Jump to content

Welcome To Community Thunderbolt Spam!


399 replies to this topic

#21 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 06 January 2015 - 09:56 PM

View PostRepasy, on 06 January 2015 - 09:32 PM, said:

lolwut? It tells me that clans aren't OP, and IS doesn't use it against itself because only tryhards are jerk enough to use such an obvious exploit. And they only wanna fight clans so they can **** on our faces.


They really need to make it so Marik, Davion and Liao can attack the Clans (or at least make it so we can faction group), then you'll have 50 different tactics to cry about.

Edited by Roadbeer, 06 January 2015 - 09:57 PM.


#22 Lord Ikka

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,255 posts
  • LocationGreeley, CO

Posted 06 January 2015 - 09:59 PM

We have so far, 2 Mechs that are totally viable with CW. They happen to be Tbolts, 9S ERPPC and 5SS MPL. They aren't OP, they simply have the ability to fight Clan mediums/heavys to a standstill.

#23 Vincent V. Kerensky

    Member

  • PipPipPipPipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 299 posts
  • LocationWarrior, Command Star, Alpha Galaxy, Clan Wolf.

Posted 06 January 2015 - 09:59 PM

View PostVassago Rain, on 06 January 2015 - 09:20 PM, said:

Even your 1 ton medium lasers have 810 meters range.

The Clan ER Medium Laser has a max range of 810 meters yes. Max range.
7 damage within optimum range at 405 meters.
3,5 damage within 607,5 meters
1,75 damage within 708,75 meters
Each ER Medium Laser fired produces 6 heat.

We can do some minimal damage with the ER Medium Lasers at max ranges yes without modules and targeting computer. We also got to keep the beam on target. Even comparing it to the ER PPC on the Thunderbolt 9S is a longshot.

The Inner Sphere ER PPC has a max range of 1620 meters.
10 damage within the optimum range of 810 meters.
5 damage within 1215 meters.
2,5 damage within 1417,5 meters.
Each ER PPC fired produces 15 heat. (7,5 heat on the Thunderbolt 9S) In addition, all Ghost Heat when firing more than two ER PPCs is cut in half.
I tested the Thunderbolt 9S myself and I could fire 14 shots with the ER PPC with about 1 second in between each shot before overheating on a cold map. I can even Alpha Strike! 3 times (!!) before overheating on the same map.

Now imagine 12 of them, standing there and shooting straight into a small opening right at advancing Mechs. Travel time not being much of a problem as the bolt itself flies faster than normal, not being at 810 meters (most likely) and the targets you want to hit are within a small area.

#24 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 06 January 2015 - 10:05 PM

View PostVincent V., on 06 January 2015 - 09:59 PM, said:


We can do some minimal damage with the ER Medium Lasers at max ranges yes without modules and targeting computer. We also got to keep the beam on target. Even comparing it to the ER PPC on the Thunderbolt 9S is a longshot.



It's not just a longshot, it's a freaking insult. Vass is a ****, just ignore him.

Edited by Repasy, 06 January 2015 - 10:06 PM.


#25 Vincent V. Kerensky

    Member

  • PipPipPipPipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 299 posts
  • LocationWarrior, Command Star, Alpha Galaxy, Clan Wolf.

Posted 06 January 2015 - 10:34 PM

View PostVassago Rain, on 06 January 2015 - 10:30 PM, said:

The river of golden tears made me forget my true purpose.

All you mega golds and clan babbys are just longing for the good old days. The best days. The golden age.


Actually no... Only thing that I am saying is that quirks need to be looked at and changed.

View PostVassago Rain, on 06 January 2015 - 10:06 PM, said:


Oh man, you get 7 medium lasers with 7 damage each and 810 meters range for the same tonnage as my one ER PPC!


How much damage does 7 ER Medium Lasers do at 810 meters?

#26 Vincent V. Kerensky

    Member

  • PipPipPipPipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 299 posts
  • LocationWarrior, Command Star, Alpha Galaxy, Clan Wolf.

Posted 06 January 2015 - 10:49 PM

View PostVassago Rain, on 06 January 2015 - 10:35 PM, said:


Actually, they put the quirks in for the explicit purpose of bringing parity to IS and clans. So now we have a grand total of one IS mech that can actually attack you at range, and you're all crying that you can't play keep away for 20 minutes, like you're OG Sagat spamming crouching tigershots at E. Honda.

