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Have The Clans Stop Defending Against Us?


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#181 Summon3r

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Posted 08 January 2015 - 11:46 PM

View Postw0lv3rin3, on 08 January 2015 - 11:36 PM, said:

SOON ENOUGH.... CW will be 4x1 drop decks... balance restored, IS can only bring 1x tdr 9s.


4x1 will change nothing of the current state of CW, tbh tbolt 9s never bothered me in the first place. how ever the complete and utter boredom suffered through either non stop zerg to win whether it was us or them vs organized teams or the complete and utter annihilation of 48 mechs vs a disorganized team is well just booooooooooooooooooring.... maybe pgi has some good stuff for us on the 20th?

#182 TheAstroPub

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Posted 09 January 2015 - 12:10 AM

View PostIronClaws, on 06 January 2015 - 01:33 PM, said:


We did not give up when you started getting carried by all the comp-team merc groups who flocked to your faction because of the increased pity rewards, CW is just the same game over and over again with very little variety and many of us went back to the public queue until CW improves a bit.


View PostIronClaws, on 06 January 2015 - 03:03 PM, said:

The reason the heat generated by clan weapons was increased so ridiculously, so that clans could not fire large groups of pinpoint damage weapons. Now the IS quirks allows at least one IS mech to do exactly what people were upset about when clan mechs were able to fire huge pinpoint alphas.


If I remember correctly you guys were talking about how you were flat out superior even with out MS and CI, now because we have the 228 and QQ while you have neither the MS or CI groups suddenly mercs are carrying the FRR. The irony is glorious.

#183 Lawrence Elsa

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Posted 09 January 2015 - 12:15 AM

View Postdaxiazun, on 08 January 2015 - 10:52 PM, said:


Sorry dude, you are completely off. IS does not have better tech , or double the armor values. Check out smurfy, I think you will find it rather useful to fully do your research on this matter. Everything you need to know is there. Have a good day , hope to see you on the battle field.

PS : remind your guys this is just a game, never take off work to play. IT will kick you in the butt in the long term :)

Oh no, I'm not saying double armor, I'm saying the range. The range isn't quite double (but 2000m at full damage is a bit ludicrous), and while the TDR-9 isn't all-over superior, it does have a higher armor potential than the Timberwolf (I said Direwolf initially, my bad)
The point is that PGI invented ghost heat for mechs like the 6PPC stalker, the Splat Cat, Boom Jager, and the Noisy cricket (4PPC Cicada). By having a quirk that essentially nullifies ghost heat, isn't it completely nullifying the entire reason ghost heat exists at all?

#184 Abivard

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Posted 09 January 2015 - 12:56 AM

View Postw0lv3rin3, on 08 January 2015 - 11:36 PM, said:

SOON ENOUGH.... CW will be 4x1 drop decks... balance restored, IS can only bring 1x tdr 9s.


OMG I can hear the wailing and gnashing of teeth from the clans now, only 1 stormcrow per drop!
We will never find any but the most diehard of clanners left playing after that.

The vast majority of IS never have brought more than one 9s to begin with, while the clans, well 3 stormcrows, 1 thunderbolt that is the average drop deck.

Put that sounds more like wishful thinking on the behalf of the person I am quoting.

#185 Potato Farmer

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Posted 09 January 2015 - 02:21 AM

There must be a reason why clans are bringing 3 Stormcrows and 1 Timberwolves, right? Good hitboxes, Clan XL engines, superior endo/ferro, vast superiority in ranges when compared to unquirked IS weapons, Clan skill-SRMs, yada yada yada the list goes on.

It boils down to clan pilots not being able to abuse these advantages they have with their mechs, all the while crying foul that IS quirks are OP.

Ba dum tsk.

#186 H I A S

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Posted 09 January 2015 - 04:20 AM

All the whine on both sides in the Forum makes me lol.

#187 Shredhead

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Posted 09 January 2015 - 04:44 AM

View PostLawrence Elsa, on 09 January 2015 - 12:15 AM, said:

Oh no, I'm not saying double armor, I'm saying the range. The range isn't quite double (but 2000m at full damage is a bit ludicrous), and while the TDR-9 isn't all-over superior, it does have a higher armor potential than the Timberwolf (I said Direwolf initially, my bad)
The point is that PGI invented ghost heat for mechs like the 6PPC stalker, the Splat Cat, Boom Jager, and the Noisy cricket (4PPC Cicada). By having a quirk that essentially nullifies ghost heat, isn't it completely nullifying the entire reason ghost heat exists at all?

