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Thunderbolts Creating Bad Gameplay


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#581 Augustus Martelus II

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Posted 03 January 2015 - 03:10 AM

View PostEvilCow, on 03 January 2015 - 03:08 AM, said:


It is only useful in the first game phase too and in order to use that famous third ERPPC it has to expose itself so that "high mounted" weapons is no more relevant.

I stand my position:
1) It is not overpowered, no more than the holy trio, it is the top dog in its role for the IS side.
2) It is a one trick pony, the trio can do anything thanks to pods.
3) We would live better without weapons quirks at all and with a properly done weapons balance.
4) The 9S is better with just 2 ERPPC and 4 medium lasers, this way you can exploit the high mounted weapons and ALSO be useful after the sniping phase, it has a delicious 15% duration quirk after all.
5) Sky is not falling.

I made that 2 er ppc and 4 med lasers....its like heat doesnt exist.

Still i feel bad for the poor Awesome.

#582 Star Witch Esperanza

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Posted 03 January 2015 - 03:16 AM

View PostAugustus Martelus II, on 03 January 2015 - 03:07 AM, said:

Yeah but against 12 shooting er ppcs faster than a fat kid can eat a cake well it aint pretty fun...specially against a 12 pugs (wich i did fall in most of the time). And it make feel bad the Awesome who should be specialize in this.

I'll fully admit the awesomes need some work to make up for being 80 ton walking trash heaps. (just sold my awesome really) though you have to keep a question in mind, "will the thunderbolt 9s be as bad as an awesome without its quirks?" One viable build is better than zero viable builds.

Now i'm not saying the tdr shouldn't be toned down a bit maybe. but some people seem to be against specialized quirks entirely.

Edited by Nephera, 03 January 2015 - 03:18 AM.


#583 pwnface

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Posted 03 January 2015 - 03:17 AM

View PostEvilCow, on 03 January 2015 - 03:08 AM, said:


I stand my position:
1) It is not overpowered, no more than the holy trio, it is the top dog in its role for the IS side.
2) It is a one trick pony, the trio can do anything thanks to pods.
3) We would live better without weapons quirks at all and with a properly done weapons balance.
4) The 9S is better with just 2 ERPPC and 4 medium lasers, this way you can exploit the high mounted weapons and ALSO be useful after the sniping phase, it has a delicious 15% duration quirk after all.
5) Sky is not falling.


1) It really isn't the best sniper mech for IS, just the most common fotm.

2) It isn't terrible at close range, not exactly a one trick pony but definitely better at long range.

3)I like the quirk system, it gives a lot of mechs a unique flavor.

4) 3xERPPC or bust. Either snipe or brawl, don't try to wear two hats at once.

5) the sky is not falling. True.

#584 Augustus Martelus II

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Posted 03 January 2015 - 03:27 AM

View PostNephera, on 03 January 2015 - 03:16 AM, said:

I'll fully admit the awesomes need some work to make up for being 80 ton walking trash heaps. (just sold my awesome really) though you have to keep a question in mind, "will the thunderbolt 9s be as bad as an awesome without its quirks?" One viable build is better than zero viable builds.

Now i'm not saying the tdr shouldn't be toned down a bit maybe. but some people seem to be against specialized quirks entirely.

Yes it can have a quirk like it but i feel that the Awesome should have get the bigger piece of the cake.

*** And lets not forget that the Awesome have the ''T.T.s'' (since i can't put the word....if you all know what i mean).

Edited by Augustus Martelus II, 03 January 2015 - 03:33 AM.


#585 Star Witch Esperanza

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Posted 03 January 2015 - 03:34 AM

View PostAugustus Martelus II, on 03 January 2015 - 03:27 AM, said:

Yes it can have a quirk like it but i feel that the Awesome should have get the bigger piece of the cake.



Oh yeah i agree. I imagine they plan to do this on the next quirk pass because 80 tonners are only suited to poorly doing fire support roles at the moment, since the assault engine tier eats up so much of the available tonnage for no appreciable gain in speed. Might as well make them good at fire support.

