Pit, on 14 January 2015 - 06:34 AM, said:
4tcr uses mainly attrition tactics and it looks nothing like whatever strategy you were using, wasting LRMs on rocks and making pushes in waves every 8-10 minutes, till the 2 minute mark. Attrition requires constant pressure on one of the enemies drop zones. Stop trolling
Nope, on the drop you're whining about (again, we dropped with about 4 minutes left in CW and you had the planet at ~20%, so if we went in and spent 12 seconds suiciding for you, just WHAT were you expecting to accomplish in the other 3 minutes, I dunno), we came in sent one 'mech to Gamma, a lance to Bravo, and the rest of the forces to Alpha. The lone 'mech at Gamma died for whatever reason, but the forces at Bravo took out the turret, and 3 of that lance went to alpha. The ONE mech at Bravo and the forces at Alpha then proceeded to take out Alpha and Bravo simultaneously.
The 'mech at Bravo then ran around to Gamma while forces engaged at Alpha and was going to open the gate but realized it'd be better to attack the generator and pull some forces away from the main fight, which by this time had been going on for at least 8 minutes. The gen was knocked down to about 50% before your forces came and finished off the guy on the generator, having been abused by the turrets previously.
Next it was separate pushes through alpha and bravo gates with mixed forces, and due to the disperate death times, and some people starting to go rogue and go off and do their own things, gathering forces for those pushes took longer than normal (having to call people BACK to the gathering points before they went in and tried to Rambozo the rest of you).
At the end we realized our best bet was to just start killing you off and then finish off the base.
Ultimately, it comes down to: If you guys don't like the pace of the battle, COME OUT AND FIGHT!
Don't just sit there and whine, "Well they're not marching in here to their doom one at a time as fast as they can for our convenience."
That's silly.
Faith McCarron, on 14 January 2015 - 07:39 AM, said:
Well I would love to see your match regardless.
I find it hilarious that Davions are getting tired of the zerg rush being overused. Other than the TCAF, I dont know of any of the Liao units that employ the zerg rush.
Wow... I bet you weren't able to type that with a straight face...
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Davion on the other hand, when you see a group of more than say, 6, you can bet money on a light rush. Dont get me wrong, I'm glad you decided to find a new strategy, though.
I will apologize though for accusing people of tar pitting, it seems like you're saying that you weren't intentionally playing bad, you were actually legitimately bad. My compliments on accepting responsibility for this. I have faith you'll get better at this whole new "fighting" strategy.
Meh, it's a matter of perspective. Again, the match ended relatively close. Had we had 5 more minutes, it's possible we would have won THAT match just like the previous one.
I'll start working on rendering it now. It'll take a few hours...
Pit, on 14 January 2015 - 07:40 AM, said:
How do you avoid battle on defense? Link to video?
In the matches I thought we were referring to, it was Liao that was on the defensive side.