Are you for real? ERPPC range on the 9S is 810 meters. Max armor points of a Thunderbolt is 422. Max armor points on a Timber is 462. Get your facts straight. And there never was a 4 PPC Cicada. 2000 meter range at full damage, more armor potential than the Timber, can it get a bit more ludicrous?

#188 Red Legs Greaves

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Posted 09 January 2015 - 07:41 AM

View PostLawrence Elsa, on 09 January 2015 - 12:15 AM, said:

Oh no, I'm not saying double armor, I'm saying the range. The range isn't quite double (but 2000m at full damage is a bit ludicrous), and while the TDR-9 isn't all-over superior, it does have a higher armor potential than the Timberwolf (I said Direwolf initially, my bad)
The point is that PGI invented ghost heat for mechs like the 6PPC stalker, the Splat Cat, Boom Jager, and the Noisy cricket (4PPC Cicada). By having a quirk that essentially nullifies ghost heat, isn't it completely nullifying the entire reason ghost heat exists at all?


So since my success is only because of one mech (I only have one in dropdeck by the way) I have decided to go and find another overpowered heavy mech to play for the weekend. I think that even if the whole republic went and boycotted Thuds for the weekend, the direction of the map would keep moving North. Coordination > slightly overpowered mechs.

#189 Dagorlad13

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Posted 09 January 2015 - 08:37 AM

View PostShredhead, on 09 January 2015 - 04:44 AM, said:

Are you for real? ERPPC range on the 9S is 810 meters. Max armor points of a Thunderbolt is 422. Max armor points on a Timber is 462. Get your facts straight. And there never was a 4 PPC Cicada. 2000 meter range at full damage, more armor potential than the Timber, can it get a bit more ludicrous?


It is 422m for max damage, but it does diminishing damage up to 810m or so.

#190 MischiefSC

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Posted 09 January 2015 - 12:14 PM

......

The IS ERPPC does 10 damage, 15 heat. It does 10 damage out to 810m, diminishing damage out to 1,620m where it does 1 pt. Weighs 7 tons, takes 3 crit slots. The projectile speed is 1,050. Almost the same as an AC5 round.

The TDR-9S quirks reduce the heat generated by the ERPPC to 7.5 and increase the speed to 1,207.5.

It has maximum armor of 422 pts, like every other 65 ton mech.

That's it.

The TBR, by comparison, has 462 pts of armor - like every other 75 ton mech.

#191 Star Wolves Admin Account

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Posted 09 January 2015 - 02:44 PM

View PostAbivard, on 09 January 2015 - 12:56 AM, said:


OMG I can hear the wailing and gnashing of teeth from the clans now, only 1 stormcrow per drop!
We will never find any but the most diehard of clanners left playing after that.

The vast majority of IS never have brought more than one 9s to begin with, while the clans, well 3 stormcrows, 1 thunderbolt that is the average drop deck.

Put that sounds more like wishful thinking on the behalf of the person I am quoting.


You know I still find it amusing that you write about how mature you are but then come across as a nasty 5 year old. Very balanced post though, I really like how you try to only see things from your point of view.

View PostHiasRGB, on 09 January 2015 - 04:20 AM, said:

All the whine on both sides in the Forum makes me lol.


To be fair a lot of people are just really bored of the meta in CW. Its either storm crow/ firestarter rushes or Tbolt spam.

Around Christmas time it became pretty obvious that people weren't being forced to try new things with the present allowances on drop decks.

We really tried to make it work but everyone in my unit pretty much wanted to go back to skirmish after it just got really really monotonous.

I think it will be better in a couple of patches though when they get some new maps added and add a skirmish like mode to counter attacks. :)

Edited by Blueduck, 09 January 2015 - 05:00 PM.


#192 Abivard

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Posted 09 January 2015 - 04:20 PM

View PostBlueduck, on 09 January 2015 - 02:44 PM, said:

You know I still find it amusing that you write about how mature you are but then come across as a nasty 5 year old. Very balanced post though, I really like how you try to only see things from your point of view.


Sounds like Freudian projection on your part.

#193 Vxheous

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Posted 09 January 2015 - 05:41 PM

View PostKarpundir, on 08 January 2015 - 10:24 AM, said:


I suppose it will depend on where they focus their attacks and how much opposition they get. At least you aren't fighting Steiner, if they focus on CJF instead.

