Edited by TyGeR STD, 12 January 2015 - 04:20 PM.
I I-C Mechs - 2C Mechs
#1
Posted 08 January 2015 - 06:28 AM
#2
Posted 08 January 2015 - 06:37 AM
#3
Posted 08 January 2015 - 07:23 AM
#4
Posted 08 January 2015 - 04:28 PM
I had another thought about these Mechs today. If implement, add the II-C (2C) as a conversion like adding or removing endo, FF or DHS. When you add the 2C conversion it strips the mech of all weapons, engine, and modules. It adds the a fixed clan XL and the appropriate hard points. If at any point you wanted to go back to the IS version you can remove the 2C conversion and re-add the IS hardware.
It seems like a style that would fit into the lore of battle tech. It would also give players a way to go from an IS faction to a clan faction, (or from clan to IS) with a limited number of Mechs in there stable.
#5
Posted 09 January 2015 - 11:18 AM
Mechs already in-game that have a IIC variant include (in no particular order): Locust, Shadow Hawk, Orion, Griffin, Commando, Hunchback, Highlander, and Jenner in the current timeline.
#6
Posted 09 January 2015 - 11:30 AM
If the IIC variants are all Battlemechs, like there I.S. counter parts, that would mean that they would have engines that could be changed, options for Clan DHS (If they do not already have them), Clan XL engines (If they do not already have them), seven slot FF and ES (If they do not already have them) along with the smaller and lighter clan weapons. Or do they treat them as Omnimechs, thus limiting what can be done with them?
If they go the Battlemech route, than they render the Omnimechs near useless overnight, as why would you take a 75 ton Timber Wolf Omnimech. When you could take a 75 ton Orion IIC Battlemech that you could get extra free weight by dropping the engine size down? Why take a Dire Wolf, when you could have a King Crab IIC? And yes they do exist, a large stock pile of them left with Kerensky…
#7
Posted 09 January 2015 - 06:44 PM
Would the modification drive people crazy? Yes, but it's clan tech. It should be very powerful, regardless. The hard point/customization options may need to be more limited to prevent nerfing omnimechs. Or, alternatively, they could give the IIC (2nd line) mechs significant disadvantages such as c-bill/xp penalties or slow actuators/turning to reflect them being on the low end of the technician caste's maintenance priorities.
#8
Posted 09 January 2015 - 08:49 PM
#9
Posted 11 January 2015 - 08:02 AM
- either:
---Make them Omni mech variants with the same restrictions / benefits / drawbacks
or
--- Make them non Omni, with the same advantages / drawbacks / restrictions as IS mechs
If they are used by Clans only, and are Omnis, give them all Clan tech
If they are IS, or used by both (reflecting recapture of production facilities and espionage), give the a mix of both techs. For example, the chassis that can swap engines only use IS engines. The Omnis cant swap engines. Maybe even limit which weapons tech by chassis or location (for example a IIC mad dog can use Clan energy weapons, but only IS missiles). Yes, some thought would have to go into it, but game balance always requires thought.
Edited by Quaamik, 11 January 2015 - 08:03 AM.
#10
Posted 11 January 2015 - 08:36 AM
Quaamik, on 11 January 2015 - 08:02 AM, said:
- either:
---Make them Omni mech variants with the same restrictions / benefits / drawbacks
or
--- Make them non Omni, with the same advantages / drawbacks / restrictions as IS mechs
If they are used by Clans only, and are Omnis, give them all Clan tech
If they are IS, or used by both (reflecting recapture of production facilities and espionage), give the a mix of both techs. For example, the chassis that can swap engines only use IS engines. The Omnis cant swap engines. Maybe even limit which weapons tech by chassis or location (for example a IIC mad dog can use Clan energy weapons, but only IS missiles). Yes, some thought would have to go into it, but game balance always requires thought.
Good thoughts, but the IIC mechs are battle mechs upgraded by the clan, using clan tech and are clan only, for example:
Locust IIC
Jenner IIC
Hunchback IIC
Shadow Hawk IIC
Orion IIC
There are others, but most of them are directly related to IS mechs, usually with in +/- 10 tons of the IS version. What makes them hard to balance here in MWO is they would be battle mechs with all the clan goodies. Clan XL engines, 7 crit Endo and FF, 2 crit DHS, smaller and lighter clan weapons...
