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Pgi, Please Consider "free Endo 4 The Poor" And Underprivileged Omnimechs Not Named Timber Wolf Or Storm Crow?

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#261 Mcgral18

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Posted 10 January 2015 - 09:07 PM

View PostFupDup, on 10 January 2015 - 08:39 PM, said:

Replacing it with an ER SL would provide a tiny smidgen more short range defense, without overheating the user like Flamers do.

Alternately, somebody sadistic like me could mount an ER Large Laser in there are facesnipe with it. :ph34r:

Posted Image

Adder's got a fricken' laser beam attached to his head! :lol:


I mean, it's already there:
Posted Image

There's also a PPC. Because logic. It's also noted as CT, despite being head.

#262 Ultimax

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Posted 10 January 2015 - 09:16 PM

View PostFupDup, on 10 January 2015 - 07:54 PM, said:

I still wish that Endo/FF/STD/etc was tradeoffs instead of upgrades/downgrades. :(

#legacyfeatures



This isn't like going from Windows 7 to Windows 8, not everything has to have such a sever drawback for an "upgrade". :D


View PostMcgral18, on 10 January 2015 - 09:07 PM, said:


I mean, it's already there:
Posted Image



That would be so awesome, the Badder might just be worth a little bit more with those 3 sniping mounts.


Or hell, that's 5x CERMLAS realm, or 5x SPLs. Sufficient damage to not be awful at life.

Edited by Ultimatum X, 10 January 2015 - 09:16 PM.


#263 FupDup

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Posted 10 January 2015 - 09:21 PM

View PostUltimatum X, on 10 January 2015 - 09:16 PM, said:

This isn't like going from Windows 7 to Windows 8, not everything has to have such a sever drawback for an "upgrade". :D

I might be misinterpreting this, but are you essentially saying that Endo/FF are fine compared to their standard equivalents at the moment?

Either way, I wouldn't add drawbacks so much as make the lesser options (i.e. STD armor generally, IS FF, STD internals, etc.) a bit more durable. Kills two birds with one stone: Makes certain mechs/loadouts tougher ("b-b-b-but muh TTK" crowd satisfied) and helps add some more loadout variety. Well, and I guess it can kind of help some of the sub-par Clan robots at the moment (most of which come with FF + STD internals).


View PostUltimatum X, on 10 January 2015 - 09:16 PM, said:

That would be so awesome, the Badder might just be worth a little bit more with those 3 sniping mounts.


Or hell, that's 5x CERMLAS realm, or 5x SPLs. Sufficient damage to not be awful at life.

The thing with 5 ERML is that you'd have to do something with that remaining 0.5 tons from the Flamer...I don't think stripping a lot of armor is an option here. I'd probably just use an ERSL somewhere to round off the weight. Maybe do 3 ERLL + 2 ERSL for the giggles of it, until moving on to better things. For heat, maybe 2 ERLL + 3 ERSL.

Edited by FupDup, 10 January 2015 - 09:23 PM.


#264 Ultimax

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Posted 10 January 2015 - 09:29 PM

View PostFupDup, on 10 January 2015 - 09:21 PM, said:

I might be misinterpreting this, but are you essentially saying that Endo/FF are fine compared to their standard equivalents at the moment?


I think it's OK that they are just upgrades you pay for to make your mech better, with their cost being crit slots.


Yes it's a minor cost, no it's not a big drawback, no I don't care.



View PostFupDup, on 10 January 2015 - 09:21 PM, said:

Either way, I wouldn't add drawbacks so much as make the lesser options (i.e. STD armor generally, IS FF, STD internals, etc.) a bit tougher. Kills two birds with one stone: Makes certain mechs/loadouts tougher ("b-b-b-but muh TTK" crowd satisfied) and helps add some more loadout variety. Well, and I guess it can kind of help some of the sub-par Clan robots at the moment (most of which come with FF + STD internals).


