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Thunderbolts Creating Bad Gameplay


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#561 Davegt27

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Posted 03 January 2015 - 01:34 AM

my ER PPC stats the first number is how many matches


Matches fired hit % Time equip Damage

ER PPC 0 172 74 43.02% 00:00:00 742


yeah something is screwy

Edited by Davegt27, 03 January 2015 - 01:35 AM.


#562 Keira RAVEN McKenna

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Posted 03 January 2015 - 01:46 AM

View PostGyrok, on 02 January 2015 - 11:59 PM, said:


No...I could care less about PPCs, I used to use them a LOT! I like the weapon system, but they should not be able to be fired continually...HEAT reduction quirks need to go...leave the rest of it on there...



LRMs < cover.

Sorry...

Let me break this down since you do not grasp it.

ERPPC 9S peaks, fires, back to cover.

CERLL mech fires 2 then 2 and requires 2 seconds to hit full burn for 44 damage.

So you take 30 damage PINPOINT, while the enemy mech takes 1/3 of the damage from 2 CERLL.

That means you are trading at a rate of 30 to 4.

In case you are terribad at math, 30 is MUCH higher than 4.

you forgot about fitting a Radar Deprivation module... LRMS are now useless one on one...lol

#563 Ursus_Spiritus

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Posted 03 January 2015 - 01:48 AM

Remove the quirk system entirely and have the players develop their "quirks" by playing the mechs, learning them, using the builds they develop into and roles that the units need in fighting a large scale ware..

Not this current crap...

We, each, have our own quirks as is. No need for an easily abused system.

#564 pwnface

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Posted 03 January 2015 - 01:52 AM

View Post8100d 5p4tt3r, on 03 January 2015 - 01:48 AM, said:

Remove the quirk system entirely and have the players develop their "quirks" by playing the mechs, learning them, using the builds they develop into and roles that the units need in fighting a large scale ware..

Not this current crap...

We, each, have our own quirks as is. No need for an easily abused system.


Worst idea ever. IS mechs would get crushed without the quirk system.

#565 Ursus_Spiritus

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Posted 03 January 2015 - 01:56 AM

IS - Learn to play as a team, IS has numbers, learn to use them... IS has the ability to use tactics that will over come the Clans (Read the novels/lore...) IS isn't bound by the same concepts that Clans work under.

Oh... and yes, IS can and DOES do well against the Clans. It is not going to be easy. To many want easy wins in games these days... instead of earning them.

Says a lot about the quality of character or lack there of.

I can't imagine the whine if the system was actually balanced enough that IS would get a full company, and Clans would only drop with two stars and still be able to win.

#566 Augustus Martelus II

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Posted 03 January 2015 - 02:00 AM

I still think that it should be the Awesome who should get that love on quirk.... That chassis is made to be a PPC boat.

And like the other one who talk about the BJ

I love to drive the T-bolt... I ve made an hybrid between that meta with the 9s and med range lasers...and damn it can shoot non stop.

I wonder if they will bring a ppc god variant for clans...something with high mounted energy points....but i know i wouldnt make it meta since i like to fight pretty close to my opponent.

Edited by Augustus Martelus II, 03 January 2015 - 02:00 AM.


#567 Navid A1

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Posted 03 January 2015 - 02:01 AM

As it has been mentioned before, One good option instead of the current quirks is to give the quirks to specific components (much like clan omni pods) instead of the whole mech.

By giving quirks to the whole mech you encourage boating (which creates something like the current 9S). By giving the quirks to components 1- you prevent the very same reason that created ghost heat 2- you can give quirks to more weapons on a mech without breaking it meanwhile encouraging balanced builds.


View PostAugustus Martelus II, on 03 January 2015 - 02:00 AM, said:

I still think that it should be the Awesome who should get that love on quirk.... That chassis is made to be a PPC boat.

And like the other one who talk about the BJ

I love to drive the T-bolt... I ve made an hybrid between that meta with the 9s and med range lasers...and damn it can shoot non stop.

I wonder if they will bring a ppc god variant for clans...something with high mounted energy points....but i know i wouldnt make it meta since i like to fight pretty close to my opponent.

Actually the granddaddy of PPCs is outperformed by the 9S in every single possible way (except armor).... and its by a large margin, as you can also brawl with it at point blank with the same weapon you were using 900m away.
well, when a 65 ton mech surpasses an assault mech like this, its safe to say that its a little OP.
Actually there are quite a considerable number of situations where it can shoot you but you cant shoot back... high mounted hardpoints have their uses.


oh man... imagine if a piece of crap like adder could get a PPC buff. Or a warhawk that could fire that amount of PPC spam...!... sigh.
Meanwhile the sad ice ferret and gargoyle are standing alone in a corner while the quirks keep going on.