Do not get me wrong I would love to have my Kodiak or Stone Rhino, but I can see the balance problems with them.
#11
Posted 11 January 2015 - 08:58 AM
TyGeR STD, on 08 January 2015 - 04:28 PM, said:
I had another thought about these Mechs today. If implement, add the II-C (2C) as a conversion like adding or removing endo, FF or DHS. When you add the 2C conversion it strips the mech of all weapons, engine, and modules. It adds the a fixed clan XL and the appropriate hard points. If at any point you wanted to go back to the IS version you can remove the 2C conversion and re-add the IS hardware.
It seems like a style that would fit into the lore of battle tech. It would also give players a way to go from an IS faction to a clan faction, (or from clan to IS) with a limited number of Mechs in there stable.
Seconded. This would allow an IS player to easily "covert" if they're willing to clans. It'd be a great way to tool to clans if you don't want to sell your horde of IS mechs, and it'd make a convenient "half-step" to the clans for those that like a more affordable option with a familiar platform to use.
#12
Posted 11 January 2015 - 01:00 PM
TyGeR STD, on 08 January 2015 - 04:28 PM, said:
I had another thought about these Mechs today. If implement, add the II-C (2C) as a conversion like adding or removing endo, FF or DHS. When you add the 2C conversion it strips the mech of all weapons, engine, and modules. It adds the a fixed clan XL and the appropriate hard points. If at any point you wanted to go back to the IS version you can remove the 2C conversion and re-add the IS hardware.
It seems like a style that would fit into the lore of battle tech. It would also give players a way to go from an IS faction to a clan faction, (or from clan to IS) with a limited number of Mechs in there stable.
I'm not sure about the conversion idea, only for the fact that technically, these are different mech chassis. They may be heavily influence by IS chassis, but they are quite different. That's just my opinion though, the devs could like your idea and roll with it and I'd be ok with it. I just wanna see some IIC mechs period.
#13
Posted 11 January 2015 - 01:17 PM
#14
Posted 11 January 2015 - 04:41 PM
In fact I had checked to see which IIc Mechs have their IS versions currently in the game and my count came to 9 Mechs that have IIc versions 8 of which are in current production and deployment by the Clans and I would suggest that if the IIc versions are brought in lets start with what the Devs already have models for in the game and that would be the following:
Lights:
Jenner IIc, Locust IIc, Commando IIc
Mediums:
Griffen IIc, Hunchback IIc, Shadow Hawk IIc
Heavies:
Orion IIc
Assaults:
Highlander IIc
Yes these Mechs by Lore are deployed in the Occupation Zone as Second-Line and Planetary Defense Mechs so yes the Inner Sphere soldiers are seeing them just the Omni-Mechs are move visible.
EDIT: I would like to add that I think that the IIc Mechs should not be customization past their standard and variant designs except to accommodate existing Variants beyond what is implemented. I say this because based on lore these Mechs rarely if not never received post production customization, exception being when they were used in Solaris matches.
Edited by JadeTimberwolf, 11 January 2015 - 04:47 PM.
#15
Posted 12 January 2015 - 02:58 AM
#16
Posted 12 January 2015 - 04:57 PM
That is ways down the road and would throw CW under the bus for the time being (since it Clan v IS). I'd love to see them eventually but the Normal IS mechs (even with quirks) would pretty much go in the garbage.
Also thats a whole can of worms as far as balance is concerned...i think there are a few more things that are more important before we get new mechs.
UI 2.something that works
CW fixes
Clan quirks and a decent CLAN LIGHT!
#17
Posted 12 January 2015 - 05:20 PM
#18
Posted 12 January 2015 - 09:17 PM
#19
Posted 12 January 2015 - 09:28 PM
SuomiWarder, on 12 January 2015 - 09:17 PM, said:
As a clanner I am all for these mechs not being modifiable or having the 3 variants that others have, and if we want them to be modifiable have the c-bill cost be double what it is for other mechs.
#20
Posted 13 January 2015 - 12:22 PM
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