That's the only version of the idea that I would accept, not making Endo or FF negatives.

My reasoning being taking a STD engine without Endo is almost impossible for most current IS Assault builds and (even some Heavy) builds, only a few mechs can even get away with that and their circumstances are special (think Stalker with 24 DHS).

So even then, that STD structure bonus might as well not exist for most of the Assaults with crap geometry that need it and mechs like the Stalker and Dire Wolf get a bit tankier.... :wacko:




http://mwo.smurfy-ne...8b8ebff3c799686



View PostFupDup, on 10 January 2015 - 09:21 PM, said:

The thing with 5 ERML is that you'd have to do something with that remaining 0.5 tons from the Flamer...


Max armor Adder is only 0.2 tons off, not 0.5.

http://mwo.smurfy-ne...8da7589288df19d

I would do this with it (spare ton for 5th CERMLAS) - which is basically my build now except I'd drop the active probe I have for the 5 weapon.

http://mwo.smurfy-ne...8b8ebff3c799686

Edited by Ultimatum X, 10 January 2015 - 09:30 PM.


#265 FupDup

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Posted 10 January 2015 - 09:39 PM

View PostUltimatum X, on 10 January 2015 - 09:29 PM, said:

I think it's OK that they are just upgrades you pay for to make your mech better, with their cost being crit slots.

Yes it's a minor cost, no it's not a big drawback, no I don't care.

You care enough to want/not mind them unlocked on Omnimechs. :P

Critslots also don't account for FF being worse than Endo all the time, more so for the IS than Clans (because most robots don't have 28 free slots after guns are put on...).



View PostUltimatum X, on 10 January 2015 - 09:29 PM, said:

That's the only version of the idea that I would accept, not making Endo or FF negatives.

My reasoning being taking a STD engine without Endo is almost impossible for most current IS Assault builds and (even some Heavy) builds, only a few mechs can even get away with that and their circumstances are special (think Stalker with 24 DHS).

So even then, that STD structure bonus might as well not exist for most of the Assaults with crap geometry that need it and mechs like the Stalker and Dire Wolf get a bit tankier.... :wacko:

For the record, FF wouldn't be a negative under anyone's proposal because it's a downgrade on all mechs outside of the light class and low-end mediums. Well, for the IS at least. Clan FF is actually viable on big robots but still less effective than Endo either way. It would probably only get a small nudge, whereas IS FF would get a much more noticeable buff (because bulkier and heavier). Standard armor probably wouldn't be buffed because it's already the most used armor on IS mechs.

The Dire Whale getting indirectly buffed by it is the only big drawback I can think of for it so far. The Stalker getting a boost probably wouldn't hurt too much, maybe. If we really got problems from that we could just reduce their quirks a bit to compensate.


For STD engines I barely even use them anyways, only reserving them for those special mechs with huge side torso hitboxes. If the IS had Light Fusion Engines, I'd never go back...


View PostUltimatum X, on 10 January 2015 - 09:29 PM, said:

http://mwo.smurfy-ne...8b8ebff3c799686

Max armor Adder is only 0.2 tons off, not 0.5.

http://mwo.smurfy-ne...8da7589288df19d

I would do this with it (spare ton for 5th CERMLAS) - which is basically my build now except I'd drop the active probe I have for the 5 weapon.

http://mwo.smurfy-ne...8b8ebff3c799686

Smurfy shows 1 ton available. The Flamer weighs 0.5 tons. Replacing the Flamer with an ERML will leave you with 0.5 tons remaining. I'm OCD about spending every last bit of tonnage. :\

Edited by FupDup, 10 January 2015 - 09:41 PM.


#266 Ultimax

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Posted 10 January 2015 - 09:52 PM

View PostFupDup, on 10 January 2015 - 09:39 PM, said:

You care enough to want/not mind them unlocked on Omnimechs. :P


That's different, that will actually have a positive impact on most of the sub-optimal mechs, and minimal gains for the top performers with no real change to SCR/TBR.


