Ghost Drops On Liao: Regularly Updated
#361
Posted 14 January 2015 - 12:23 PM
I just want a fun game mode that nets me lots of C-Bills .
There are tons of "tactics" that are not fun for the players. Tar pitting , Spawn camping, ghost dropping, etc. PGI has to address some if not all of these issues if they want to have a successful game mode in CW.
#362
Posted 14 January 2015 - 12:23 PM
#364
Posted 14 January 2015 - 12:28 PM
Grynos, on 14 January 2015 - 12:24 PM, said:
#366
Posted 14 January 2015 - 12:42 PM
Just dropped 12 pugs vs TCAF. They ran for attrition, we held them to the last 4 minutes where they won with a 4th wave zerg. We had 4 people run through all their mechs and 8 v 12 couldn't put them down fast enough. Was a hard fought match and we kept neck and neck for kills the whole time.
Was a Liao 12man trying to tar pit 12 Davion pugs?
No. Don't be silly. Zerging is boring, they ran for kills and fun playing. Props to them for that. It was a great match and everyone had fun.
Edited by MischiefSC, 14 January 2015 - 12:46 PM.
#367
Posted 14 January 2015 - 12:44 PM
Grynos, on 14 January 2015 - 12:39 PM, said:
If we were able to win with a strategy we never utilized before nor had practiced, ON THE VERY FIRST ATTEMPT, it might suggest something about all the other matches where Davion faces actual Liao forces, primarily: Liao is NOT winning every single non-turret run match...
#368
Posted 14 January 2015 - 12:48 PM
MischiefSC, on 14 January 2015 - 12:42 PM, said:
There is NO WAY that Liao fields more total players overall than Davion, so the first thing you base your premise on is flawed.
As for your bit about tar pitting pugs, obvious troll is obvious.
#369
Posted 14 January 2015 - 12:51 PM
Dimento Graven, on 14 January 2015 - 12:44 PM, said:
If we were able to win with a strategy we never utilized before nor had practiced, ON THE VERY FIRST ATTEMPT, it might suggest something about all the other matches where Davion faces actual Liao forces, primarily: Liao is NOT winning every single non-turret run match...
Nobody is saying that Liao is winning every single match. What we are saying is that our unit win rate is pretty good, yet we get thumped when it comes to winning pieces of the pie. We can see the queue numbers, there aren't THAT many pugs dropping and getting rolled so as to account for this.
#370
Posted 14 January 2015 - 12:53 PM
Davion, for a while, was running with a large portion of the active merc groups, and their numbers advantage gained them quite a bit of territory through wins and ghost drops. When those groups left, Davion is still fielding a large portion of player groups, and during peak hours is probably outnumbering Liao, but the fight is much more even. Ghost drops might still be playing a role, albeit smaller than previously.
I think we would all like a better system than ghost drops, because then this entire thread would be null.
Edited by MadWOPR, 14 January 2015 - 12:54 PM.
#371
Posted 14 January 2015 - 12:58 PM
MadWOPR, on 14 January 2015 - 12:53 PM, said:
Also someone mentioned something about 'ticket' system, where zerging and losing forces overly much would eventually result in an inability to field a full 12 man team allowing the enemy opportunity to counter attack unimpeded. An interesting idea...
More importantly "turret runs" should be changed into a more meaningful game mode, where there's potentially HUNDREDS of turrets to fight through before the attacking team can blow up Omega. Thus requiring most if not all of the 30 minute battle window to accomplish. This would result in a lot less whining about turret runs, as well as significantly decrease the potential number of them.
But... That's rehashing posts from like, what? 10 pages ago?
#372
Posted 14 January 2015 - 01:01 PM
#373
Posted 14 January 2015 - 01:03 PM
MadWOPR, on 14 January 2015 - 12:53 PM, said:
Not all, but we win more than we lose.....yet we lose.
#374
Posted 14 January 2015 - 01:03 PM
#375
Posted 14 January 2015 - 01:10 PM
Faith McCarron, on 14 January 2015 - 01:03 PM, said:
Not all, but we win more than we lose.....yet we lose.
