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Kit Fox/adder: What's The Point?


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#21 Bluefalcon13

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Posted 10 January 2015 - 07:48 AM

On the Kit Fox Prime I run guass + 2 ermlas. You stick with the pack sometimes performing close flanking duties.

It's quite fun, and SARNA stock too :)

#22 CyclonerM

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Posted 10 January 2015 - 07:50 AM

View PostKilo 40, on 10 January 2015 - 03:12 AM, said:


now the mist lynx....don't get me started. fun, but completely worthless.

Worthless? You must have not paid attention.. :ph34r:

#23 LameoveR

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Posted 10 January 2015 - 08:10 AM

Cause of something like that.
Posted Image

Edited by LameoveR, 10 January 2015 - 08:11 AM.


#24 InspectorG

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Posted 10 January 2015 - 09:00 AM

Cant play them like an IS light, too slow but usually have way more firepower.

Kitfox and Adder do well, in my hands, when hanging with the heavies.

Kitfox can ECM(dont feel obligated though, chumps can bring their own) with 2erll and 1 erml. Gets hot fast but reall just poke at whatever the nearest big guy is shooting at during his cooldown.
Best scenario is you have an off-angle from the enemy, they are shooting with your Assaults/Heavy and you shoot the enemy during his cooldown.

Adder can do this as well and has nice high torso E points. Ridgehump like a boss.

Dont brawl IS lights...on your own, you will get circled and chewed up. DO fight IS lights near your heavies to protect them.

#25 Aethon

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Posted 10 January 2015 - 09:07 AM

View PostHeisenbug, on 10 January 2015 - 02:20 AM, said:

Kit Fox's and Adders seem slow and very easy to kill. I love fighting against them, but don't understand the point of playing one. Please educate me.

PS: I am not trolling.


Three reasons to play a Kit Fox:

1. ECM/Active Probe/Triple AMS support bubble
2. 2 CERML and a Gauss Rifle
3. 4 CSRM6 + lots of jump jets

I could come up with more reasons, but these reasons describe the three variants I run. The first is my Prime, the second is the canon Kit Fox Alt. A, and the third is my S model. They all have a useful purpose, and I enjoy them very much.

You could also wub your Kit Fox...

Edited by Aethon, 10 January 2015 - 09:07 AM.


#26 Burktross

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Posted 10 January 2015 - 09:08 AM

Because nothing is better than a stock adder wrecking a dire wolf from behind

#27 FupDup

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Posted 10 January 2015 - 09:54 AM

They basically exist to give your team an extra non-quirked Vindicator in a player slot that would normally be used on Jenners or Firestarters.


In CW, they exist as tonnage sinks to cram in bigger robots. Except most Clanners forgo them entirely in CW because they're not particularly good, so they just use a mixture of mediums and heavies for the most part.

Edited by FupDup, 10 January 2015 - 10:18 AM.


#28 ztac

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Posted 10 January 2015 - 10:13 AM

Well they are not very good , the kitfox is really the only choice for ECM if you don't want to shell out real cash for underperforming mechs now. The adder can pack a punch .. but again is easy to kill. As far as being a light goes they are kind of rubbish , but then people think the clans should stink anyway so no problem there!

#29 Brody319

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Posted 10 January 2015 - 10:20 AM

Kit Fox the ultimate LRM support for Assaults. 3 AMS, ECM. Can pack some decent firepower and protect the fat mechs and sneak them up on the enemy.

Adder the ultimate fire support. Packs the firepower of an IS medium, runs faster, and has a low profile.

#30 Pariah Devalis

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Posted 10 January 2015 - 10:55 AM

Why the Adder (and Kit Fox)?

Because:



Also, running it with a gauss and two ERMLas only puts it two ERMLas short of the Gauss/ERMLas Stormcrow. For a light mech with fantastic peek and sneak capabilities, you can play it light an extra medium mech on the team. Really is a gem of a mech!

#31 Necromonger Commander

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Posted 10 January 2015 - 11:18 AM

They are support mechs. Without supporting mechs they get stomped. But they are very good at sniping when protected and the Kit Fox brings ECM.

Still waiting for one of the clan crybabies to produce a video like the one here for Adders for the TDR....

Edited by Necromonger Commander, 10 January 2015 - 11:22 AM.


#32 Mcgral18

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Posted 10 January 2015 - 11:45 AM

View PostLameoveR, on 10 January 2015 - 08:10 AM, said:

Cause of something like that.
Posted Image


I think you mean something like this:
Posted Image


They are used as low tonnage filler if you want to take bigger robots.

#33 Star Wolves Admin Account

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Posted 10 January 2015 - 11:49 AM

Kitfox is the best support mech in the game given his tonnage. 3ams, ecm little monster.