View PostFupDup, on 10 January 2015 - 09:39 PM, said:

Critslots also don't account for FF being worse than Endo all the time


I've always wanted FF to add a small extra "something". Whether it be damage resistance or whatever.

At this point I just chalk it up to something that you put on light mechs, some medium mechs and some heavy mechs running STD engines.

There are bigger fish to fry, and inundating the forums with endless nitpicky stuff while there is still big stuff is just white noise to the devs. ;)





View PostFupDup, on 10 January 2015 - 09:39 PM, said:

For the record, FF wouldn't be a negative under anyone's proposal because it's a downgrade on all mechs outside of the light class and low-end mediums.


You can use it on a few STD engine heavy builds, but yes it's not really something for most builds.



View PostFupDup, on 10 January 2015 - 09:39 PM, said:

For STD engines I barely even use them anyways, only reserving them for those special mechs with huge side torso hitboxes. If the IS had Light Fusion Engines, I'd never go back...


I run a lot of STD these days.

Even my Victor brawler is running standard, all 4 of my Stalkers run standards, my Banshees, my Atlases, my Thunderbolts and even 2 of my Cataphracts.


View PostFupDup, on 10 January 2015 - 09:39 PM, said:

Smurfy shows 1 ton available. The Flamer weighs 0.5 tons. Replacing the Flamer with an ERML will leave you with 0.5 tons remaining. I'm OCD about spending every last bit of tonnage. :\



OH, it REPLACES the flamer? I missed that.


In that case, I'd just max the armor and bite the bullet on 0.3.


If you have to make sub-optimal choices to make up for a sub-optimal amount of lost tonnage, my opinion is that you're better off sacrificing that 0.3 tonnage instead of doing something wierd or stripping too much.

Hell, my Timber-wubs breaks my heart with that 0.46 not being used, but the build is fine as is and doesn't need another ton of anything.

Think on this, and be dismayed! :lol: (Sorry Bish, the conversation has gone off the rails a touch again. Seems to happen when I chat with Fup...)

#267 FupDup

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Posted 10 January 2015 - 10:04 PM

View PostUltimatum X, on 10 January 2015 - 09:52 PM, said:

...
I've always wanted FF to add a small extra "something". Whether it be damage resistance or whatever.
...

I think it should add more cowbell. That might work.


View PostUltimatum X, on 10 January 2015 - 09:52 PM, said:

There are bigger fish to fry, and inundating the forums with endless nitpicky stuff while there is still big stuff is just white noise to the devs. ;)

For better or for worse, most of this forum is an echo chamber. Usually. On the plus side it means we don't have any of the really stupid suggestions happen, but it also means we lose out on some good ones as well.


View PostUltimatum X, on 10 January 2015 - 09:52 PM, said:

I run a lot of STD these days.

Even my Victor brawler is running standard, all 4 of my Stalkers run standards, my Banshees, my Atlases, my Thunderbolts and even 2 of my Cataphracts.

STD Victors? Ewwwwwww. :wacko:

Wouldn't that make it have either the firepower of a heavy, or the speed of a Stalker? For 80 ton robots, since they lie on the lower end of the assault spectrum, they generally depend more on tonnage-saving goodies than bigger assault robots do.


View PostUltimatum X, on 10 January 2015 - 09:52 PM, said:

OH, it REPLACES the flamer? I missed that.


In that case, I'd just max the armor and bite the bullet on 0.3.

It would have to be, because you only have 1 critslot in the CT. :P

And yet they still modeled the PPC mount, even though you'd have to remove the fixed Endo slot to even mount it. :wacko:


View PostUltimatum X, on 10 January 2015 - 09:52 PM, said:

If you have to make sub-optimal choices to make up for a sub-optimal amount of lost tonnage, my opinion is that you're better off sacrificing that 0.3 tonnage instead of doing something wierd or stripping too much.

