So for someone who hasn't thrown a ton of real life money into buying up all the Clan mechs, the IS side is just worlds easier to get set up for. If you want to grind out Clan mechs, it's going to take a *long* time to generate all the C-Bills for them.
On top of this, Clan Wolf just has no competitive teams anymore. -GK- jumped ship to Kurita, and all that's left are casual units and lore units getting stomped by competitive tryhard teams. That's really not any fun. Definitely not worth grinding up t he roughly 20 mil I'd need to buy a TImber Wolf and all the Omni pods/weapons for it. I doubt i'd have kept playing long if I spent so long just to get one mech, only to see it wiped out in seconds every time I play it because I don't have the time to practice enough to get on the level of comp teams.
So far as I see, the only real turn-around will happen when Wolf inevitably gets a faction bonus to attract the roaming mercs.
Edit: As for a reset... who cares? If the Wolf OZ is reduced to just the Rock for a few months, it doesn't change that much. Just cut through whatever clans are in your way when you decide to start playing again.
Edited by Crackzilla, 14 January 2015 - 10:59 AM.