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Player: .......... Is Hacking Repeatedly.


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#61 Roadkill

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Posted 08 January 2015 - 03:49 PM

View PostYeonne Greene, on 08 January 2015 - 03:40 PM, said:

Cool-down time is 0.581 seconds maxed out (100% - 65% = 35% = 0.35; 0.35 by 1.66 seconds is 0.581 seconds).

Incorrect. Agent 0 Fortune did the math correctly. A maxed-out Dragon 1N fires its AC/5s once per second.

167% ROF is only a 40% decrease in cycle time. Each AC/5 can fire once per 1.00 seconds.

1 / [1 + 0.5 + 0.12 + 0.05] = 1.00

If you see someone firing faster than that it's because they're chain firing ONE AC/5 every 0.52 seconds (the chain fire delay).

#62 Flak Kannon

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Posted 08 January 2015 - 03:51 PM

My Dragon 1N is the mech I can do 1400+ damage rounds with more than any other. King Crab second most likely.

Its rate of fire, coupled with Modules, and a mastered chassis is the only thing keeping the Clanners at bay.


Do not for a second assume that a good Dragon pilot CAN NOT do what you saw. Because I have done it myself.


I have quite a few 8 kill games in my Dragon 1N post quirk. I have more 1400 point damage rounds in my Dragon 1N than any other mech, and yes, I can drop an assault lance quick if they are not paying attention.

Can it be a hack? Yes. But once you pointed out it was a Dragon 1N, I had my reservations.

Perhaps if it was a Kintaro, or Quickdraw, or ....



But a Dragon 1N is lethal... just plain lethal if ignored.

#63 Mcgral18

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Posted 08 January 2015 - 04:12 PM

View PostRoadkill, on 08 January 2015 - 03:49 PM, said:

Incorrect. Agent 0 Fortune did the math correctly. A maxed-out Dragon 1N fires its AC/5s once per second.

167% ROF is only a 40% decrease in cycle time. Each AC/5 can fire once per 1.00 seconds.

1 / [1 + 0.5 + 0.12 + 0.05] = 1.00

If you see someone firing faster than that it's because they're chain firing ONE AC/5 every 0.52 seconds (the chain fire delay).


I don't know anymore.

In the testing grounds, it's clearly firing more than once a second. 7-8 times in 5 seconds. That's without the FastFire, which adds another 5%.

#64 Lily from animove

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Posted 08 January 2015 - 04:20 PM

View PostNecromonger Commander, on 08 January 2015 - 03:26 PM, said:


Ive seen quite a few "humans" with superhuman accuracy. I even had superhuman reaction times when I was a teen.


No you had not, lol there are physically limited things you can do as human, which aimbots violate.

Edited by Lily from animove, 08 January 2015 - 04:22 PM.


#65 xiTzHale

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Posted 08 January 2015 - 04:36 PM

I really wish I could provide video of our lances deaths, but it really was that fast. 1 Dragon and 4 of us. All dead in 10 seconds. We hit the deck and saw:
(you know who) has killed player
(you know who) has killed player
(you know who) has killed player
(you know who) has killed player

That's when people went nuts. ALL chat exploded with stuff like "[redacted]" and "AIMBOT?" etc etc.

I can't prove my self and that's annoying but with a few messages off other players that have had the same problem with him I still believe we are right to accuse of 'hacking'.

As for the huge damage I don't know, it would make sense that he would have a low damage score because he was taking torso's. I can't answer that one, I think maybe he spread the damage after killing us for some reason? No idea.

And just to debunk the whole, "your a bad player crying" thing, you couldn't be more wrong, just caught off guard that's all.

Edited by Marvyn Dodgers, 08 January 2015 - 05:41 PM.
Language


#66 KodiakGW

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Posted 08 January 2015 - 04:37 PM

View PostLORD TSARKON, on 08 January 2015 - 03:18 PM, said:

EDIT: Here is a game on Terra Therma... we lost....

Guess I need to carry Harder???


No, Alpha team lost it for you. You must be in the same Elo bracket as I am. You know, the one where you constantly do more damage than 4-6 team members combined.