#586 EGG

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Posted 03 January 2015 - 03:36 AM

For anyone else wondering what's in this thread, I skim-read the first 12 pages. A full third of it is just Bishop Steiner post-whoring.

30 pages or not, there's actually very little content here.

#587 MarineTech

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Posted 03 January 2015 - 03:38 AM

Jealous much?

You can't stand your ground in the debate so you're going in for that?

Wow... Just wow.

Edited by MarineTech, 03 January 2015 - 03:39 AM.


#588 Nightshade24

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Posted 03 January 2015 - 03:40 AM

View Postpwnface, on 03 January 2015 - 03:17 AM, said:

4) 3xERPPC or bust. Either snipe or brawl, don't try to wear two hats at once.


So then you complain when your in a brawler mech on alpine peaks and people are shooting you at range and your longest effective range weapon is at 270 meters?

I am starting to see why so many people hate open maps if they do nothing but do juggernaut, brawler, sniper, or LRM boats builds and refuse to do striker or skirmisher builds....

#589 Spr1ggan

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Posted 03 January 2015 - 03:57 AM

View PostGhogiel, on 02 January 2015 - 07:32 AM, said:

My favs have been the 300xl 9sml swayback, splatcat, old poptart pre HGN CTF meta. TDR wub meta is pretty fun too because wub brawling is boss.


You forgot the brawling meta back when KaoS were the top team. DDC's and Cent 9A's. AC20's and SRM6's everywhere.

#590 Oderint dum Metuant

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Posted 03 January 2015 - 04:07 AM

View PostSpr1ggan, on 03 January 2015 - 03:57 AM, said:


You forgot the brawling meta back when KaoS were the top team. DDC's and Cent 9A's. AC20's and SRM6's everywhere.


Alongside phract snipers and scouting Jenners and Ravens.

Brawling and sniping... Coexisting....

#591 R Razor

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Posted 03 January 2015 - 04:52 AM

View Post8100d 5p4tt3r, on 03 January 2015 - 01:56 AM, said:

IS - Learn to play as a team, IS has numbers, learn to use them... IS has the ability to use tactics that will over come the Clans (Read the novels/lore...) IS isn't bound by the same concepts that Clans work under.

Oh... and yes, IS can and DOES do well against the Clans. It is not going to be easy. To many want easy wins in games these days... instead of earning them.

Says a lot about the quality of character or lack there of.

I can't imagine the whine if the system was actually balanced enough that IS would get a full company, and Clans would only drop with two stars and still be able to win.



LMAO.............they want easy wins yet you want the IS to lose quirks so you and your clan mechs can do what exactly, win??

Holy cow this one takes the freaking cake.

#592 MechWarrior9376871

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Posted 03 January 2015 - 05:04 AM

View PostR Razor, on 03 January 2015 - 04:52 AM, said:



LMAO.............they want easy wins yet you want the IS to lose quirks so you and your clan mechs can do what exactly, win??

Holy cow this one takes the freaking cake.


I love the "IS has numbers" Bullshite. What game is that imbecile playing? Its not MWO where clans and IS both have 12 mechs...

#593 Bishop Steiner

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Posted 03 January 2015 - 05:39 AM

View PostGyrok, on 03 January 2015 - 12:14 AM, said:


For 10 vs 12 it was fine...if you note, I was also a HUGE advocate of PGI keeping their word on that promise too...






Can't say I recall PGI ever promising 10v12.


I recall a lot of players assuming it. Not PGI confirming or denying it.

#594 Bishop Steiner

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Posted 03 January 2015 - 05:43 AM

View Postpwnface, on 03 January 2015 - 12:51 AM, said:

I would also love to know what 15 tier 1 mechs you are talking about. Surely you aren't blindly following Gmans metamechs website which is based on one person's opinion and is prone to overlook excellent builds.

and is....questionable in it's conclusions, at best.

