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So The Clans Just Gave Up Eh?


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#61 oldradagast

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Posted 10 January 2015 - 07:08 AM

View PostLord Scarlett Johan, on 09 January 2015 - 09:31 PM, said:

Two maps? Same cheesy tactics of Stormcrow Congo line or 9S blitz?

People are going to back to normal queues to play on more than just two maps and play with different mechs.


I'm confused... based around half the responses around here, CW is:

- The ultimate example of deep warfare... because of the 2 maps, 1 objective, repetitive game play, limited mech selection, and so forth... while the Public Queue, which has more options and variability in every single category is for "scrubs."
- The lack of a match-maker that gives my 12-man team easy wins against hapless PUG teams is really a vital part of CW because it keeps it "hard core mode" - well, it's only hard core for THEM. For me, it gives out free money and easy wins and makes my ego inflate to the size of a small moon so I can then come on this forum and bash the PUG's I just stomped.
- PUG's all stink and it's their fault that CW is failing, that they get matched against teams, and everything else... because they are all terrible players.... and it's really baffling why they don't want to join the units that keep insulting them.

In reality, CW is dying, and dying quickly. The game play is so shallow it makes 2 game modes on 2 maps (how this game started) look creative in comparison, and the horrible attitude displayed by the tryhards has just about killed it.

Edited by oldradagast, 10 January 2015 - 07:09 AM.


#62 Aethon

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Posted 10 January 2015 - 07:13 AM

View PostJoseph Mallan, on 10 January 2015 - 05:48 AM, said:

I can't blame him. We have an AC20. they have a rapid fire AC5 firing 4 5 point shells. They have every right to complain about having their AC20 totally defanged!


Actually, it is even worse; the CUAC20 actually fires 5 4-point shells, and I totally agree.

#63 Ngamok

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Posted 10 January 2015 - 07:50 AM

View PostAlexander Steel, on 10 January 2015 - 12:54 AM, said:

Just a couple of... "Duh...." points.

1. The 9S hasn't suddenly been buffed during the time CW has been a thing has it? During the opening couple of weeks of CS the Clans were wrecking the IS and they were doing better than all the IS powers other than Davion, who didn't have to face them.





2. I hate it when I face a horde of 9S Thunderbolts that have tons of ERPPCs AND AC/20s. <_<


I'd like to see a TDR-9S with an AC/20

#64 Poptimus Rhyme Wallace

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Posted 10 January 2015 - 08:02 AM

this is a lovely thread, tubers whining about Tbolts and Surats whining about SCR and TBR, Guess what?
...both sides are right, those mechs are OP.

Tired of clanners only bringing TBR and SCR? stop calling for nerfs, the other omni-mechs are effectively ****** by comparison, which is why no-one is using them.

Likewise tired of the Tbolts? Stop bringing the OP omni-,echs so that PGI can get the numbers they need to correct this massive balancing issue.

Trouble is, if you run anything but one of the 3 good mechs on either side, your team might go as far as legging you because "ur not gud nuff" or "lulz get rekt ferret-nub".
Untill there is a technology developed that prevents the console peasantry from touching a PC keyboard, gaming will continue to suffer and decline.
Humans will always remain the core of any problem humans have.

#65 Tywren

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Posted 10 January 2015 - 08:38 AM

View Postoldradagast, on 10 January 2015 - 07:08 AM, said:


I'm confused... based around half the responses around here, CW is:

- The ultimate example of deep warfare... because of the 2 maps, 1 objective, repetitive game play, limited mech selection, and so forth... while the Public Queue, which has more options and variability in every single category is for "scrubs."
- The lack of a match-maker that gives my 12-man team easy wins against hapless PUG teams is really a vital part of CW because it keeps it "hard core mode" - well, it's only hard core for THEM. For me, it gives out free money and easy wins and makes my ego inflate to the size of a small moon so I can then come on this forum and bash the PUG's I just stomped.
- PUG's all stink and it's their fault that CW is failing, that they get matched against teams, and everything else... because they are all terrible players.... and it's really baffling why they don't want to join the units that keep insulting them.

In reality, CW is dying, and dying quickly. The game play is so shallow it makes 2 game modes on 2 maps (how this game started) look creative in comparison, and the horrible attitude displayed by the tryhards has just about killed it.


View PostPoptimus Rhyme, on 10 January 2015 - 08:02 AM, said:

Trouble is, if you run anything but one of the 3 good mechs on either side, your team might go as far as legging you because "ur not gud nuff" or "lulz get rekt ferret-nub".


