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Redesign The Mech System


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#41 Stealth Fox

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Posted 04 January 2015 - 08:03 PM

View PostWolfwood592, on 04 January 2015 - 06:26 PM, said:


Paying real money for items was merely PART of that bullet. MW4 system being broken is a matter of opinion. The differences between the clan and IS are already beginning to be broken. Your responses seem to be just as...as you would say...not thought out.

In regards to your second paragraph, it seems as if you are catching on to the meaning of this entire thread.

But please don't quote lore on me, we all know lore is being obliterated by this game.


I do not have the money to change my loadouts with real game cash.. plain and simple.. if you want to make it even more pay to win then yeah..sure.. call for them to do that.

A large matter of opinion that Mw4 was not a real MW game, MW3 was the last true mechwarrior. And I'll fight to have this game leaned toward at least the original computer games in way of mechanics and feel no matter HOW far it has gone in the opposite.

Besides.. Don't you remember when clan Smoke Jag Pioneered the deadly gold plating to give better visibility to the mech using it? ..come on.. how could you of missed that?

#42 Majorfatboy

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Posted 04 January 2015 - 08:32 PM

View PostBrody319, on 04 January 2015 - 05:22 PM, said:


Yea...its almost like they are making an FPS team shooter and not a board game...


Yeah, They are making a (bad) FPS team shooter, which is a shame, seeing as when They first suckered us into supporting Them, this little endeavor was advertised as a Vehicle combat simulator based heavily on the original tabletop figures.

Also, I dub thee Sir Brody the schmuck, loyal member of the order of white knights. Now put in Your holy earplugs, don Your golden blinders, and charge forth, lips puckered, into PGI's butt, ever ready to smooch that biz.

#43 Brody319

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Posted 04 January 2015 - 08:34 PM

View PostMajorfatboy, on 04 January 2015 - 08:32 PM, said:


Yeah, They are making a (bad) FPS team shooter, which is a shame, seeing as when They first suckered us into supporting Them, this little endeavor was advertised as a Vehicle combat simulator based heavily on the original tabletop figures.

Also, I dub thee Sir Brody the schmuck, loyal member of the order of white knights. Now put in Your holy earplugs, don Your golden blinders, and charge forth, lips puckered, into PGI's butt, ever ready to smooch that biz.



Okay. I dub thee, Sir Majorfatboy, the great master of projection. Able to cast his own anger and regret over supporting a game before it was fully released onto others. why with such amazing powers nothing is ever your fault.

#44 cleghorn6

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Posted 04 January 2015 - 08:43 PM

Successful troll thread is successful.

#45 FupDup

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Posted 04 January 2015 - 08:46 PM

Mixed tech is bad because it allows one to reap the advantages of both factions while avoiding the weaknesses of both. It lets you have your cake and eat it too. All the rewards and none of the risks.

As such, the only response to that idea is:



#46 MechaBattler

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Posted 04 January 2015 - 08:46 PM

You're tired of complaining in an online PvP game? You've not been to the WoW forums? Or other online game forums?

What your proposing sounds like more work then if they continued to balance the game as they have. It also sounds like it would create more problems.

Let's just leave it to them. If you don't like the "crying" then stay off the forums.

#47 William Petersen

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Posted 04 January 2015 - 09:42 PM

View PostKoniving, on 04 January 2015 - 05:27 PM, said:

You can take 100% of the tabletop's rules with the advanced rules, and still make a first person simulation.

Pilot consciousness. Heat causing heatsinks to melt and systems to fry.
Through armor criticals.
Damage based on a 10 second system as opposed to a 4 second system.
Viable single heatsinks.
A separate Heatsink threshold (you have 15 single heatsinks? You can handle 15 heat + 4 being fired at the same time, any more and you risk melting a heatsink) and Mech heat threshold (maximum heat overall, when the machine's functionality begins to deteriorate).
Every, single, aspect, could be done if interpreted appropriately.

