up to out surpass the stock mechs.The Clans have a lot less freedom in this area.

Edited by Serpieri, 02 January 2015 - 09:38 PM.






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