Using a solitary ERSL can mostly solve that for the (B)Adder, although that would invalidate the 5 ERML loadout.

I've always thought that slower "combat lights" should have more hardpoints than that... (i.e. the slow Ravens, the Clan lights, etc.).


From a min-maxing standpoint, what's sad is that you could also have used that tonnage to upgrade the engine to a 225 instead of 210. Such are the joys of the engine system.


View PostUltimatum X, on 10 January 2015 - 09:52 PM, said:

(Sorry Bish, the conversation has gone off the rails a touch again. Seems to happen when I chat with Fup...)


Edited by FupDup, 10 January 2015 - 10:11 PM.


#268 Deathlike

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Posted 10 January 2015 - 11:56 PM

View PostFupDup, on 10 January 2015 - 07:24 PM, said:

If I got what I wanted, which is quirks for underperforming robots, I don't think they'd become worse somehow. :P


Well, if we had the stock omnipods for the Prime, PGI could have added a PPC quirk where it fires CERPPCs like the Dragon-1N...

OK, I'm not that serious, but it wouldn't be out of the realm. (Have you noticed the Cicada-3C's quirks?)

I'm thinking Endo/FF for mechs that didn't have them could be designed in such a way to have "designated" sections for the crits of said equipment.

Let me use an example. Let's say PGI was able to "adjust" the fixed structures (just humor that for a moment), where they decided that Gauss in the right torso of the Timberwolf-Prime is bad for balance (instead of using the arm). If PGI had decided that the endo steel crits in the right leg would be placed in the torso to prevent the use, that would be a way of accomplishing this. Of course, I don't want to get into "breaking omnipod rules" per say, but that would be the base of the idea.

If you take a look at the Stormcrow and Timberwolf (both with Endo and FF), they are structured in a way that Endo prevents using DHS/ammo in the legs. This would be a "balance mechanism" of sorts instead of just granting "dynamic/floating endo or FF crits". That would "best simulate" that penalty w/o making it fully dynamic and allow certain builds to occur. It's a give/take relationship AND would give somewhat of a reason to use Clan FF over Clan Endo.

The usage of this crits are generally "symmetrical", as the "odd" Endo/FF crit is used up in the head or CT, and the rest are distributed over the sides. If PGI would create "custom rules" per chassis for Endo/FF, it would change a few things balancewise.

For instance if Clan Endo/FF were usable on the Hellbringer, they could add 2 crits to each side torso and 1 in each leg with the last one in the CT. While this would prevent DHS storage on the mech, it would force mech builds to make very careful decisions on how they distribute the DHS on most clan laservomit.

I'm not saying this is a good idea, but it would be a counter-balance issue instead of just giving straight dynamic Endo/FF which would give some mechs (like the Hellbringer) unmitigated benefits.

#269 Destoroyah

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Posted 11 January 2015 - 04:33 AM

I'm for a system that makes the preloaded(stock) endo/FF always permanent. With the option to add Endo/FF if the onmi doesn't have it in fixed areas so build abuse is lessened.

#270 Wintersdark

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Posted 11 January 2015 - 04:55 AM

View PostDeathlike, on 10 January 2015 - 11:56 PM, said:


Well, if we had the stock omnipods for the Prime, PGI could have added a PPC quirk where it fires CERPPCs like the Dragon-1N...

OK, I'm not that serious, but it wouldn't be out of the realm. (Have you noticed the Cicada-3C's quirks?)

I'm thinking Endo/FF for mechs that didn't have them could be designed in such a way to have "designated" sections for the crits of said equipment.

Let me use an example. Let's say PGI was able to "adjust" the fixed structures (just humor that for a moment), where they decided that Gauss in the right torso of the Timberwolf-Prime is bad for balance (instead of using the arm). If PGI had decided that the endo steel crits in the right leg would be placed in the torso to prevent the use, that would be a way of accomplishing this. Of course, I don't want to get into "breaking omnipod rules" per say, but that would be the base of the idea.

