Khobai, on 28 March 2015 - 08:09 AM, said:
Clan weapons arnt internally balanced. That is why they only use lasers.
you get it partly right. You myopically miss the reasons why or the ramifications for your idea.
Clan ballistics are ignored , as Wintersdark said, not due to weight. But because the burst mechanic is inherently inferior, especially as presented, and it is compounded because if one is going to have a DoT weapon, laser are lighter, and thus, more efficient at it.
All unlocking engines will do if free up enough tonnage that people will cram even more DHS (until they figure out that they need those big engines to house quite a few) and add Gauss to the Laser Spam on more mechs. Which is pretty much what you already see. Gauss and Lasers on Stormcrows, TWolves, Warhawks, Direwolves, etc.
Most mechs can already pack ballistics, and many heavies and assaults can carry more than 1, easily. But they suck. And clan lasers, comparatively,. are ezmode. So why WOULD i devote 10 tons to a bulky weapon that needs ammo...if my 6 ton LPL and some DHS does the job better? And doesn't take a lot of space or run out of ammo.
Heck, the last thing anyone needs is a 350XL packing Direwolf with 37 tons of weapons running around.
Khobai, on 28 March 2015 - 08:18 AM, said:
Then why do Daishis use x5 UAC5s? And why is that a strong build?
The truth is clan ballistics arnt that bad. They just require boating in order to be good.
Taking a single ballistic weapon is not effective because of their low pinpoint damage. So you need to take multiple ballistic weapons before it starts to be effective. That requires tonnage.
So balance the clan gauss rifle. Slow down its fire rate.
Make it so both weapons are equal but different:
-Gauss does more pinpoint but fires slow
-Autocannons do more dps and fire fast
You act like internally balancing weapons is hard or something... its not.
But again, the first problem we need to tackle is the fact clan mechs cant even experiment with ballistics in the first place due to tonnage constraints. That needs to be fixed.
The second problem is equalizing the weapons themselves.
and yet it require boating to insane degrees, to get there. And mostly due to lowheat/ high RoF.
You aren't going to see most mechs suddenly running 2-3 LBX because in general, they suck.
Almost any weapon beside the flamer is effective when you boat 6 of them.