I promised myself I would not add the 1N to inventory until the next quirk pass in case they lower it. I already have it Elited before they nerfed earnings, so no need to own it unless it remains the same. But, this thread might end up damning it.

#67 Greenjulius

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Posted 08 January 2015 - 04:40 PM

View PostRoadkill, on 08 January 2015 - 03:49 PM, said:

Incorrect. Agent 0 Fortune did the math correctly. A maxed-out Dragon 1N fires its AC/5s once per second.

167% ROF is only a 40% decrease in cycle time. Each AC/5 can fire once per 1.00 seconds.

1 / [1 + 0.5 + 0.12 + 0.05] = 1.00

If you see someone firing faster than that it's because they're chain firing ONE AC/5 every 0.52 seconds (the chain fire delay).

No... Maybe I'm missing something, but the quirks for the 1N are 25% + 25% cooldown for the AC5.

AC5 on DRG-1N stats

1.66 - Pre quirk Recycle Time, no skills or modules.
1.58 - Pre quirk with Fast Fire elite skill applied (5%)
.83 - Post quirk, (50% cooldown) no skills or modules
.75 - Post quirk, Fast Fire skill
.55 - Post quirk, Fast Fire skill, Cooldown module 5 (12%)

The quirk, (50%) elite skill (5%) and module (12%) all stack.

A Dragon 1N with current quirks and Cooldown Module 5, as well as Fast Fire, WILL fire every .55 seconds. Chain Firing them will slow that rate down, so it makes more sense to simply alpha both of them.

Edited by Greenjulius, 08 January 2015 - 04:43 PM.


#68 Lily from animove

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Posted 08 January 2015 - 04:44 PM

View PostGreenjulius, on 08 January 2015 - 04:40 PM, said:

No... Maybe I'm missing something, but the quirks for the 1N are 25% + 25% cooldown for the AC5.

AC5 on DRG-1N stats

1.66 - Pre quirk Recycle Time, no skills or modules.
1.58 - Pre quirk with Fast Fire elite skill applied (5%)
.83 - Post quirk, (50% cooldown) no skills or modules
.75 - Post quirk, Fast Fire skill
.55 - Post quirk, Fast Fire skill, Cooldown module 5 (12%)

The quirk, (50%) elite skill (5%) and module (12%) all stack.

A Dragon 1N with current quirks and Cooldown Module 5, as well as Fast Fire, WILL fire every .55 seconds.


dragon engagementrule no 1: stay away from it. The worst that cna happen is getting into 100% damag range.

#69 Greenjulius

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Posted 08 January 2015 - 04:57 PM

View PostLily from animove, on 08 January 2015 - 04:44 PM, said:


dragon engagementrule no 1: stay away from it. The worst that cna happen is getting into 100% damag range.

Indeed. A 4xUAC5 King Crab KGC-000 with 7.5% quirk, 5% fast fire, 12% Cooldown Module 5, can fire standard shots every 1.25 seconds, but can be macro'd to fire at half that, .63 seconds.

That means the Dragon can sling lead faster than the 4x crab can, with the Krab only beating it with double fire, which can and will jam.

#70 LT. HARDCASE

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Posted 08 January 2015 - 05:09 PM

View PostGreenjulius, on 08 January 2015 - 04:40 PM, said:

No... Maybe I'm missing something, but the quirks for the 1N are 25% + 25% cooldown for the AC5.

AC5 on DRG-1N stats

1.66 - Pre quirk Recycle Time, no skills or modules.
1.58 - Pre quirk with Fast Fire elite skill applied (5%)
.83 - Post quirk, (50% cooldown) no skills or modules
.75 - Post quirk, Fast Fire skill
.55 - Post quirk, Fast Fire skill, Cooldown module 5 (12%)

The quirk, (50%) elite skill (5%) and module (12%) all stack.

A Dragon 1N with current quirks and Cooldown Module 5, as well as Fast Fire, WILL fire every .55 seconds. Chain Firing them will slow that rate down, so it makes more sense to simply alpha both of them.

Greenjulius has done the correct math. You subtract each percentage that's shaved off from the original 1.66s, to get the fully tweaked cooldown.

1.66 - .83 - .083 - .1992 = .5478s

Proof

Edited by Kevjack, 08 January 2015 - 05:13 PM.






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