You guys are so pathetic.


Actually, I believe the Quirk system was added to bring more flavor to all 'Mechs. If they were added just so the Inner Sphere would be more balanced to Clan Mechs, they would not be getting them. And we are to get them apparently... (eventually).

And what is this about attacking us at range? Last I checked, you have a lot of weapons that can attack at a long range. U/AC5, AC5, AC2, Gauss Rifle, LB 10-X and even the ER Large Laser when upgraded with the modules.

Edited by Vincent V., 06 January 2015 - 10:53 PM.


#27 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 06 January 2015 - 11:00 PM

View PostYaKillinMeSmalls, on 06 January 2015 - 10:55 PM, said:

Wow. I never thought I'd agree with Vassago on anything. Keep at 'em!

I remember that day, I thought my soul died a little bit, but when you filter a lot of it down, the man makes sense.

#28 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 06 January 2015 - 11:08 PM

Vassago you must [Redacted] to think that the IS needs OP quirks to fight the clans like the quirks on the Thundercrutch.

As someone that regular used ER-ppc's before PGI mucked them out on the 9s, this is a slap in the face, as now these quirks basically take away most of the drawbacks of using an ER-PPC and give them all to ONE chassis that is now FOTM. I put an ER-PPC on any other mech is a far cry from the 9S, as this ONE chassis gets the ERPPC buff trifecta. Think about it, regular PPC's don't even have the advantage of being cooler.

It doesn't matter if it's clan or IS....(actually its worse for IS mechs that have to deal with the Thundercrutch) this mech needs to be dialed back.

Edited by John Wolf, 11 January 2015 - 07:27 AM.
Insults, stick to the topic.


#29 Verenix

    Member

  • PipPip
  • Overlord
  • Overlord
  • 46 posts

Posted 06 January 2015 - 11:15 PM

So the IS players finally get a mech that can be considered evenly op alongside the 6 UAC 5 Dires/ the 5 S-SRM crows/ 6 S-Srm madcats.

Someone even had the audacity to say "well 8 of those mechs shooting down a choke point just wrecks".

The above scenario isn't the ERR PPC being op, that is just a poorly designed map. You can have 12 mechs running really anything

Seriously QQ Clans. There's plenty of builds YOU can make that are just ridiculous. "Cough" 6 S-Srm madcat "cough". "wheeze" 6 UAC 5 Direwhale "wheeze"

#30 Vincent V. Kerensky

    Member

  • PipPipPipPipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 299 posts
  • LocationWarrior, Command Star, Alpha Galaxy, Clan Wolf.

Posted 06 January 2015 - 11:21 PM

View PostVassago Rain, on 06 January 2015 - 10:06 PM, said:


Oh man, you get 7 medium lasers with 7 damage each and 810 meters range for the same tonnage as my one ER PPC!


You neglected to answer this. How much damage does 7 ER Medium Lasers do at 810 meters?

Let me answer it for you. At 804 meters, the ER Medium Lasers do roughly 0.1 damage each... If you keep the beam on the target all the time. Not even enough to put a dent into the armor. At the same time it brings about 42 heat + Ghost Heat.

On a cold map in a mech with Cool Run, no quirks and no extra heat sinks it gives you a heat of about 74%.

I honesty cannot see why you would not even be willing to see that 50% heat reduction on the weapon output and ghost heat might be a bit too excessive.

#31 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 06 January 2015 - 11:23 PM

Yeah, man. Do you know how much damage my 1 ton medium lasers do at 541 meters?

That's right. They do 0 damage!

Here's my main advice for your blunderbolt problems, honorable clan warriors of the wolf.

Posted Image

#32 Kuritaclan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,838 posts
  • LocationGermany

Posted 06 January 2015 - 11:23 PM

Well didn't saw much 6 UAC Dires lately in CW. Btu maybee i was cought in some bad games, and 6 Dire UAC are CW Metamechs.

Edited by Kuritaclan, 06 January 2015 - 11:25 PM.


#33 Vincent V. Kerensky

    Member

  • PipPipPipPipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 299 posts
  • LocationWarrior, Command Star, Alpha Galaxy, Clan Wolf.

Posted 06 January 2015 - 11:23 PM

View PostW A R K H A N, on 06 January 2015 - 11:08 PM, said:

It doesn't matter if it's clan or IS....(actually its worse for IS mechs that have to deal with the Thundercrutch) this mech needs to be dialed back.