If you take a look at the Stormcrow and Timberwolf (both with Endo and FF), they are structured in a way that Endo prevents using DHS/ammo in the legs. This would be a "balance mechanism" of sorts instead of just granting "dynamic/floating endo or FF crits". That would "best simulate" that penalty w/o making it fully dynamic and allow certain builds to occur. It's a give/take relationship AND would give somewhat of a reason to use Clan FF over Clan Endo.

The usage of this crits are generally "symmetrical", as the "odd" Endo/FF crit is used up in the head or CT, and the rest are distributed over the sides. If PGI would create "custom rules" per chassis for Endo/FF, it would change a few things balancewise.

For instance if Clan Endo/FF were usable on the Hellbringer, they could add 2 crits to each side torso and 1 in each leg with the last one in the CT. While this would prevent DHS storage on the mech, it would force mech builds to make very careful decisions on how they distribute the DHS on most clan laservomit.

I'm not saying this is a good idea, but it would be a counter-balance issue instead of just giving straight dynamic Endo/FF which would give some mechs (like the Hellbringer) unmitigated benefits.
This was in Bishop's OP, BTW... Just say'n :)

#271 B L O O D W I T C H

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Posted 11 January 2015 - 06:19 AM

View PostBishop Steiner, on 08 January 2015 - 12:08 PM, said:

And that brings me to my "Endo 4 the Poor" initiative. For too long, the poor and underprivileged Omnimechs of MWO have been subjugated as second class citizens, by the Unholy Trinity.


Ima say no.
for simple reasons, quirks should do the trick, ml quirk on nova, ballistic+ppc on summoner, and a freaking ppc quirk for the warhawk (4xerppc trails is a rediculus joke, even more then the 12 ml nova)
also, having to pay for upgrades will mess with the mechs, since they don't have the same slot system like IS mechs do, it will basically lead to BUY MECH>UPGRADE like almost all IS mechs need to be handled with. clan mech are meant to be be awesome out of the box, stock loadout, not "can hardly play with this s*" unlike your average stock IS trashcan.
Battletech was 15% sucky stockmechs 25% agromechs and a wooping 0,01% awesome custom mechs. mwo is like 99% custom metacheese mechs and 1% "lol newb, can't effort upgrades yet?"

#272 Bishop Steiner

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Posted 11 January 2015 - 06:20 AM

View PostDeathlike, on 10 January 2015 - 11:56 PM, said:


Well, if we had the stock omnipods for the Prime, PGI could have added a PPC quirk where it fires CERPPCs like the Dragon-1N...

OK, I'm not that serious, but it wouldn't be out of the realm. (Have you noticed the Cicada-3C's quirks?)

I'm thinking Endo/FF for mechs that didn't have them could be designed in such a way to have "designated" sections for the crits of said equipment.

Let me use an example. Let's say PGI was able to "adjust" the fixed structures (just humor that for a moment), where they decided that Gauss in the right torso of the Timberwolf-Prime is bad for balance (instead of using the arm). If PGI had decided that the endo steel crits in the right leg would be placed in the torso to prevent the use, that would be a way of accomplishing this. Of course, I don't want to get into "breaking omnipod rules" per say, but that would be the base of the idea.

If you take a look at the Stormcrow and Timberwolf (both with Endo and FF), they are structured in a way that Endo prevents using DHS/ammo in the legs. This would be a "balance mechanism" of sorts instead of just granting "dynamic/floating endo or FF crits". That would "best simulate" that penalty w/o making it fully dynamic and allow certain builds to occur. It's a give/take relationship AND would give somewhat of a reason to use Clan FF over Clan Endo.

The usage of this crits are generally "symmetrical", as the "odd" Endo/FF crit is used up in the head or CT, and the rest are distributed over the sides. If PGI would create "custom rules" per chassis for Endo/FF, it would change a few things balancewise.