Perhaps, but if you were defending on any of those matches, then essentially you won but you didn't . Right now CW is favoring the faction who gets into queue first. It really is a bad game design. Also defenders when they win should gain a section of the pie, which does not happen right now, as it stands they gain nothing. The current CW system heavily favors the faction that has the numbers, it screws the defenders, as they cannot gain anything from success, and it promotes some of the other issues that people are complaining about due to this.
#376
Posted 14 January 2015 - 01:24 PM
MischiefSC, on 14 January 2015 - 10:09 AM, said:
Because the air raid siren goes off at 10:00 est and suddenly 12v12 turns 56 vs 12 and the 70% we caved into your planet's face evaporates.
Again this is beside the point, I want gudfights. I don't give a damn about how much you care about expanding your planet's territory, If this keeps up I'll be in support of asking Merick if they want to trade worlds again and let you guys shoot at turrets all you want.
Edited by Pit, 14 January 2015 - 01:26 PM.
#377
Posted 14 January 2015 - 01:32 PM
#378
Posted 14 January 2015 - 01:46 PM
Faith McCarron, on 14 January 2015 - 12:48 PM, said:
There is NO WAY that Liao fields more total players overall than Davion, so the first thing you base your premise on is flawed.
As for your bit about tar pitting pugs, obvious troll is obvious.
I'm pointing out the inherent flaw in what is being argued; teams play to attrition and it runs the whole match.
NO WAY huh? Go count up border population, pretty much any time of day on any given day. Since Christmas we have days where primetime we're fielding 24 or less. I just watched Bied get turret-walked up to 40% with 12 attackers and 0-7 defenders. Probably about as much boredom as TCAF could take. I don't blame them; turret walks are boring.
The Marik and Kurita fronts are cold right now and have been for days; it's all been on the Liao front. So when you've been watching the bit with more Liao than Davion players on in primetime? That's everyone we've got.
Which is fine. Ebb and flow.
What I find amazing and what's keeping this thread alive is that every other faction in the game, IS and Clan, has turret drops both for and against them. PGI has come out with the actual metrics covering what total % of drops turrets account for (~3%). Yet it's only here, in Liao, that you run into this attitude that the only reason they every lose is turret drops. Marik was fighting back Davion when we were dropping against them 60+ to 24. They adapted tactics and brought in more players to the front. After Christmas it was often just the opposite; Davion adapted, called tactics as best we could and tried to manage losses. Made up for a lot of them on the Liao front. Kurita traded worlds back and forth with Davion that whole time. Yet it's only here that there's this need, bordering on insecurity, to say that the only reason Liao loses is some evil manipulation of the matchmaker or this magical 30 minutes of steep population disparity where the regular matchmaker doesn't function and the 1 turret walk at a time doesn't apply because DAVION.
If you guys really, really need to believe that the only losses you take are to turrets, okay. Whatever makes you feel better I guess. It's just the Matchmaker picking on you maybe? Elo conspiracy?
Please do go fight with Marik. You can use 'turret drop' as a code word for the repeated face-stompings they will give you too.
#379
Posted 14 January 2015 - 01:50 PM
Faith McCarron, on 14 January 2015 - 01:03 PM, said:
Not all, but we win more than we lose.....yet we lose.
Odd, because I beat Liao ~50% when pugging and 75-80% when dropping as a unit. In fact you'll find almost everyone in every faction has the same experience. When you're in a unit you're skewing performance significantly; less pugs means less odds you've got a sandbagging window-licker with you.
Especially if you're playing at odd times you're going to be playing largely against pugs, if you're dropping as a group you're dropping group against pugs. The 12 pugs dropping the same time as you are getting facerolled repeatedly while you're probably winning ~75% if you're in a group.
Yet you make the mistake of taking some anecdotal experience and equating it to what happens all the time for everyone - which is why people struggle to take your arguments seriously.
#380
Posted 14 January 2015 - 01:55 PM
MischiefSC, on 14 January 2015 - 01:50 PM, said:
Yet you make the mistake of taking some anecdotal experience and equating it to what happens all the time for everyone - which is why people struggle to take your arguments seriously.
People? What people?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users