Jump to content

Thunderbolts Creating Bad Gameplay


1123 replies to this topic

#1101 Ursus_Spiritus

    Member

  • PipPipPipPipPipPip
  • Cadet
  • Cadet
  • 292 posts
  • LocationDecrypting your Authentication codes.

Posted 15 January 2015 - 08:21 AM

View PostLordBraxton, on 15 January 2015 - 08:07 AM, said:


vehicles may be fragile, but they don't generate heat :>


Some do, but like one version of the Shrek (x3 ERPPC?) they do have to use heats inks. (I think... not 100%, so don't quote me. :-P)

I think if Vehicles were an option, we would see more of them.

#1102 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 15 January 2015 - 08:30 AM

View Post8100d 5p4tt3r, on 15 January 2015 - 08:21 AM, said:


Some do, but like one version of the Shrek (x3 ERPPC?) they do have to use heats inks. (I think... not 100%, so don't quote me. :-P)

I think if Vehicles were an option, we would see more of them.



Well they did have to nerf them pretty hard in TT, they were just that good, cheaper, lower BV's and all around better than mechs when they first got started... I mean hell, they can mount more armour than a mech in TT, do just fine with XL engines... All around I find they are just plane meaner than mechs...

#1103 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 15 January 2015 - 08:45 AM

View PostMetus regem, on 15 January 2015 - 08:30 AM, said:



Well they did have to nerf them pretty hard in TT, they were just that good, cheaper, lower BV's and all around better than mechs when they first got started... I mean hell, they can mount more armour than a mech in TT, do just fine with XL engines... All around I find they are just plane meaner than mechs...



In reality they would be. RL a mech would actually be a really big waste of time and money...it would be 1 radar guided shot to the cockpit and down it goes.....no mo pilot...

UNless maybe you go with somthing like a tank's vision slits and stuff, making the pilot see through cameras and a HMD or something, making the cockpit less obvious and well armored....

#1104 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 15 January 2015 - 08:51 AM

View PostLordKnightFandragon, on 15 January 2015 - 08:45 AM, said:



In reality they would be. RL a mech would actually be a really big waste of time and money...it would be 1 radar guided shot to the cockpit and down it goes.....no mo pilot...

UNless maybe you go with somthing like a tank's vision slits and stuff, making the pilot see through cameras and a HMD or something, making the cockpit less obvious and well armored....



Still in open ground I would rather take a tank, and in an urban setting, a Mech would be just as vulnerable as a tank would be to infantry in a building with a RPG / Anti-tank rocket.

#1105 Ursus_Spiritus

    Member

  • PipPipPipPipPipPip
  • Cadet
  • Cadet
  • 292 posts
  • LocationDecrypting your Authentication codes.

Posted 15 January 2015 - 09:00 AM

Elementals for Urban :-) The advantage of mechs over Veh though comes in terrain. Where wheeled/tracked would be bogged down/limited. Mechs can traverse with far less hassle and still maintain armor presence.

Jump jet ability, Deep water, steep elevations, rocky, etc.

As for pilot vulnerability? There are some original designs where the Cockpit lacks direct LOS viewing. It relies on 3D imagery and other input to provide the pilot with a battlefield view.

Edited by 8100d 5p4tt3r, 15 January 2015 - 09:01 AM.


#1106 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 15 January 2015 - 11:47 AM

View PostLordKnightFandragon, on 15 January 2015 - 04:54 AM, said:


The funny thing is, that is basically all they had to go by really. Even an Abrams crew does their targeting by a TC.

The pilots are not aiming their weapons really, the TC is doing so.

I mean, wanna simulate aiming and firing mech weapons? Take 2 Rifles and hold them dangling down at your sides basically how a mech does it, and then try walking around and actually hitting what your aiming at with nothing more then your own "skill". You prolly wont even hit a 4 skill TT pilot and sure as **** wont be landing a nice heavy 50 pt lolpha on w/e box or target you shoot...

What MWO should have is a LBX effect on their weapons, where rather then going perfectly straight, it should deviate some at random, more so based on how many weapons you fire all at once. Fire 1 weapon, no deviation, 2? Barely noticeable, but some minor deviation. 3? You begin to notice the shots kinda flying off in random directions, 4 and beyond, it looks, well, like an SRM6 shot without the artemis. That would give us spread PPFLD and make PPFLD, except at really close range and in dire instances kinda.....bad?


The targeting computers I was talking about were the advanced ones you could slap into a mech to allow you to make called shots. Generally in TT the hits are randomized, but if you have your weapons slaved to a targeting computer (more advanced than the default one), you can actually say "I want my PPC to hit the CT", and you'd have a test to pass, if you do, you hit the CT.

#1107 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 15 January 2015 - 11:52 AM

View PostIraqiWalker, on 15 January 2015 - 11:47 AM, said:


The targeting computers I was talking about were the advanced ones you could slap into a mech to allow you to make called shots. Generally in TT the hits are randomized, but if you have your weapons slaved to a targeting computer (more advanced than the default one), you can actually say "I want my PPC to hit the CT", and you'd have a test to pass, if you do, you hit the CT.



