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What Is Your Srm Hit %?

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#21 Divine Retribution

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Posted 14 January 2015 - 10:24 PM

View PostAlistair Winter, on 14 January 2015 - 09:46 PM, said:

It'd be interesting to see people's ping here.



I fluctuate between 70ms and 130ms for the most part.

#22 The Wakelord

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Posted 14 January 2015 - 10:28 PM

View PostYokiLin, on 14 January 2015 - 05:55 PM, said:

Some people have been making the claim that SRM is OP.

Because of that I am curious about how successful are you in hitting people with SRMs. :huh:

Just go to your profile -> stats -> weapon stats
( https://mwomercs.com...ats?type=weapon )
Check and post your SRM Accuracy here ^^.

So, what do you think, is it even worth it based on the hit percentage ? ^_^

54% on SRM4 & SRM6 ... but I suspect a hit counts if just 1 of those missiles hit. I know the SRM "pattern" changes volley to volley, so even on a stationary mech it can be difficult for all missiles to hit.

:o It looks like I'm actually quite accurate compared to other people! Probably because I use my Huginn to shoot when under 100m from target, and tend to go for heavies (SRM + lights + 250 ping = bad)

#23 Troutmonkey

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Posted 14 January 2015 - 10:32 PM

View PostDivine Retribution, on 14 January 2015 - 10:24 PM, said:

I fluctuate between 70ms and 130ms for the most part.

Man I'd love to have that... I get 250ms on a good day..

#24 Xenon Codex

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Posted 14 January 2015 - 10:51 PM

SRM2 = 48%
ASRM4 = 43%
ASRM6 = 45%

Overall about 10% lower than most ballistics (highest is Gauss & AC20 at 60%).

Here's the best part: ASRM6 over 78 matches reports 70,849 damage. That's an average of 908 damage per match! :blink:

Something is amiss, because I only have a handful of matches above 900 damage total. I mostly use ASRM6 on medium mechs, typically 400-600 damage total per match.

#25 zagibu

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Posted 15 January 2015 - 12:14 AM

Mine are all slightly above 50%, with the exception of the SRM6, which is slightly below that. The more interesting value is damage done over shots fired. This is only slightly above 1 for me, so basically it can be said, for me, the number in the launcher is also the damage you will get out of it. Which is pretty pathetic for a low range low projectile speed ammo based system.

#26 Thorqemada

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Posted 15 January 2015 - 12:31 AM

The Stats Page has an "Error Margin" as there were times of incomplete Stats recording.

#27 totgeboren

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Posted 15 January 2015 - 12:49 AM

SRM2 = 53.85%
SRM4 = 51.57%
SRM6 = 50.69%

ASRM2 = 57.02%
ASRM4 = 52.69%
ASRM6 = 58.80%

SSRM2 = 65.44%

By comparing with the rest of the posts here, it looks like I'm pretty good at aiming with my missiles. ASRM6 is my favourite, but the A is really important on the SRM6. Otherwise it's just a bad buckshot really.

View Postzagibu, on 15 January 2015 - 12:14 AM, said:

Mine are all slightly above 50%, with the exception of the SRM6, which is slightly below that. The more interesting value is damage done over shots fired. This is only slightly above 1 for me, so basically it can be said, for me, the number in the launcher is also the damage you will get out of it. Which is pretty pathetic for a low range low projectile speed ammo based system.


For my ASRM6 (which is what I used the most), I have done 2.25 damage per missile hit on average. If I include my accuracy it's 1.33 damage per missile fired. So without cooldown buffs that's around a DPS of 2 for the launcher, for 4 tons + ammo.
To compare, with my AC20 I have a 70% hit rate meaning I have a DPS of around 3.5 with that. For 14 tons.
So dps/ton is 0.25 for the AC20 but 0.5 for my ASRM6, which is pretty nice.

Sure they have short range and move relatively slow, but they don't weigh much and when you learn how to use them they are a great weapon for up-close fighting.

*Edit* ping is around 130.

Edited by totgeboren, 15 January 2015 - 07:46 AM.


#28 Widowmaker1981

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Posted 15 January 2015 - 03:31 AM

I trust those weapon stats about as far as i could throw a Dire Wolf, since they are obviously, totally, wrong.

For example my LPL says 87 total matches, when i know for a fact its over 300 matches JUST in my Banshee, and thats not even thinking about the other mechs i use it on.

#29 Sarlic

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Posted 15 January 2015 - 03:39 AM

Don't ask YokiLin.. Haha.

#30 YokiLin

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Posted 15 January 2015 - 03:41 AM

hahahaa Sarlic

I didn't post my Hit % yet :ph34r:

#31 kapusta11

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Posted 15 January 2015 - 06:14 AM

I don't use them at all, even when you're in range they are way too unreliable, just as this thread showed, only a few people managed to break 60% hit rate. For close range I'd rather take AC20/10 and a bunch of Medium/Pulse lasers. You can forget about hitting component you were aiming for consistently when hitting the opponent is an issue to begin with. Projectile speed matters a lot here but when someone points out to it and asks for a buffs to underperforming weapons rather than nerfing the ones that are fine everyone is like "Nooo, it will reduce already low TTK, I will die faster, I shouldn't, I'm not some sort of a noob!!"

Edited by kapusta11, 15 January 2015 - 06:15 AM.