Fighting Clan vs Clan also means an even battlefield, since the consensus is that the TDR-9S is virtually unbeatable based on the amount of Clan rage toward it!


Well, we did fight CI and MS for the entire week that they were CGB, defending our back planets. Our Star Wolves 12 mans held our own against their 12 mans (win/loss 50%) and we did not lose a single planet. Then CI and MS go inner sphere, and they pretty much beat us 90%, considering it was the same pilots on both sides for both weeks, the only difference was Stormcrow/Timber vs Stormcrow/Timber was balanced (clearly) while Stormcrow/Timber vs Firestarter/Thunderbolt was not.

#194 Prophetic

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Posted 09 January 2015 - 05:44 PM

View PostVxheous Kerensky, on 09 January 2015 - 05:41 PM, said:


Well, we did fight CI and MS for the entire week that they were CGB, defending our back planets. Our Star Wolves 12 mans held our own against their 12 mans (win/loss 50%) and we did not lose a single planet. Then CI and MS go inner sphere, and they pretty much beat us 90%, considering it was the same pilots on both sides for both weeks, the only difference was Stormcrow/Timber vs Stormcrow/Timber was balanced (clearly) while Stormcrow/Timber vs Firestarter/Thunderbolt was not.

They could have also improved their decks and strategy while being away. Try them now that they went back to CGB.

#195 Arcainite

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Posted 09 January 2015 - 06:25 PM

View Posttucsonspeed6, on 06 January 2015 - 02:17 PM, said:

I'm trying to remember in lore when the clans met their first bit of resistance and decided to immediately take their ball and go home.

The first planets to feel the wrath of the Clans were those located in the Periphery, backwater worlds which happened to lay within the Clans' line of advance. Here the Smoke Jaguars fought a number of battles for control of these poorly-defended planets, with none save Santander's World putting up any kind of hard-fought or costly resistance. Indeed by January 3050 the Smoke Jaguars had conquered all of their targeted worlds, their only annoyance being that Clan Wolf had been quicker to complete their conquests, and looked forward to facing more challenging opposition.[14]
With the start of the First Wave the Smoke Jaguar warriors fought their first battles against what was hoped to be more challenging and honorable opponents. To their dismay they cut through the opposing DCMS troops like a hot knife, facing only significant opposition on Richmond. What stung more was their apparent inability to deal with Kurita partisans, as the people rose up to fight their new oppressive overlords. Even with the assistance of ComStar administrators Smoke Jaguar warriors proved incapable of managing the masses, instead resorting to wholesale butchery in response to any resistance. This flaw was no more apparent than on the planet Turtle Bay, where the Smoke Jaguars had unknowingly captured Hohiro Kurita, son of Theodore Kurita, only to discover his identity after he had escaped during a jail break. Their search to recapture him was hamstrung by local Yakuza resistance, until finally Smoke Jaguar troops were withdrawn from the capital Edo and the city was leveled by the WarShip Sabre Cat. Even the most hardline Crusaders saw the orbital bombardment as an act of cowardice and Clan Wolf took the opportunity to swear it would bid away all naval assets for the rest of the campaign, forcing the rest of the Clans to follow suit to keep their honor.[15]
The Second Wave was far less successful as the local populaces continued to resist the Smoke Jaguar's iron grip, requiring more troops be held back to keep control. Matters were helped less by the fact that Clan Wolf was once again outpacing the Jaguars, causing many to vent their frustration on the increasingly poor and hungry civilians. The Clan eventually brought forth Provisional Garrison Clusters, second-line units with inferior equipment, to garrison their conquered territory and free up front-line units for the Third Wave. Unfortunately these PGCs were ill-prepared for the wave of rebellions which sprung up around them, supplied in secret by Theodore Kurita, while the so-called Paradise syndrome struck the warrior caste, causing many to fight Trials of Possession with each other over the rich bounty they beheld. IlKhan Showers was forced to intervene personally in the matter, even leading Smoke Jaguar units in battle, in order to overcome the Third Wave's bad start. The Jaguars managed to finish ahead of the other three Clans, but were still overshadowed by Clan Wolf's capture of more planets and the capital world of Rasalhague.[16][17]
The Fourth Wave saw the heaviest fighting since the start of the invasion as fresh, well-equipped DCMS units appeared on the front lines, freed from patrolling the borders of FedCom space. It also saw the Jaguar's first true defeat during the attempted conquest of Wolcott, where Hohiro Kurita laid a trap for the attacking Jaguars and captured several OmniMechs and two dozen Elemental suits. The shock of this defeat paled in comparison when it was learned that ilKhan Showers was killed during the battle of Radstadt. Both Jaguar Khans remained oddly silent as the Clans debated and agreed on returning to Clan space and elect a new ilKhan, their shock and grief finally broken when the Jade Falcon Khan suggested they turn their rage on Clan Wolf. A conspiracy to blame the former ilKhan's death on Wolf Khan Kerensky failed thanks to the bondsman Phelan Kell's testimony, as did a second to elect Kerensky as the new ilKhan and allow a more Crusader-minded Khan to lead Clan Wolf when Natasha Kerensky instead took his place. IlKhan Kerensky "thanked" the Jaguars by assigning as a supporting partner their rivals Clan Nova Cat, though the Jaguar Khans managed to sidestep this somewhat by simply handing over their most rebellious worlds for the Nova Cats to deal with.[18]
The Smoke Jaguars were determined to capture a capital world, seeing it as a way to regain the necessary clout to challenge Ulric for the position of ilKhan, and for the Fifth Wave they set their sights on Luthien. When Theodore Kurita learned of the Clans' target he began preparations to defend the world, only to be surprised when he received unexpected help. Though Hanse Davion, Prince of the Federated Commonwealth, had sworn to Theodore that no AFFC forces would invade Combine space for the duration of the hostilities, he conceived of an alternative and managed to convince the Kell Hounds and Wolf's Dragoons to assist House Kurita in the Battle of Luthien. The appearance of the two elite mercenary units was just enough to secure victory and deal the Jaguars a devastating and humiliating blow, one which they took out on their Nova Cat allies and subjugated population. It took over a month for them to recover their losses, and another month to finish their Fifth Wave conquests, taking heavier than expected losses and losing all hope of catching up with Clan Wolf. Eager for a chance to redeem themselves in the eyes of the other Clans, the Jaguar Khans overcame their instinctual distrust of ilKhan Kerensky and took heart from his announcement that the fate of Terra would be decided in a proxy battle on Tukayyid.