And that is why I love the War Hawk and Adder so much in TT. :)

Both of those things get down right mean with twin cERPPC's every trun.

#1108 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 15 January 2015 - 12:02 PM

So a half dozen or more mega-threads on this topic, followed by a sale on 9S and I still see very few 9S outside of CW.

What gives? Why is this mech not dominating the entire game?

I've heard it kills mechs by the hundreds. And if IT were here, it'd consume the Clans with fireballs from it's eyes, and bolts of ERPPC-lightning from it's arse.

Edited by Ultimatum X, 15 January 2015 - 12:03 PM.


#1109 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 15 January 2015 - 12:06 PM

View PostMetus regem, on 15 January 2015 - 11:52 AM, said:



And that is why I love the War Hawk and Adder so much in TT. :)

Both of those things get down right mean with twin cERPPC's every trun.



Yeah, cuz firing 30 dmg for 30 heat into 20 or 30 armor.....its very satisfying and worth all the heat and risk you take in packin those guns. MWO, its very underwhelming to use them.

CLPL can be fired like 29 times Chain fired, CERPPC can be fired 7, maybe 8 even elited....but 10/15 is such a perfectly balanced state for that weapon.

#1110 Zerstorer Stallin

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 683 posts

Posted 15 January 2015 - 12:07 PM

No one is banning mechs they don't know how to deal with. That's about the most childish repsonce in what has turned to be a long list of them.

1. the current meta is unfun. PERIOD. No one wants to fight 7 small pulse laser firestartes, 3 erppc thunderbots, 6 Cstreak srm6's, its not fun. ITS NOT HARD TO GET THAT.
2. your the guy who wants to bring a 7/11/7 clan pulse boat to TT aren't you....
3. There needs to be a mechlab, just one that has few and easier to balance choices to make play MWO, you know... FUN.

#1111 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 15 January 2015 - 12:39 PM

View PostLordKnightFandragon, on 15 January 2015 - 12:06 PM, said:



Yeah, cuz firing 30 dmg for 30 heat into 20 or 30 armor.....its very satisfying and worth all the heat and risk you take in packin those guns. MWO, its very underwhelming to use them.

CLPL can be fired like 29 times Chain fired, CERPPC can be fired 7, maybe 8 even elited....but 10/15 is such a perfectly balanced state for that weapon.


It makes me a little sad actually, as I just gotten my Timber Wolves week or two before they turned the cERPPC into 2.5/10/2.5 for 15 heat, so I had a few matches in my Timber Wolf alt D build, where she was hot, but good... then I got the mess that we have now, and I swapped them out for cLPL's...

It makes me a little sad, as according to my weapon stats, my best weapons are the cERPPC's with just a hair north of 80% accuracy on them...

#1112 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 15 January 2015 - 01:25 PM

View PostZerstorer Stallin, on 15 January 2015 - 12:07 PM, said:

No one is banning mechs they don't know how to deal with. That's about the most childish repsonce in what has turned to be a long list of them.

1. the current meta is unfun. PERIOD. No one wants to fight 7 small pulse laser firestartes, 3 erppc thunderbots, 6 Cstreak srm6's, its not fun. ITS NOT HARD TO GET THAT.
2. your the guy who wants to bring a 7/11/7 clan pulse boat to TT aren't you....
3. There needs to be a mechlab, just one that has few and easier to balance choices to make play MWO, you know... FUN.


You're the one that said they were banned in your games. Here's your own quote:

View PostZerstorer Stallin, on 13 January 2015 - 08:08 PM, said:

2 yes there are plenty of lore mechs that while nice in books where never allowed in TT games including the aforementioned cat.... unless of course Its the worse tt game every played by only one person.


They were not banned in the games in my area. They were not banned in games in tourneys, or in convention games. So clearly, they were banned in YOUR games.

1- Yes, because those are the only 3 mechs out on the field right now, right?. I could've sworn I have other mechs in my mechlab that I pilot, 90% of them aren't built to quirks. Same with many people out there.

Also, the current meta, is more diverse than any meta before it. Let me list them since closed beta:

1- First it was Ramming
2- Raven 3Ls that were virtually invincible
3- Gauss (Mainly Gauss on EVERYTHING, Gauss kitties crushed most things in sight)
4- LRMs
5- 6PPC stalkers
6- Gauss+PPC/ERPPC+JJs
7- AC5+PPC
8- AC5+PPC=JJ
9- LRMs
10- Dual Gauss+PPC/ERPPC
11- LRMs again
12- Laservomit
13 - What we have now, with at least a dozen loadouts that can be competitive.

Yes, clearly the meta has deteriorated. Did I forget to mention that for every single entry listed there until number 13, there were no more than 2 chassis? For most it was just one.