#34 Fate 6

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Posted 10 January 2015 - 11:49 AM

View PostKilo 40, on 10 January 2015 - 03:12 AM, said:


use them as escorts and not scouts, and they're efficient.

now the mist lynx....don't get me started. fun, but completely worthless.

I've found that my Mist Lynx can be quite effective. You have to play to your strengths. This thing is the greatest ninja mech we have - lots of JJs, decent speed, ECM, BAP. I can run around spotting and harassing to my heart's content. Sure it's not a high damage loadout, but you can fit a couple SRMs with the ECM and shoot ppl in the back nicely.

The Kitfox is an amazing sniper mech or just SRMs on legs. One of my setups has a UAC5 on the shoulder which is deadly when hill sniping. The kitfox has so many options for damage and customization. It's literally a pintsize Timberwolf. Plus it has the option for ECM and triple AMS making it a godly escort

I think the trick to the Clan lights in general is playing like you are actually a squishy mech, unlike the IS lights which often seem to take way more punishment than you'd expect

Edited by Fate 6, 10 January 2015 - 12:01 PM.


#35 Fate 6

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Posted 10 January 2015 - 12:04 PM

View PostBluefalcon13, on 10 January 2015 - 07:48 AM, said:

On the Kit Fox Prime I run guass + 2 ermlas. You stick with the pack sometimes performing close flanking duties.

It's quite fun, and SARNA stock too :)

since you guys like brawling a lot you might think about trying either a UAC10 or UAC20 in the right arm. It's pretty funny because it looks like you literally are holding a double barrel shotgun because of the shape of the arm. It also really surprises people when that little kitfox is actually a Yen Lo Wang in disguise

#36 Bluefalcon13

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Posted 10 January 2015 - 12:22 PM

View PostFate 6, on 10 January 2015 - 12:04 PM, said:

since you guys like brawling a lot you might think about trying either a UAC10 or UAC20 in the right arm. It's pretty funny because it looks like you literally are holding a double barrel shotgun because of the shape of the arm. It also really surprises people when that little kitfox is actually a Yen Lo Wang in disguise


I prefer my Mist Lynx for CW, in pub que I play whatever I want :)

That being said, I have done a uac20 kitfox before. Still prefer the guass as its a no heat weapon even in a brawl.

#37 Alistair Winter

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Posted 10 January 2015 - 12:35 PM

Cheap LRM boats for pug matches. Thats... pretty much it. Yeah, you can equip them with lasers and PPCs, even SRMs, but you don't really have enough cooling ability to maintain high DPS with long range weapons and you don't really have enough speed to be effective with short range weapons. They can sometimes be dangerous if ignored, but relatively harmless when you go after them. It's not really a whole lot of effort to leg an Adder SRM boat trying to brawl.

Oh, and the Kit Fox is also an ECM+AMS butler, serving drinks and snacks for the Storm Crow / Timber Wolf master race. But less popular these days, with the Hellbringer being available.

You might say they need quirks to survive, but I don't think that's really the case. They need better core stats. Acceleration, turn rate and, above all else, hardpoints. The Adder laserboat has 4 hardpoints, which is utterly ridiculous for such a slow light mech

EDIT: Forgot to mention the Flamer. PGI adding insult to injury by nerfing terrible light mechs with locked weapons. And the locked weapon happens to be the flamer, which has been utterly useless since 2012, with no explanation given.

Edited by Alistair Winter, 10 January 2015 - 12:38 PM.


#38 Kain Demos

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Posted 10 January 2015 - 01:24 PM

There are many good builds for both. They can't be played like IS lights, this is what confuses anyone.

They are much slower and pack a hell of a lot more weapons---use accordingly.

#39 Mcgral18

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Posted 10 January 2015 - 01:53 PM

View PostKain Thul, on 10 January 2015 - 01:24 PM, said:

There are many good builds for both. They can't be played like IS lights, this is what confuses anyone.

They are much slower and pack a hell of a lot more weapons---use accordingly.


Most are at similar firepower; while being slower, with less cooling, with hotter weapons.


They are played like bad mediums. Don't be seen, don't be shot.

#40 Nathan Foxbane

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Posted 11 January 2015 - 04:55 PM

Both are actually pretty good Omnis, but you have to think differently from other lights. In an Adder or Kit Fox you are more of a fragile medium than a light. They shine in escort and support roles. Only lights I know of that actually make effective LRM boats. The Alpha configuration is one of my personal favorites, especially if there are gauss boats on your team. People panic enough when they get a double tap from a King Crab or Dire Wolf, adding a third slug to that level of misery makes them hide and stay hidden.





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