I talked with a few people during my matches when I said I was testing it out to see if it really was how it looked... Even Inner Sphere pilots booed at me.

#34 H I A S

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,971 posts

Posted 06 January 2015 - 11:32 PM

View PostVassago Rain, on 06 January 2015 - 10:35 PM, said:

So now we have a grand total of one IS mech that can actually attack you at range


lol

#35 Petard

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 251 posts
  • LocationGawler, South Australia

Posted 06 January 2015 - 11:49 PM

View PostVincent V., on 06 January 2015 - 11:21 PM, said:

I honesty cannot see why you would not even be willing to see that 50% heat reduction on the weapon output and ghost heat might be a bit too excessive.


Because Vass is afraid that PGI will nerf his Thundercrutch, and for good reason... ;)

#36 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 06 January 2015 - 11:54 PM

View PostPetard, on 06 January 2015 - 11:49 PM, said:


Because Vass is afraid that PGI will nerf his Thundercrutch, and for good reason... ;)


Yes, as an IS assault and medium driver, inner sphere heavies are truly my passion.

I feel for you, guys. I really do. Can't be easy finally meeting some resistance after 9 months of supremacy. Maybe you should do some of that adapting and overcoming you recommended when your clan robots had a 90% win ratio?

#37 MrWhite

    Member

  • PipPipPipPipPip
  • 143 posts

Posted 07 January 2015 - 12:06 AM

sounds to me someones crying that his pay to win robots ain't so pay to win now... HUE F'n HUE...

#38 Petard

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 251 posts
  • LocationGawler, South Australia

Posted 07 January 2015 - 02:30 AM

View PostVassago Rain, on 06 January 2015 - 11:54 PM, said:


Yes, as an IS assault and medium driver, inner sphere heavies are truly my passion.

I feel for you, guys. I really do. Can't be easy finally meeting some resistance after 9 months of supremacy. Maybe you should do some of that adapting and overcoming you recommended when your clan robots had a 90% win ratio?


Really? 9 months of supremacy? Just sounds like butthurt to me. For the bulk of the time since Clan wave 1, clan mechs have been OPPOSED to each other in both the pug and group queues, the only supremacy I see anywhere is from certain groups of meta tryhards, who immediately flock to whatever are the most broken mechs or tactics. Maybe try and open your eyes to what is really going on mate.

#39 Der Hesse

    Member

  • PipPipPipPipPipPipPip
  • Tai-shu
  • Tai-shu
  • 545 posts

Posted 07 January 2015 - 03:01 AM

It is a fact that Clan Mechs were op for a long time. That cant be denied seriously by any sane person. 90% wins is official.

Somehow in this time it was decidet that IS Mechs should be buffed until IS gets 40% wins and Clans 60%. Even this goal, reached or not, is wrong. Its based on the idea that Clans have better pilots. This idea comes from statistical ELO numbers. But these statistical higher ELO numbers of Clan players were due to driving op mechs. So already the asumption that Clans have better pilots is based on wrong interpretion of statistical numbers.

Now something more on topic:
The T-Bolds are good. Maybe in the top 5 of IS Mechs. But are they really OP?
personally i dont think so. Maybe Clan Pilots feel this way because they get counterfire on long ranges for the first time. You will just have to learn that you need to take cover even when the enemy is 800m+ away, like IS Pilots had to learn when Clans were introduced.

Clan-IS Balance overall still seams in the favor of Clans.
Clans have by far the best lighthunters, what really matters in CW.
Clans still have far better ranges overall. Where IS has to specialise by taking the 9s the Clans can field nearly everything to be able to fight at medium and long ranges.
Clans have those insanely useful XL-Engines.
Clans have the Stormcrow that remembers me on the old days of the Spider when it comes to hitregistration and spreading Damage....just in a mech that has the armary to wreck anything out there.
Not to mention the jack of all trades Madcat that really is a hell of an enemy or the Direwolf with highest DPS in the game.

Now this is the moment where Clan Players typically say that i should not only look at the holy trinity of Clan mechs.....but seriously.....you are looking at only ONE IS Mech atm.. ;)

#40 Lindonius

    Member

  • PipPipPipPipPipPipPip
  • 575 posts
  • LocationTokyo

Posted 07 January 2015 - 03:12 AM

This thread amuses me.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users