#196 Shadow1212

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Posted 09 January 2015 - 06:38 PM

What clans seem to forget is that yes clan mechs are suppose to be tougher and better but the is is suppose to have greater numbers by a considerable amount

#197 Vxheous

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Posted 09 January 2015 - 07:49 PM

View PostProphetic, on 09 January 2015 - 05:44 PM, said:

They could have also improved their decks and strategy while being away. Try them now that they went back to CGB.


For sure they could have by now, but this was a comparison of 48 hours. The last day that MS and CI were with CGB, we fought them to a standstill, and the matches are competitive. The next day, when they switched to IS, we were rolled, nonstop. The tactics were exactly the same, except the Firestarter moved significantly faster than the clan light and stormcrow conga line. So really, only thing that changed over the 24 hours was the mechs

Edited by Vxheous Kerensky, 09 January 2015 - 07:49 PM.


#198 Ihasa

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Posted 09 January 2015 - 09:04 PM

Well, you also had the Anti-Coalition being brought forth from FRR. At least 200 of some of the best players in the game at your doorstep as well. They all weren't so concentrated up until that point either.

#199 Jman5

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Posted 09 January 2015 - 09:12 PM

View Postw0lv3rin3, on 08 January 2015 - 11:36 PM, said:

SOON ENOUGH.... CW will be 4x1 drop decks... balance restored, IS can only bring 1x tdr 9s.

1/1/1/1 would ultimately just wind up constricting and homogenizing mech choice even more than it already is. You would also wind up screwing over low-ton mechs in each weight group. Who is going to take a 45 tonner over a 55 tonner if they count the same?

#200 Abivard

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Posted 09 January 2015 - 10:49 PM

View PostVxheous Kerensky, on 09 January 2015 - 07:49 PM, said:


For sure they could have by now, but this was a comparison of 48 hours. The last day that MS and CI were with CGB, we fought them to a standstill, and the matches are competitive. The next day, when they switched to IS, we were rolled, nonstop. The tactics were exactly the same, except the Firestarter moved significantly faster than the clan light and stormcrow conga line. So really, only thing that changed over the 24 hours was the mechs


There is your problem, you treated them just as if they were running clan mechs and using the same gameplan, they changed up on you and caught you by surprise, a surprise that seems to have become permanent.





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