PGI, as demonstrated by David and Paul, take "Awesome 8Q is heat neutral firing 3 PPCs" to mean it never gains heat. Wrong, it gains heat, and has to wait for 10 seconds without firing for that heat to go away. That's heat neutrality, not "Oh I can fire 3 PPCs all day and never overheat, tabletop is stupid." What's further, is firing all that heat at once is really risking it, too.


The game you're describing is a game I very much want to play (except for TACs, TACs are the devil and should never have existed!) or at least try. Maybe I'd hate it, but no one has ever given me the opportunity to try, so I'll never know.

Should also be hard to aim (especially at range), and indirect LRMs shouldn't be essentially auto-hit.

#48 Nick86

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Posted 05 January 2015 - 01:20 AM

View PostWolfwood592, on 04 January 2015 - 05:10 PM, said:

I for one am tired of all the crying and whining this community puts forth towards the idea that certain mechs are more OP than others and have no weaknesses. ALL mechs have a weakness...but than again, I forgot that it is easier to just complain.

So how about this:

1) Redesign hardpoints on ALL mechs and have certain hardpoints that are universal. (Like in MW4)

2) Make ALL tech available to IS and CLAN at respective costs. If you are IS and want Clan tech you are going to have to pay MORE for it, even MC, and vice versa for Clan wanting IS tech. (How can you cry about how OP someone else' weapons are if you have them?)

3) Advance timeline and bring out more mechs and weapons for both CLAN and IS. (cant complain about not having something it if it sitting right in front of you)

Of course we can change a few things like:

1) Lock IS motors, Endo, and FF like CLAN and force us to play like they do. ( although we would have their weapon tech)

2) Give clan full customization of their mechs. (Tired of reading posts crying about this)

3) Decease TTK and increase survivability for mechs that need it. (AKA Atlas and Whale)
.

The other option is to take ALL customization away from mechs and lock them into the default variant. Thus bring the reason for having variants in the first place back to the forefront.

Will this create imbalances? Probably. Will this community always find a reason to cry? Absolutely

Do I care that you are clan and don't want your precious tech in the hands of IS? No
Do I care that the IS doesn't want the pin point ACs and endless customization to get to the CLANS? No.


If you argument is that this game is based off BTECH and TT so none of this should happen. Here is how I feel about that:

How many changes have been made to this game by designers that differed from the original "design" and gameplay of TT or the lore of BTTECH? It seems that this reason is only thrown when a change would be inconvenient to a player. This game has gone far away from TT in the terms of gameplay and lore that it does NOT matter anymore. So please, keep that silly statement to yourself.



To be honest, I think that the whole battletech thing should be like when films say that they are based on a true story - they effectively use one fact from the true story and go from there constructing something fictional and altogether more interesting.

This is a game based on Battletech.. that's fine. I think PGI should do whatever they need to to make the game better, but some of the things the OP has put down just cannot be done as we have gone so far down the road in this direction. I think MWO should be the natural successor to MW4 but bigger and better + CW. This means being able to unlock Endo/Ferro for all as far as I know, and having mixed tech. But that's not the game they wanted to create and also, it doesn't in their view help them to monetise as effectively.

So there you go..

Some of what they've done goes in my 'Strongly Disagree' list along with things like new player experience, lack of an economy etc etc..

#49 kapusta11

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Posted 05 January 2015 - 01:46 AM

View PostWolfwood592, on 04 January 2015 - 05:10 PM, said:

I for one am tired of all the crying and whining this community puts forth towards the idea that certain mechs are more OP than others and have no weaknesses. ALL mechs have a weakness...but than again, I forgot that it is easier to just complain.

So how about this:

1) Redesign hardpoints on ALL mechs and have certain hardpoints that are universal. (Like in MW4)

2) Make ALL tech available to IS and CLAN at respective costs. If you are IS and want Clan tech you are going to have to pay MORE for it, even MC, and vice versa for Clan wanting IS tech. (How can you cry about how OP someone else' weapons are if you have them?)