2- Nope, I play IS. I'm the guy that brings silly things like max engine, Endo, DHS, MASC, or TSM Axeman dual wielding hatchets/swords ... etc., That's me. I'm the guy that brings Gauss Shadowhawks with Targeting computers to pop your Nova's Right arm in 2 shots. I play for fun, for the lulz, and for creative/silly (depending on whether you're with me, or against me) concepts.

3- This mechlab is already restricted enough as is compared to the one we had in TT. Remember Gausszilla? THAT is something that you could do with the TT mechlab.

BTW, I think you would actually like the Stock Mech Events. that are held in MW:O. (Private matches where we all drop in tech 1 mechs, no upgrades, no modules, just purely stock mechs) There is one for tech 2 as well. I think that one is on Wednesdays. Check the Mektek calender.

http://mwomercs.com/...k-mech-mondays/ <---- Stock mech thread.

#1113 Mirumoto Izanami

    Member

  • PipPipPipPipPipPipPip
  • 703 posts

Posted 15 January 2015 - 01:38 PM

View Post8100d 5p4tt3r, on 15 January 2015 - 07:57 AM, said:

One factor... that sadly probably can not be implemented is that the random rolls of table top. Not the direct aiming we are seeing in the game.

We would not see nearly as much concentrated point damage every salvo. Yes, it would be possible though far less likely to hit a location with two/three/four of a specific weapon type.


They could just include varying amounts of reticule shake based on the mech's movement - no shake at standstill, minimal shake at 1%-66% throttle, more shake at 67%-100%, then maximum shake when jump jetting, like there is now.

#1114 Zerstorer Stallin

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 683 posts

Posted 15 January 2015 - 05:49 PM

so like I said your the guy that brings crap that's for "luz" and not fun for anyone else... Thanks for getting that straight.

#1115 ItchyTriggerFingers

    Member

  • PipPip
  • Ace Of Spades
  • 45 posts

Posted 15 January 2015 - 06:03 PM

View PostUltimatum X, on 15 January 2015 - 12:02 PM, said:

So a half dozen or more mega-threads on this topic, followed by a sale on 9S and I still see very few 9S outside of CW.

What gives? Why is this mech not dominating the entire game?

I've heard it kills mechs by the hundreds. And if IT were here, it'd consume the Clans with fireballs from it's eyes, and bolts of ERPPC-lightning from it's arse.


Oh soz bro, Im busy eliting my 4flamer Cadas ;)

#1116 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 15 January 2015 - 09:46 PM

View PostZerstorer Stallin, on 15 January 2015 - 05:49 PM, said:

so like I said your the guy that brings crap that's for "luz" and not fun for anyone else... Thanks for getting that straight.


Funny, my friends, the other competitors -remember, I wasn't the only one. It was full tourneys of this-, and tourney organizers not only participated, but had fun as well. You seem to have a problem understanding that YOUR view, and YOUR understanding of fun, is not the same as everyone else's. So instead you resort to personal attacks.

So far, you have given not ONE good reason why the mechlab should be restricted. Especially since not one major problem in the game comes from the mechlab (no, increased heat thresholds comes from the way they coded heat for mechs, and that has nothing to do with customizing them) {Also, could someone double check if the heat rules PGI is using is from the D20 RPG version or not?}


Also, NO ONE is forcing you to run customized builds. You can still run stock mechs without penalty. I have Hunchbacks in stock that I run in the public queue as is. Where's the difficulty for you to do that?

Edited by IraqiWalker, 15 January 2015 - 09:48 PM.


#1117 Gorgo7

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,220 posts
  • LocationOntario, Canada

Posted 16 January 2015 - 04:14 PM

Well!
Seems Russ disagrees that the Thuds are causing bad game play!

END OF OP!

hahahaah! Clan whimps!

#1118 Black Arachne

    Member

  • PipPipPipPipPipPip
  • 270 posts

Posted 16 January 2015 - 04:15 PM

View PostGorgo7, on 16 January 2015 - 04:14 PM, said:

Well!
Seems Russ disagrees that the Thuds are causing bad game play!

END OF OP!

hahahaah! Clan whimps!


Wasn't that the same time he mentioned Clans are getting quirks and a lot more new pods. Wonder, how long before the new nerf clan posts will take?

Edited by Black Arachne, 16 January 2015 - 04:15 PM.


#1119 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 16 January 2015 - 04:39 PM

Being on the receiving end is never fun. However, it is nice to have an energy boating mech that CAN boat them well enough to keep up with the DAKKA. I have 2 EPppc's and 3 Mlas on mine.

And since when has anything stopped any nerf clans/lurms/whatever threads. Is the nerf list thread still alive? (I know everything has already been listed on it, but just curious)

#1120 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 16 January 2015 - 04:59 PM

View PostGorgo7, on 16 January 2015 - 04:14 PM, said:

Well!
Seems Russ disagrees that the Thuds are causing bad game play!

END OF OP!

hahahaah! Clan whimps!


He also hinted at power creeping All the Things!

Which also isn't ideal.





17 user(s) are reading this topic

0 members, 17 guests, 0 anonymous users