#595 Bishop Steiner

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Posted 03 January 2015 - 05:48 AM

View Post8100d 5p4tt3r, on 03 January 2015 - 01:56 AM, said:

IS - Learn to play as a team, IS has numbers, learn to use them... IS has the ability to use tactics that will over come the Clans (Read the novels/lore...) IS isn't bound by the same concepts that Clans work under.

Oh... and yes, IS can and DOES do well against the Clans. It is not going to be easy. To many want easy wins in games these days... instead of earning them.

Says a lot about the quality of character or lack there of.

I can't imagine the whine if the system was actually balanced enough that IS would get a full company, and Clans would only drop with two stars and still be able to win.

IS has numbers?

Dude, last time I dropped there was 12 on each side.

#596 Bishop Steiner

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Posted 03 January 2015 - 05:55 AM

View PostMischiefSC, on 03 January 2015 - 02:35 AM, said:


On sulfur it still pretty much is with a decent loadout. Overall though, no not really. Especially not 1 on 1.

Where the 9S becomes deadly is groups - chainfired ERPPCs isn't that deadly if the other team has 1 Thudder. It's when they have 6-8 and suddenly the air is pure lightning all the time and they're not chain-firing but cycling through 30pt thumps, calling 'CT Alpha' and you've got a 95 ton Banshee getting killed through the CT in almost 1 shot (just 1 shot between 4 or 5 people) at 700m.

On an individual basis the 9S with 3xERPPCs is a solid mech. Not phenomenal but solid. Take it into the pug queue, you'll do alright. Probably better in a TW (with a good build anyway) or even a Summoner (again, with a good build. I've seen people do well in a Summoner) but in a pile....

yeah. A pile of 9S and people who are intentionally coordinating fire are a harken back to the worst days of the PPC meta.

On Sulfur, the 9S doesn't have that huge of problems. I get it's hot, which reduces RoF, but since the opposition is running different types of Laser Vomit (as those are the majority of useful clan builds) the heat thing kind of hit both sides.

It's definitely less effective, just as 1v1, its not all that "scary", but it can amputate a ST off most mechs even on sulfur before being in danger of shutdown.

View PostDV McKenna, on 03 January 2015 - 04:07 AM, said:

Alongside phract snipers and scouting Jenners and Ravens.

Brawling and sniping... Coexisting....

probably why I can't really consider that phase a singular "meta" like the ones most of us are comparing. Effective Weapons, Chassis and Tactics are great. 1 singular dominant one in any game, is bad.

#597 Kensaisama

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Posted 03 January 2015 - 05:56 AM

Bishop, according to EGG on page 30 you're post whoring, so stop it :P :ph34r: LOL.

#598 Bishop Steiner

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Posted 03 January 2015 - 06:08 AM

View PostEGG, on 03 January 2015 - 03:36 AM, said:

For anyone else wondering what's in this thread, I skim-read the first 12 pages. A full third of it is just Bishop Steiner post-whoring.

30 pages or not, there's actually very little content here.

and your contribution was so much more useful. :rolleyes:

#599 Bishop Steiner

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Posted 03 January 2015 - 06:15 AM

View PostR Razor, on 03 January 2015 - 04:52 AM, said:



LMAO.............they want easy wins yet you want the IS to lose quirks so you and your clan mechs can do what exactly, win??

Holy cow this one takes the freaking cake.

I seriously think his parent need to reduce his sugar and caffeine intake........

"Speaks Volumes about Character or lack thereof".........

From a guy almost certainly running a Timby and Stormcrows in CW.

*SMH*

To make it worse, I think he's actually in my Clan unit, to boot.

#600 Haji1096

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Posted 03 January 2015 - 06:17 AM

I thought Clans were supposed to be apolitical. Win on the battle field, not in a debate.

This thread is Clanners complaining that the TBR and SCR finally have an IS mech that they actually have to compete against.

Disgusting.





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