
Things we'll see less of:
- Assaults - Drop-decks will force players to make meta impacting decisions over what they bring to battle... Do I front load with my biggest Assault and resign to running marginal mediums and lights or do I make concessions for a more balanced deck?
- Ammo biased mech design - CW is a protracted engagement. It will require some consideration of ammo dependent builds... That Dakka mech and that Lurm-boat will become battlefield liabilities if players don't balance their builds by including some energy weapons.
- Speed and mobility will now be a plus beyond simple avoidance or rushing to sit in a square - Yup, those pesky lights will have a job to do that may not depend on killing anything! If there is any sort of time limit to these engagements... Teams will be reliant upon pilots who bring something to the battlefield that can motor...
- Assault heavy teams.
- Mech configurations devoid of balance.
Now... If we could just get organized teams to play nice with the soloists.