Do you see these two statments PGI? This^, this right here is why building around the 12 man, ultra competitive, superunits is such a bad idea. It's the reason the 12 man que failed, and it will be the nail in CW's coffin if you don't change you're way of thinking.

#66 Mystere

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Posted 10 January 2015 - 09:00 AM

View PostLord Scarlett Johan, on 10 January 2015 - 12:42 AM, said:

Go away with your logic, reasoning, and sense. This needs to turn into a "nerf the 9S" thread. :ph34r:


Oh, and I thought this was the "IS players are just really better. Clan players need to L2P!" thread. :ph34r:

#67 Dragomir Zelenka

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Posted 10 January 2015 - 09:36 AM

View PostPoptimus Rhyme, on 10 January 2015 - 08:02 AM, said:

Untill there is a technology developed that prevents the console peasantry from touching a PC keyboard, gaming will continue to suffer and decline.
Humans will always remain the core of any problem humans have.


Wait... are you actually trying to imply any part of MW's problems as a game or community are the fault of console-focused gamers? Hahaha

A) I've been primarily a computer-focused gamer for decades, and I learned long ago that the "PC master race" is a myth with less basis in reality than 100 giant stompy robots from the future is.

B) I hate to be the one to break it to you, but gamers who primarily focus on consoles aren't exactly tripping over themselves to play an incredibly grindy, unbalanced shooter based on a license that hasn't been a big deal on even the PC-gaming scene for a good decade.

#68 Kotev

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Posted 10 January 2015 - 09:49 AM

I`m also consider to change from Clan to IS becouse IS mechs are better now. I love the Clan ideology and uniques but having faced IS mechs with my Timberwolfes and Stormcrows i can surely say that IS have better mechs.

#69 Joseph Mallan

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Posted 10 January 2015 - 09:54 AM

View PostAethon, on 10 January 2015 - 07:13 AM, said:


Actually, it is even worse; the CUAC20 actually fires 5 4-point shells, and I totally agree.

I just threw up in my mouth a little! That is worse. :unsure:

I formally apologize. You got screwed. :(

#70 Aethon

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Posted 10 January 2015 - 10:12 AM

View PostJoseph Mallan, on 10 January 2015 - 09:54 AM, said:

I just threw up in my mouth a little! That is worse. :unsure:

I formally apologize. You got screwed. :(


Not really; my Hunchie is always there for me when I need some AC/20 lovin'. :)

#71 Commander A9

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Posted 10 January 2015 - 11:30 AM

View PostSable, on 09 January 2015 - 09:31 PM, said:

Some units had changed factions for the last week. Saw a lot of units changing again last night. I know for ghost bear a few good units have come back for now.

As for CW losing players, i don't know about everyone else but the Thunderbroke has stopped me from dropping for CW and i've only been doing pug drops.


I agree. I feel like I'm playing Call of Duty every time I face a 12-man all-Thunderbolt-triple-PPC unit. The amount of firepower massed onto a single gate on Boreal (snow map) with those things makes it next to impossible to "really" come out intact after breaching the gate with a company push.

And that's the thing. The way the maps are designed, there's not much of a balance; they all favor the defenders, and the only way in is through the front door-no side entrances, no jumping clean over mountains, no way to shut down the gates without totally exposing yourself, no reason to get off the E6-F6 hills while blasting away to your heart's content, and no real option of using strategy. It's either Gate A, or Gate B, or wait and hope they come out to play...which they don't have to because the clock is in their favor.

And of course you can't wait off the gates and run the clock now because we've already got people complaining that the attackers aren't charging in mindlessly to die hoping to kill something. So you HAVE to rush into a no-win situation, or else you risk forcing PGI's hand.

What's the point?

And now that the Thunderbolt can out-class and out-range anything we can throw at it, mind my asking, what's the point of getting an Awesome with its PPC loadout?

Those damn quirks pretty much make buying Clan mechs a total ripoff. I'm surprised no one's tried starting up a petition to demand full refunds for their Clan packs yet.

I didn't sign up for this to play a rehashed Call of Duty all-sniper-no-scope-up-yer-butt-storm-the-front-Counterstrike-style-BS mockery.

Then again, people use all-Assault mechs in Mechwarrior 4, and that gets a little tiring too...

Edited by Commander A9, 10 January 2015 - 11:33 AM.