For instance if Clan Endo/FF were usable on the Hellbringer, they could add 2 crits to each side torso and 1 in each leg with the last one in the CT. While this would prevent DHS storage on the mech, it would force mech builds to make very careful decisions on how they distribute the DHS on most clan laservomit.

I'm not saying this is a good idea, but it would be a counter-balance issue instead of just giving straight dynamic Endo/FF which would give some mechs (like the Hellbringer) unmitigated benefits.

um...in the OP? I'm pretty sure I was pretty specific about ""static/Locked" crits.

K?


Thx.

#273 Bishop Steiner

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Posted 11 January 2015 - 06:41 AM

also, some preliminary Summoner Quirk ideas (And to a lesser, but more important degree, Omni quirk recommendation)
Unlock Endo for Omnis that don't have it (but with locked predetermined crits)



and for the Prime:

- 20% Cooldown on Ballistics (Whole chassis)

- 20% Cooldown on LB-10X (LA only)

- 15% Heat Reduction on Energy (Chassis)

- 15% Heat Reduction on C-ERPPC (RA only)

- 25% Projectile Speed boost (Chassis) or a Cooldown on the PPC (RA)



Summoner Bravo:

- 25% Projectile Speed Missiles (Chassis)

- 20% Cooldown Missiles (Chassis)

- 20% Cooldown LRM20s (Arms)

- 15% Range Missiles (Chassis)

- 30% Target Lock Speed Missiles (Chassis)





Summoner Delta:

- 20% Heat Reduction Energy (Chassis)

- 20% Heat Reduction ER Large Lasers (RA/LA)

- 20% Heat Reduction ER Mlasers (RA/LA)

- -40% beam duration All Lasers (Chassis)

- 20% Cool Down Energy (chassis)





Note that I listed the "generic" quirks as tied to the chassis, but the specific weapon quirks tot eh pods that come with them.

IMO; Clan MEchs basic quirks should be by the variant, but any swapped pods LOSE their special quirks, so that one can take the LB-X pod from the Prime and put it on a Delta, but it only gets whatever base chassis bonuses the Delta gets with that weapon, then.

Edited by Bishop Steiner, 11 January 2015 - 08:04 AM.


#274 Bishop Steiner

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Posted 11 January 2015 - 08:04 AM

View PostBishop Steiner, on 11 January 2015 - 06:41 AM, said:

also, some preliminary Summoner Quirk ideas (And to a lesser, but more important degree, Omni quirk recommendation)
Unlock Endo for Omnis that don't have it (but with locked predetermined crits)



and for the Prime:

- 20% Cooldown on Ballistics (Whole chassis)

- 20% Cooldown on LB-10X (LA only)

- 15% Heat Reduction on Energy (Chassis)

- 15% Heat Reduction on C-ERPPC (RA only)

- 25% Projectile Speed boost (Chassis) or a Cooldown on the PPC (RA)



Summoner Bravo:

- 25% Projectile Speed Missiles (Chassis)

- 20% Cooldown Missiles (Chassis)

- 20% Cooldown LRM20s (Arms)

- 15% Range Missiles (Chassis)

- 30% Target Lock Speed Missiles (Chassis)





Summoner Delta:

- 20% Heat Reduction Energy (Chassis)

- 20% Heat Reduction ER Large Lasers (RA/LA)

- 20% Heat Reduction ER Mlasers (RA/LA)

- -40% beam duration All Lasers (Chassis)

- 20% Cool Down Energy (chassis)





Note that I listed the "generic" quirks as tied to the chassis, but the specific weapon quirks tot eh pods that come with them.

IMO; Clan MEchs basic quirks should be by the variant, but any swapped pods LOSE their special quirks, so that one can take the LB-X pod from the Prime and put it on a Delta, but it only gets whatever base chassis bonuses the Delta gets with that weapon, then.

