Bumping for the BURNCROW
http://mwo.smurfy-ne...4fa98425371aaf1
Stormcrow with:
2 ER Large--high should mounts
4 ER Mediums--CT/arm
6 FLAMERS--6 energy flaming arm of doom
17 DHS
1 clan active probe
Poke at range, when the fight closes attack from a flank, poke a mech at point blank range, wait for it to turn and right before it alpha's burn it down with the flames. 80% of the time you'll put them to sleep. Then either take the headshot or run behind the core it from the back. They shouldn't wake up from the overheat. Bonus points if you get them to turn and your team murders them for you.
Absolutely amazing on hot laser vomit builds, and surprisingly effective on splat jenners/cats/archers as well.
Yes, you move the head med to the arm, a ERLL to the head (lower mount than shoulder) and trade the CAP for another DHS or AMS + 1/2 ton ammo. With the amount of ecm right now, the CAP is worth it in my opinion, as you're in the thick of the brawl and getting missile support is really helpful.