Edited by Navid A1, 03 January 2015 - 02:12 AM.


#568 Marcel Bekker

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Posted 03 January 2015 - 02:03 AM

There are mechs that are intended to boat certain weapons, like the Awesome, and there are mechs that... are not. Like the Thunderbolt. While a 50% overall heat reduction for a single ER PPC would be nothing gamebreaking, the same fror 3 or more of them is. I do not know if that would be possible, but scaling quirks could possibly curb issues like that.

Use 1 ER PPC on a Thud, get 50% heat reduction, profit.
Use 3, get none, suffer. :3

Navids post is also a very sensible and even easier option. One hardpoint or hit location has the quirk, the others do not.

Edited by Marcel Bekker, 03 January 2015 - 02:04 AM.


#569 Cyborne Elemental

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Posted 03 January 2015 - 02:09 AM

View PostMarcel Bekker, on 03 January 2015 - 02:03 AM, said:

Navids post is also a very sensible and even easier option. One hardpoint or hit location has the quirk, the others do not.


If PGI could actually incorporate that level of refinement, it would be outstanding, and offer not only flexibility, but control this metabuild garbage.

#570 MarineTech

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Posted 03 January 2015 - 02:13 AM

View Post8100d 5p4tt3r, on 03 January 2015 - 01:56 AM, said:

IS - Learn to play as a team, IS has numbers, learn to use them... IS has the ability to use tactics that will over come the Clans (Read the novels/lore...) IS isn't bound by the same concepts that Clans work under.

Oh... and yes, IS can and DOES do well against the Clans. It is not going to be easy. To many want easy wins in games these days... instead of earning them.

Says a lot about the quality of character or lack there of.

I can't imagine the whine if the system was actually balanced enough that IS would get a full company, and Clans would only drop with two stars and still be able to win.



Sooooooo you abandon your quirk thread because you couldn't stand up against rational argument against your anti-quirk position, and come over here where you think you'll have more support.

Only to come up with the stance of what is effectively "L2P IS."

Wow.... Just... Wow. You're new to this debate thing aren't you.

#571 MischiefSC

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Posted 03 January 2015 - 02:35 AM

View PostGolden Vulf, on 02 January 2015 - 10:18 PM, said:


Okay, it can do it "nearly" non stop.

Obfuscating and omission are the same as a lie!


He's a question for all of you, Summoner is 5 tons heavier and has superior Clan Weaponry and jump jets. It also has the cheat mode clan XL engine. Now, for ANY configuration of the Summoner,

Is it better in CW than the Thunderbolt 9s with 3 er PPCs and a std engine?


On sulfur it still pretty much is with a decent loadout. Overall though, no not really. Especially not 1 on 1.

Where the 9S becomes deadly is groups - chainfired ERPPCs isn't that deadly if the other team has 1 Thudder. It's when they have 6-8 and suddenly the air is pure lightning all the time and they're not chain-firing but cycling through 30pt thumps, calling 'CT Alpha' and you've got a 95 ton Banshee getting killed through the CT in almost 1 shot (just 1 shot between 4 or 5 people) at 700m.

On an individual basis the 9S with 3xERPPCs is a solid mech. Not phenomenal but solid. Take it into the pug queue, you'll do alright. Probably better in a TW (with a good build anyway) or even a Summoner (again, with a good build. I've seen people do well in a Summoner) but in a pile....

yeah. A pile of 9S and people who are intentionally coordinating fire are a harken back to the worst days of the PPC meta.

#572 Onmyoudo

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Posted 03 January 2015 - 02:41 AM

View Post8100d 5p4tt3r, on 03 January 2015 - 01:56 AM, said:

IS - Learn to play as a team, IS has numbers, learn to use them... IS has the ability to use tactics that will over come the Clans (Read the novels/lore...) IS isn't bound by the same concepts that Clans work under.

Oh... and yes, IS can and DOES do well against the Clans. It is not going to be easy. To many want easy wins in games these days... instead of earning them.

Says a lot about the quality of character or lack there of.

I can't imagine the whine if the system was actually balanced enough that IS would get a full company, and Clans would only drop with two stars and still be able to win.


I lol'd. In your first paragraph, you try to justify better clan mechs by lore, citing several things that have no relevance to either online gaming or MWO. Then you say IS fighting clans should be hard, implying that clans fighting IS should be easy (no faction bias there, of course). After that, you then say that people wanting easy wins have no character.

Wow.

#573 Sarlic

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Posted 03 January 2015 - 02:42 AM

View PostMister D, on 03 January 2015 - 02:09 AM, said:


If PGI could actually incorporate that level of refinement, it would be outstanding, and offer not only flexibility, but control this metabuild garbage.


I was trying to make that point the whole time. I gave up since many people didnt understand what i try to say. Bishop actually clarified it for me.

