Letting Omnimechs Remove Jump-Jets & Non-Dhs Locked Equipment!
#41
Posted 24 March 2015 - 09:44 PM
Each side has its own pluses and drawbacks, and both sides have plenty of mediocre to just bad variants. Omni pods on clan mechs make mediocre to great lines a ton easier and more fun to master. An IS line may really be bad with the possible exception of one variant, but some of the clan variants can really stink no matter how you adjust it. Seems balanced to me.
Any adjustment will need to be in adjusting individual mechs. If the mech is bad, do not drive it (applies to both clan and IS)
#42
Posted 25 March 2015 - 05:48 PM
Chuck YeaGurr, on 24 March 2015 - 09:44 PM, said:
Each side has its own pluses and drawbacks, and both sides have plenty of mediocre to just bad variants. Omni pods on clan mechs make mediocre to great lines a ton easier and more fun to master. An IS line may really be bad with the possible exception of one variant, but some of the clan variants can really stink no matter how you adjust it. Seems balanced to me.
Any adjustment will need to be in adjusting individual mechs. If the mech is bad, do not drive it (applies to both clan and IS)
well this Change will only affect those Omni-mechs that where created around JumpJets(MLX NVA SMN)
and would not change those Omni-Mechs with them Welded onto a single Variants Chass(KFX-S TBR-S DWF-S)
to recap
(all Omnis that are Built around JJs will have them unlocked)
(all Omnis with only 1JJ Variant would have those JJs Locked)
Edit-this
Edited by Andi Nagasia, 25 March 2015 - 05:49 PM.
#43
Posted 26 March 2015 - 09:26 AM
#45
Posted 31 March 2015 - 06:44 PM
Edited by Xetelian, 31 March 2015 - 06:45 PM.
#46
Posted 31 March 2015 - 07:14 PM
I would include the DHS, except the DWF would become too strong with the ability to remove its locked DHS. (But the WHK needs to free up slots in its ST)
That removable equipment would also open up the way to unlocking Endo & Ferro upgrade for all Clan mechs as they would need some of those crit slots for the upgrades.
#47
Posted 31 March 2015 - 07:45 PM
Then you could effectively balance Clan vs Inner Sphere instead of balancing to control the few Clan mechs that come with Endo and FF and basically pitching the rest into the garbage bin.
#48
Posted 31 March 2015 - 07:50 PM
Lightfoot, on 31 March 2015 - 07:45 PM, said:
Then you could effectively balance Clan vs Inner Sphere instead of balancing to control the few Clan mechs that come with Endo and FF and basically pitching the rest into the garbage bin.
i would agree, and its not like Unlocking these things would throw balance out,
a NVA with Endo loses 7Crits and gains 2.5 Tons, with its JJ removed thats another 2.5 tons,
their arnt many players who would take the Nova over the StormCrow even if the NVA has 21free Tons,
as the SCR could go faster and has better hitboxes, but i would still like the option to customize my NVA,
its a player Choice thing and i should have the Choice to Choose, just look at IS customization,
#49
Posted 08 April 2015 - 03:56 PM
Adamski, on 31 March 2015 - 07:14 PM, said:
I would include the DHS, except the DWF would become too strong with the ability to remove its locked DHS. (But the WHK needs to free up slots in its ST)
That removable equipment would also open up the way to unlocking Endo & Ferro upgrade for all Clan mechs as they would need some of those crit slots for the upgrades.
this change will simply make Clan(Omni) JJ mechs more viable,
that is those Omni mechs that were built around JJs (MLX NVA SMN),
and wouldnt change the Locked nature of S-Variants(KFX-S TBR-S DWF-S),
#50
Posted 09 April 2015 - 09:04 PM
#51
Posted 09 April 2015 - 09:57 PM
Andi Nagasia, on 24 January 2015 - 11:53 AM, said:
mainly because i feel Endo, Ferro, and Locked DHS, are a main part of Clan Balance,
first Omni's shouldn't be able to change their Structure and Armor because they are Omni's,
second the Locked DHS take away some space to limit your placement selection,
both i feel help balance Clan Omni Mechs to Battle Mechs,
that said i can understand your position and can respect your opinion,
i just dont agree with unlocking everything, i dont think it is the right choice,
RAM, on 22 January 2015 - 08:38 PM, said:
We only disagree on Heat Sinks - leaving engines, structure and armour fixed is fine.
Unlocking everything would probably not be the right choice, but not unlocking ALL equipment would be equally wrong.
RAM
ELH
#52
Posted 16 April 2015 - 08:20 PM
#53
Posted 16 April 2015 - 08:39 PM
#54
Posted 16 April 2015 - 08:40 PM
Chuck YeaGurr, on 16 April 2015 - 08:39 PM, said:
why not? why shouldnt a Nova or Summoner be able to remove its JJ?
we arnt talking about S-Variants being able to remove their JJ, just JJ mechs,
and you cant use Lore as a reason why they should be locked,
if so Lore wise IS(BattleMechs) shouldnt be able to change Engines or Upgrades ether,
please remember this is a MechWarrior Game, and some Lore Systems just cant work,
Edit- this
Edited by Andi Nagasia, 16 April 2015 - 08:48 PM.
#55
Posted 16 April 2015 - 09:49 PM
#56
Posted 17 April 2015 - 12:05 AM
Anakha, on 16 April 2015 - 09:49 PM, said:
glad to here it was question queue - not amused that it wasn't worth a talk about.
#57
Posted 17 April 2015 - 12:18 AM
#58
Posted 17 April 2015 - 12:41 AM
#59
Posted 17 April 2015 - 02:34 AM
Play to the rules or else everything is on the chopping board.
The benefits of pods is balanced by engines and certain equipment being fixed.
quirks and weapons have been the main tools for balance. Lets keep it that way and not make things more complex
I have seen many people do well with mist, ferret, gargles. That means they are viable if used properly.
Break lore and the game is then no different from any other game. A MIST is not a Mist if suddenly its torso is bristling with weapons.
#60
Posted 17 April 2015 - 03:41 AM
When I play at someone else's table, I will suggest what works for me, but I let the guy running the game run his game.
No different here. I say what I don't like, but let PGI run their game.
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