3) Advance timeline and bring out more mechs and weapons for both CLAN and IS. (cant complain about not having something it if it sitting right in front of you)

Of course we can change a few things like:

1) Lock IS motors, Endo, and FF like CLAN and force us to play like they do. ( although we would have their weapon tech)

2) Give clan full customization of their mechs. (Tired of reading posts crying about this)

3) Decease TTK and increase survivability for mechs that need it. (AKA Atlas and Whale)
.

The other option is to take ALL customization away from mechs and lock them into the default variant. Thus bring the reason for having variants in the first place back to the forefront.

Will this create imbalances? Probably. Will this community always find a reason to cry? Absolutely

Do I care that you are clan and don't want your precious tech in the hands of IS? No
Do I care that the IS doesn't want the pin point ACs and endless customization to get to the CLANS? No.


If you argument is that this game is based off BTECH and TT so none of this should happen. Here is how I feel about that:

How many changes have been made to this game by designers that differed from the original "design" and gameplay of TT or the lore of BTTECH? It seems that this reason is only thrown when a change would be inconvenient to a player. This game has gone far away from TT in the terms of gameplay and lore that it does NOT matter anymore. So please, keep that silly statement to yourself.


Lock engines, endo and ferro? So that certain chassis suck JUST BECAUSE stock variant has unnecessary high engine rating or has worthless ferro instead of much more desired endo? It's the very reason (aside from bad hitboxes and lack of hardpoints) why certain clan chassis suck. Summoner could be a great Gauss sniper with high weapon mounts if it had an option to remove JJs and install lighter engine. Just wait for Night Gyr though, everyone will throw away all their clan mechs.

Edited by kapusta11, 05 January 2015 - 02:02 AM.


#50 gasmaskcowboy

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Posted 05 January 2015 - 01:59 AM

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#51 Burktross

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Posted 05 January 2015 - 06:22 PM

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Clever OP! I may have peaked at first, but I'm retreating at your alpha strike of BAIT hardpoints!

#52 Jolly Llama

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Posted 05 January 2015 - 06:23 PM

View PostWolfwood592, on 04 January 2015 - 05:10 PM, said:

I for one am tired of all the crying and whining this community puts forth towards the idea that certain mechs are more OP than others and have no weaknesses. ALL mechs have a weakness...but than again, I forgot that it is easier to just complain.

So how about this:

1) Redesign hardpoints on ALL mechs and have certain hardpoints that are universal. (Like in MW4)

2) Make ALL tech available to IS and CLAN at respective costs. If you are IS and want Clan tech you are going to have to pay MORE for it, even MC, and vice versa for Clan wanting IS tech. (How can you cry about how OP someone else' weapons are if you have them?)

3) Advance timeline and bring out more mechs and weapons for both CLAN and IS. (cant complain about not having something it if it sitting right in front of you)

Of course we can change a few things like:

1) Lock IS motors, Endo, and FF like CLAN and force us to play like they do. ( although we would have their weapon tech)

2) Give clan full customization of their mechs. (Tired of reading posts crying about this)

3) Decease TTK and increase survivability for mechs that need it. (AKA Atlas and Whale)
.

The other option is to take ALL customization away from mechs and lock them into the default variant. Thus bring the reason for having variants in the first place back to the forefront.

Will this create imbalances? Probably. Will this community always find a reason to cry? Absolutely

Do I care that you are clan and don't want your precious tech in the hands of IS? No
Do I care that the IS doesn't want the pin point ACs and endless customization to get to the CLANS? No.


If you argument is that this game is based off BTECH and TT so none of this should happen. Here is how I feel about that:

How many changes have been made to this game by designers that differed from the original "design" and gameplay of TT or the lore of BTTECH? It seems that this reason is only thrown when a change would be inconvenient to a player. This game has gone far away from TT in the terms of gameplay and lore that it does NOT matter anymore. So please, keep that silly statement to yourself.

Nope. That is gamebreaking quit formula for a great many people.





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