Mcgral18, on 08 January 2015 - 02:03 PM, said:
If PGI is still reluctant, just allow the mechs that have the inferior Ferro to simply replace it with Endo.
Suckonner gains 1.5 tons, while small, is still something.
It uses the same slots.
this would be a good fallback, compromise. Would IMO require some heavier quirking to compensate for a lot of mechs though.
But here is my Posterboy for unlocked Endo plus quirks:
Summoner Prime: Tier 4 Skirmisher (decent JJs and current quirks do help)
(Let's face it, all the "good" builds are based off parts from the other 2 versions)
-Endo frees up 3.5 tons
Weapon Quirks: (Stock based, as for the most part, PGI has rightly turned to)
-Energy Heat Reduction: 15%
(The Summoner is remarked on for being a cool running mech)
-ER PPC Heat Reduction: 15%
-Ballistic Cooldown: 20%
-LB-10X Cooldown: 20%
-Additional Structure (Legs) 16 pts.
-And since I note not all mechs have followed 1 quirk per tier, if I could squeeze one more in, it would be a 30-40% velocity buff to that er ppc, like the Vindi gets. You only got 3 guns. Be nice to see them really effective. But I would take the other quirks first, for a certainty.
Mind you, there might have to be some consideration put into Quirks on Omnis, so that Pod Swapping doesn't create monsters (Perhaps "non native" Omni Pods just get the Generic Quirks of the Chassis, not the Specialized ones?)
Where as the D and B, would probably be tier 3, and due to higher number of hardpoints, probably lesser buffs.
Even "maximizing" the quirks, with the extra tonnage, the mech hardly becomes "OP" or even really TW level. But it would be dang solid and not a handicap to the team, and not require meta sniping builds.
FupDup, on 08 January 2015 - 02:15 PM, said:
I don't see much yoyo potential for buffing STD internals outside of indirectly buffing the Dire Whale.
not what I was referring to.
I was referring to sticking to the topic, and not all the "future internals and armors and such" that might be, and stick to things that are "doable", now. Because otherwise, we are just going to see lots of quirks, and as we are seeing with the IS mechs, they are ....... not very good at consistency or moderation with those. Where Paul was "nerf everything", Russ appears to be "over buff everything".
Both approaches can be equally game breaking.
Edited by Bishop Steiner, 08 January 2015 - 02:40 PM.