beerandasmoke, on 07 January 2015 - 04:58 AM, said:
This is a highly entertaining read. When they first perked the 9S there was a little grumbling about it being a little excessive but things went on with clans steadily pushing towards Terra. Then several comp teams switch sides, clans mysteriously start losing, and its "OMG PGI WHAT WERE YOU THINKING!!!NERF!!!NERF!!!NERF!!!TOO STRONK!!!NERF!!!NERF!!!NERF!!!" Because you cant nerf the Lords,228, and other comp teams being on the IS side your going after the mech they are using on a single CW map. Lol heres a clue. Your still going to lose even if they nerf the thunderbolt as long as those guys stay on the IS side. Its not the mech beating you but coordinated teams of highly skilled players.
*Ding* Give this man the gold star.
Last night my unit did some CW drops and ~6 of the guys would take thunderbolts in their first wave so they could lay down some respectable PPC bukake.
The only match we lost was on boreal vault, against a clan team. I know you're already asking 'but but how could this be!? Half our team was abusing the Thud 9s stronk meta, we couldn't lose!!11!'
Not only did we lose to them, but we got absolutely rolled, because the enemy team did a masterful job of countering the PPC spam:
1) They formed a train up the alpha side so we could only hit the lead mech at any given time while they proceeded to knock out the alpha generator in a single pass of ~40 seconds. They didn't even lose a single mech doing this.
2) They didn't waste time screwing around out in the open taking PPC spam to the face. They killed the generators then they rushed up the sides where we were forced to close to range to engage them.
3) Their mechs were packing a good number of clan ER mediums, SRMs, etc. They *DOMINATED* the 'unbeatable' thunderbolts at any range under 500 metres.
4) At the end of the match their 12 man had farmed our 12 man 48 to 25, despite our 12 man abusing this supposedly unstoppable meta.
In conclusion: The problem the clanners have is that they no longer absolutely own the long range game and can't stand still out in the open and expect to win any and all weapons fire exchanges with the inner sphere. It worked that way in tabletop, it worked that way here for the last 8+ months, but now you guys have to learn the same painful lessons us mediocre inner sphere pilots had to learn: Don't stand out in the open at 700-900 metres!
Hells bells, the clans have so many weapons that work at this range it isn't even a hard and fast rule! It really is just 'don't stand around in the open trading fire with inner sphere OR clan mechs
unless you have numerical superiority.
TL:DR; I'm not trying to be mean, but if you're losing to TDR9s erppc spam, it's because you're making the mistake of believing your clan mech is so superior it can stand still out in the open at range against a numerically superior enemy and not get smacked upside the head. The TDR9s is very specialized in the role of 'punishing stupidity' - people who move slowly out in the open at long range. If you don't stand out in the open at long range, it is not a very good mech. The OP capabilities of clan equipment is finally starting to get dialed back after 8+ months of ruling the battlefield, and now you guys are going to have to unlearn a bad habit.
Edited by Tolkien, 07 January 2015 - 06:22 AM.