#574 Star Witch Esperanza

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Posted 03 January 2015 - 02:46 AM

ppcs are not very good by themselves..

#575 Augustus Martelus II

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Posted 03 January 2015 - 02:50 AM

View PostMischiefSC, on 03 January 2015 - 02:35 AM, said:


On sulfur it still pretty much is with a decent loadout. Overall though, no not really. Especially not 1 on 1.

Where the 9S becomes deadly is groups - chainfired ERPPCs isn't that deadly if the other team has 1 Thudder. It's when they have 6-8 and suddenly the air is pure lightning all the time and they're not chain-firing but cycling through 30pt thumps, calling 'CT Alpha' and you've got a 95 ton Banshee getting killed through the CT in almost 1 shot (just 1 shot between 4 or 5 people) at 700m.

On an individual basis the 9S with 3xERPPCs is a solid mech. Not phenomenal but solid. Take it into the pug queue, you'll do alright. Probably better in a TW (with a good build anyway) or even a Summoner (again, with a good build. I've seen people do well in a Summoner) but in a pile....

yeah. A pile of 9S and people who are intentionally coordinating fire are a harken back to the worst days of the PPC meta.


had this the whole night...so said bye to CW lol.

I don t have time for been in a unit....people wouldnt see me enough, couldnt practice like they want and etc. I m trying to build up my company + my normal work....wich let me just a little time to play.

View PostNephera, on 03 January 2015 - 02:46 AM, said:

ppcs are not very good by themselves..

alone no...but with 12 man boating them...its pure carnage lol

#576 Augustus Martelus II

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Posted 03 January 2015 - 02:54 AM

View PostOnmyoudo, on 03 January 2015 - 02:41 AM, said:


I lol'd. In your first paragraph, you try to justify better clan mechs by lore, citing several things that have no relevance to either online gaming or MWO. Then you say IS fighting clans should be hard, implying that clans fighting IS should be easy (no faction bias there, of course). After that, you then say that people wanting easy wins have no character.

Wow.

On my side i don t like easy...but i like good fight. not a carnage from one side or the other...But a damn good brawl so each can make good points and xp and be happy for a good win or a decent lost.

I don t think always having easy wins bring fun to them.... but a win that you need to fight for and progress slowly is way much more fun than an easy one. (what i think lol)

#577 pwnface

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Posted 03 January 2015 - 02:58 AM

Honestly the TDR-9S is the clan bogey man right now. It really isn't that scary if you bring the right mechs to fight it. 4xERLL TBR and HBR can easily hold their own against them.

#578 Star Witch Esperanza

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Posted 03 January 2015 - 03:05 AM

View PostAugustus Martelus II, on 03 January 2015 - 02:50 AM, said:

alone no...but with 12 man boating them...its pure carnage lol


the problem with this line of thinking, and why many weapons systems are -only- good while boated (by this i mean a general nerf to [for example]ppcs because one mech can carry 6, making builds like a vindicator with a single ppc arm really bad) now is that the 12 man premade sniper teams will always switch to the next available boatable sniping weapon. It's how we got ghost heat in the first place.

Edited by Nephera, 03 January 2015 - 03:08 AM.


#579 Augustus Martelus II

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Posted 03 January 2015 - 03:07 AM

Yeah but against 12 shooting er ppcs faster than a fat kid can eat a cake well it aint pretty fun...specially against a 12 pugs (wich i did fall in most of the time). And it make feel bad the Awesome who should be specialize in this.

I ve made my hybrid meta 9s and lol i could shoot those 2 er ppcs like if heat didn't exist. I nearly demolish a quad ac2-5 Banshee wich was shooting directly on me. Sure a single 9s with 3 er ppc wouldnt make a good brawler by its own but still its a pretty good specialist mech

I know people will say it aint made for pugs but they are the majority of the players in MWO. Losing them in CW will make huge waiting times for a fight

#580 EvilCow

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Posted 03 January 2015 - 03:08 AM

View Postpwnface, on 03 January 2015 - 02:58 AM, said:

Honestly the TDR-9S is the clan bogey man right now. It really isn't that scary if you bring the right mechs to fight it. 4xERLL TBR and HBR can easily hold their own against them.


It is only useful in the first game phase too and in order to use that famous third ERPPC it has to expose itself so that "high mounted" weapons is no more relevant.

I stand my position:
1) It is not overpowered, no more than the holy trio, it is the top dog in its role for the IS side.
2) It is a one trick pony, the trio can do anything thanks to pods.
3) We would live better without weapons quirks at all and with a properly done weapons balance.
4) The 9S is better with just 2 ERPPC and 4 medium lasers, this way you can exploit the high mounted weapons and ALSO be useful after the sniping phase, it has a delicious 15% duration quirk after all.
5) Sky is not falling.





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