Or possibly, with careful design of the quirks (aka, NOT like the Thunderbolt 9s design) the Pods could retain their specific quirks, since on many chassis they would not stack, or be very limited, unlike taking the quirks based on a single RA ERPPC and slapping 3-4 in the torso.




After all, in my example, the Summoner Primes ER PPC would be the same effectiveness on the Delta, but only in the RA. And would only get half the total bonus on the Bravo, as it has no base Energy bonus quirks. Ditto the LB-X LA which would only be of any benefit if it had the LB-X on any other chassis. Whereas you could take the double energy arm from the Delta and slap it on the prime, and you would not get to magically get 40% cooling on 2 er ppc....only 20%


#275 Andi Nagasia

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Posted 11 January 2015 - 08:35 AM

View PostBishop Steiner, on 11 January 2015 - 08:04 AM, said:

After all, in my example, the Summoner Primes ER PPC would be the same effectiveness on the Delta, but only in the RA. And would only get half the total bonus on the Bravo, as it has no base Energy bonus quirks. Ditto the LB-X LA which would only be of any benefit if it had the LB-X on any other chassis. Whereas you could take the double energy arm from the Delta and slap it on the prime, and you would not get to magically get 40% cooling on 2 er ppc....only 20%


though i do support Omni-Pod Specific quirks,(each component being quirked)
i dont agree with location specific quirks,(ER-PPCs in both arms but my RA fires-faster since the Quirk is there)

why well lets assume the Nova get the same chassis quirks as the summoner 15% Heat Reduction,
and because in the case of some mechs like the Nova where as arms have 5% Heat Reduction,
meaning if you have both arms in order for you would get 10% Heat Reduction,(25% Reduction)
if its location specific those values would have to be doubled to be the same,(still 25% Reduction)

the problem is anyone who doesnt know how their quirks work will cry foul as they dont understand,
as it will look as if the nova is getting 35% Heat Reduction,(i dont see this as a problem but you know QQ)

it could work but it forces you to use a weapon in a certain location where as another could be better,
again nova example has low arms but also has a single RT energy hardpoint(i usually have a PPC here)
your example would force me to have my reach weapon in the very low slung arms to get benefit,

its a good idea, im not saying it isnt, but i dont think its necessary,
if Chassis and blank Omni-pods are Quirked with Heat/Structure/Passive(non-weapon) Quirks,
then weapon Omni-Pods could then be smartly Quirked to assist weapons and be balanced,

again Nova example(love my Nova)
NVA-P(Quirks)= RA= ER-ML -10% Heat / LA= ER-ML -10% Duration,
you would have to oc course have both arms to get both bonuses,

#276 Bishop Steiner

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Posted 11 January 2015 - 08:38 AM

View PostAndi Nagasia, on 11 January 2015 - 08:35 AM, said:


though i do support Omni-Pod Specific quirks,(each component being quirked)
i dont agree with location specific quirks,(ER-PPCs in both arms but my RA fires-faster since the Quirk is there)

why well lets assume the Nova get the same chassis quirks as the summoner 15% Heat Reduction,
and because in the case of some mechs like the Nova where as arms have 5% Heat Reduction,
meaning if you have both arms in order for you would get 10% Heat Reduction,(25% Reduction)
if its location specific those values would have to be doubled to be the same,(still 25% Reduction)

the problem is anyone who doesnt know how their quirks work will cry foul as they dont understand,
as it will look as if the nova is getting 35% Heat Reduction,(i dont see this as a problem but you know QQ)

it could work but it forces you to use a weapon in a certain location where as another could be better,
again nova example has low arms but also has a single RT energy hardpoint(i usually have a PPC here)
your example would force me to have my reach weapon in the very low slung arms to get benefit,

its a good idea, im not saying it isnt, but i dont think its necessary,
if Chassis and blank Omni-pods are Quirked with Heat/Structure/Passive(non-weapon) Quirks,
then weapon Omni-Pods could then be smartly Quirked to assist weapons and be balanced,

again Nova example(love my Nova)
NVA-P(Quirks)= RA= ER-ML -10% Heat / LA= ER-ML -10% Duration,
you would have to oc course have both arms to get both bonuses,

it's really not that complicated. And simply put.....it makes no sense for the Delta LA Pod to be as efficient as the Prime RA Pod with an ER PPC, as the Delta Pod comes with an ER LArge and ER Mlaser. People can mix and match them, of course, but hey, then it's up to them to actually think their builds through. It's way easier to understand and plot around than GH is.