#72 Thorn Hallis

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Posted 10 January 2015 - 11:38 AM

View PostKotev, on 10 January 2015 - 09:49 AM, said:

I`m also consider to change from Clan to IS becouse IS mechs are better now. I love the Clan ideology and uniques but having faced IS mechs with my Timberwolfes and Stormcrows i can surely say that IS have better mechs.


You are a hypocrite.

#73 Dauphni

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Posted 10 January 2015 - 03:01 PM

View PostAethon, on 10 January 2015 - 07:03 AM, said:

(trees OP too, btw)


So true! I want my mechs made out of MWO tree wood! I would be invincible!

#74 NAZGUULL

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Posted 10 January 2015 - 06:45 PM

Personally I love the way clan uacs work as they are more inline to the way of how they are supposed to work. And if anything would like to see the IS version work the same way. I'm a stickler for lore and the single shot auto cannon is just....no.
As far as the TDR goes. I have no issues taking one down at 800+ meters with my 4 ER LL TW. Even with the pc velocity quirk it's still easy enough to side step the shots.


#75 Mazikar

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Posted 10 January 2015 - 07:50 PM

Its simple, CW has no rewards other than what you can get in normal matches. It takes about 1-3 min to get a normal match, it takes about 15-40 min to get a CW. No brainer.

Edited by Lotharian, 10 January 2015 - 07:50 PM.


#76 Davers

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Posted 10 January 2015 - 11:35 PM

View PostPoptimus Rhyme, on 10 January 2015 - 08:02 AM, said:

this is a lovely thread, tubers whining about Tbolts and Surats whining about SCR and TBR, Guess what?
...both sides are right, those mechs are OP.

Tired of clanners only bringing TBR and SCR? stop calling for nerfs, the other omni-mechs are effectively ****** by comparison, which is why no-one is using them.

Likewise tired of the Tbolts? Stop bringing the OP omni-,echs so that PGI can get the numbers they need to correct this massive balancing issue.

Trouble is, if you run anything but one of the 3 good mechs on either side, your team might go as far as legging you because "ur not gud nuff" or "lulz get rekt ferret-nub".
Untill there is a technology developed that prevents the console peasantry from touching a PC keyboard, gaming will continue to suffer and decline.
Humans will always remain the core of any problem humans have.


Why do all the Clan mechs get buffed to be as good as the TimberWolf and Stormcrow (2 of the best mechs in the game) but the Thud gets nerfed? Why not make all the IS mechs as good as it? :P

#77 EvilCow

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Posted 10 January 2015 - 11:51 PM

My unit switched to clans again, guess what? nothing changed. Organized groups will always stomp pug teams regardless of tech.

Of course this simple fact will never stop forum warriors from QQing about the most insignificant details.

#78 Threat Doc

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Posted 11 January 2015 - 12:07 AM

View PostTywren, on 10 January 2015 - 08:38 AM, said:

Do you see these two statments PGI? This^, this right here is why building around the 12 man, ultra competitive, superunits is such a bad idea. It's the reason the 12 man que failed, and it will be the nail in CW's coffin if you don't change you're way of thinking.
I am not asking the following in an antagonistic way, at all, it's coming honestly from the heart... how should PGI be thinking, so they can stop the increasingly rapid egress of individual's and units, both quietly and not, and get right what you think this game should look like and/or be about?

#79 GumbyC2C

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Posted 11 January 2015 - 01:39 AM

I don't care about the 9S being OP because they don't bother me too much. I have all but quit playing CW because the same two maps in the same game mode over and over and over and over got boring. PGI should figure out a way to include all the maps and all the modes in CW making it a true test of your skill and tactics. There is a huge difference between how you play the same map on skirmish, conquest, and assault. Forcing you to have a drop deck that can handle any of that and play any of those modes would be awesome IMHO.

#80 ztac

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Posted 11 January 2015 - 02:10 AM

The clans are low population vs IS high population is one reason it looks like that , with ghost capping it is impossible to attack and defend vs larger numbers , you defend barely .. but not attack unless you want to lose territory fast .. as it is the clans are losing slowly but surely on territory.

Add to this that a lot of people have stopped playing it for various reasons and then you have abetter picture. If they pull a Rabbit out the hat it may be re-ignited? But it does seem to need a lot of work really and maybe they should look at what other games did to implement similar features (balance issues with population , progression , The FUN FACTOR , etc. etc.)





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