#32 Bishop Steiner

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Posted 15 January 2015 - 06:21 AM

View Postkapusta11, on 15 January 2015 - 06:14 AM, said:

I don't use them at all, even when you're in range they are way too unreliable, just as this thread showed, only a few people managed to break 60% hit rate. For close range I'd rather take AC20/10 and a bunch of Medium/Pulse lasers. You can forget about hitting component you were aiming for consistently when hitting the opponent is an issue to begin with. Projectile speed matters a lot here but when someone points out to it and asks for a buffs to underperforming weapons rather than nerfing the ones that are fine everyone is like "Nooo, it will reduce already low TTK, I will die faster, I shouldn't, I'm not some sort of a noob!!"

yes, it's much better to splash 1-2 pts of damage from a medium laser 70% of th etime than 8-12ish damage 50% of the time.......... :rolleyes:

not that the stats are terribly reliable to begin with, but a better check of weapon "reliability" is take total damage from it, then divide it by number of hits. And then do it again with number of shots taken.

Lasers lovers usually start to cry when they find out how little of the beam they really kept on target.... and even then they usually have spread the beam across the target every bit as bad as SRMs anyhow.

LOL

Edited by Bishop Steiner, 15 January 2015 - 06:24 AM.


#33 Tenacious B

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Posted 15 January 2015 - 06:41 AM

SRM2 - 50.00%
SRM4 - 43.37%
SRM6 - 45.46%
ASRM2 - 43.56%
ASRM4 - 48.61%
ASRM6 - 40.61%
SSRM2 - 54.51%

#34 Mercules

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Posted 15 January 2015 - 07:00 AM

Mine are all 47-49% but I throw them around in light duels too. Much of my use of them is in a Commando and I am going 151 or 170kph and have to lead for my motion and theirs so I'll consider that worthwhile. Then there are the times I turn while moving away at an angle and fire behind me without watching my speed and fire them just out of range.

Edit: Oh sorry... 32-39 Ping.

Edited by Mercules, 15 January 2015 - 07:54 AM.


#35 Bilbo

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Posted 15 January 2015 - 07:02 AM

View PostAlistair Winter, on 14 January 2015 - 09:46 PM, said:

It'd be interesting to see people's ping here.

My average is 50% for SRM2, SRM4, SRM4+A and 60% for SRM6, SRM6+A. My ping is 130-150

57% with ASRM4 @35-40 ping.

#36 WarHippy

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Posted 15 January 2015 - 07:40 AM

SRM4 60.31% SRM6 58.02% SRM4+A 58.72% SRM6+A 65.20%

CSRM6+A 61.3%

I don't use any of the others, but looking at my hit percentages compared to others maybe I should spend even more time with SRMs than I already do. :blink:

#37 Roadkill

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Posted 15 January 2015 - 08:57 AM

View PostThe Wakelord, on 14 January 2015 - 10:28 PM, said:

54% on SRM4 & SRM6 ... but I suspect a hit counts if just 1 of those missiles hit.

Missiles are counted individually for all types. So a single volley of SRM-6 counts as 6 fired, and then however many of those 6 missiles that actually hit the target are counted as hits.

Amusingly, weapons that have a duration (read: lasers, flamer) only fire once, but then can register multiple hits for a single firing. My stats for the Clan Flamer (which I accidentally fire occasionally while piloting my Adder):

matches, fired, hits, ratio, time, damage
31 27 36 133.33% 03:18:56 18

The same thing can happen with lasers, though since they have a ~1 sec duration instead of staying on as long as you hold down the trigger it's much less significant.


#38 TripleEhBeef

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Posted 15 January 2015 - 09:09 AM

From my current stats:

SRM2: 47.59%
SRM4: 49.31%
SRM6: 49.73%

SSRM2: 66.30%

ASRM6: 48.74%

I've used the ASRM2 and 4 before, but evidently they've been purged from both current and archived.


Average ping is 20ms.


#39 Roadkill

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Posted 15 January 2015 - 09:13 AM

View PostBishop Steiner, on 15 January 2015 - 06:21 AM, said:

not that the stats are terribly reliable to begin with, but a better check of weapon "reliability" is take total damage from it, then divide it by number of hits. And then do it again with number of shots taken.

This. All those high accuracy numbers that people have, especially with lasers, are pretty much bogus.

Damage Efficiency = potential damage (hits * listed weapon damage) / actual damage
Weapon Efficiency = Accuracy * Damage Efficiency

The numbers are somewhat messed up because PGI counts crit damage in your actual damage total, but I suppose that's reasonable. Ballistics, for example, will probably show your actual damage as being higher than it should be. I have 1855 hits with an AC/2 for 3986 damage, or 2.15 damage per hit from a weapon that's supposed to do 2.0. But I digress...

I've fired the Clan ER Medium laser 13381 times for 11632 hits and 47340 damage. That's 87% Accuracy, which doesn't sound too bad. Not great, either, but not too bad.

Except that with 11632 hits I should have done 81424 damage (7 damage per hit), not 47340. My Damage Efficiency is only 58%, which means my Weapon Efficiency with the Clan ER Medium is really only 50.5%.

Suddenly my 48% accuracy with the Clan LRM-5 and 56% accuracy with the IS SRM-6 start to look a lot better...

#40 operatorZ

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Posted 15 January 2015 - 09:23 AM

Strange...

SRM average is 47%

UAC20 is 81%





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