#277 Andi Nagasia

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Posted 11 January 2015 - 08:45 AM

View PostBishop Steiner, on 11 January 2015 - 08:38 AM, said:

it's really not that complicated. And simply put.....it makes no sense for the Delta LA Pod to be as efficient as the Prime RA Pod with an ER PPC, as the Delta Pod comes with an ER LArge and ER Mlaser. People can mix and match them, of course, but hey, then it's up to them to actually think their builds through. It's way easier to understand and plot around than GH is.


i can understand and respect your opinion, your idea isnt bad its just different,
i guess i just like the idea of Quirks affecting the whole mech, thats my Bias,

i think we're getting off topic again, sorry about that, lols,

Edit- Realization

Edited by Andi Nagasia, 11 January 2015 - 08:47 AM.


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Posted 11 January 2015 - 08:52 AM

View PostAndi Nagasia, on 11 January 2015 - 08:45 AM, said:


i can understand and respect your opinion, your idea isnt bad its just different,
i guess i just like the idea of Quirks affecting the whole mech, thats my Bias,

i think we're getting off topic again, sorry about that, lols,

Edit- Realization

I think I understand what you are saying, but I think that having the quirks tied to the whole mech on omnis actually open it up even further for abuse, as then there is nothing stopping me from slapping a pair of Delta arms on my Summoner Prime, and getting my ER PPCs abused TDR-9S style.

Conversely, to fight the abuse possibility, they would probably get lesser quirks %s, which would then leave them less capable, especially for those who are not trying to minmax abuse the system. I think my idea, has the potential (though it would take careful planning, for sure, on the Dev part), to counter that and keep the spirit of the omni pod idea.

#279 FupDup

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Posted 11 January 2015 - 08:57 AM

View PostBishop Steiner, on 11 January 2015 - 08:52 AM, said:

I think I understand what you are saying, but I think that having the quirks tied to the whole mech on omnis actually open it up even further for abuse, as then there is nothing stopping me from slapping a pair of Delta arms on my Summoner Prime, and getting my ER PPCs abused TDR-9S style.

Conversely, to fight the abuse possibility, they would probably get lesser quirks %s, which would then leave them less capable, especially for those who are not trying to minmax abuse the system. I think my idea, has the potential (though it would take careful planning, for sure, on the Dev part), to counter that and keep the spirit of the omni pod idea.

I think a nice compromise might be to have some decent quirks be tied to individual Omnipods that can be mixed and matched like Mister Potatohead, and then on top of that having the more powerful quirks only activate when you match up a full "pure" set.

#280 Bishop Steiner

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Posted 11 January 2015 - 09:01 AM

View PostFupDup, on 11 January 2015 - 08:57 AM, said:

I think a nice compromise might be to have some decent quirks be tied to individual Omnipods that can be mixed and matched like Mister Potatohead, and then on top of that having the more powerful quirks only activate when you match up a full "pure" set.

Mind you, this also would be a blue print to fixing the IS Quirks..... instead of "Pod" specific, the IS gets the "Location" specific quirks.

View PostFupDup, on 11 January 2015 - 08:57 AM, said:

I think a nice compromise might be to have some decent quirks be tied to individual Omnipods that can be mixed and matched like Mister Potatohead, and then on top of that having the more powerful quirks only activate when you match up a full "pure" set.

I like it, but in the end, I think it's more complicated than my idea (which may be complicated enough)





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