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What Is Your Srm Hit %?

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#61 Corbon Zackery

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Posted 15 January 2015 - 11:31 AM

A good player who used them for the whole 3 years of the game will be around 40% to 45%. Once your at 270meters its not that hard to miss a mech. unless its moving then you have to lead the SRM a bit. Or go point blank range.

If you compare that to a streak 2 the percentage jumps to 70%.

Edited by Corbon Zackery, 15 January 2015 - 11:32 AM.


#62 Bishop Steiner

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Posted 15 January 2015 - 11:32 AM

View PostBarHaid, on 15 January 2015 - 11:30 AM, said:

Ooh, that makes an interesting stat. My SRM4 damage efficiency is 4.69, but my large laser is only 3.80. :o

View PostMott, on 15 January 2015 - 11:29 AM, said:

SRM4+A

Missiles fired - 16,868
Shots fired - 4,217
Missile Hits - 9,919
Accuracy - 58.8%
Damage - 21,743
Damage Eff - 5.16

yeah, it was a bit eye opening to me to see how overall effective it was compared to lasers, in reality.

Obviously and even PP_FLD can suffer because they are all or nothing.

Been considering posting it as a topic.

#63 Mott

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Posted 15 January 2015 - 11:36 AM

I still question how anyone can put any reliance in PGI's stats... unless i'm the only one with questionable listings.

Says i have just 3 drops with SRM6+A... but somehow managed to fire 3200+ missiles. That'd be tough to do considering i only run them on HBKs and WVRs. lol

Ohhh PGI

View PostBishop Steiner, on 15 January 2015 - 11:32 AM, said:

yeah, it was a bit eye opening to me to see how overall effective it was compared to lasers, in reality.

Obviously and even PP_FLD can suffer because they are all or nothing.

Been considering posting it as a topic.


I never really suffered the Hit Reg issues so many others did, so when i started playing 1 year ago, SRMs were a favorite of mine and i had no shortage of arguments with other players when i said SRMs could very well become meta.

Now it seems they are. My GRF-3M with 4xSRM4 + 1 ERL + 1ML absolutely shreds in brawls. And now with the quirks it shoots so quickly that all i get is a constant stream of component destruction notices waterfalling down my screen.

Of course, the trade off is that it's nearly useless outside of 400M, but... matches almost always end in a beak-breaking brawl.

#64 Bishop Steiner

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Posted 15 January 2015 - 11:37 AM

View PostMott, on 15 January 2015 - 11:36 AM, said:

I still question how anyone can put any reliance in PGI's stats... unless i'm the only one with questionable listings.

Says i have just 3 drops with SRM6+A... but somehow managed to fire 3200+ missiles. That'd be tough to do considering i only run them on HBKs and WVRs. lol

Ohhh PGI



I never really suffered the Hit Reg issues so many others did, so when i started playing 1 year ago, SRMs were a favorite of mine and i had no shortage of arguments with other players when i said SRMs could very well become meta.

Now it seems they are. My GRF-3M with 4xSRM4 + 1 ERL + 1ML absolutely shreds in brawls. And now with the quirks it shoots so quickly that all i get is a constant stream of component destruction notices waterfalling down my screen.

Of course, the trade off is that it's nearly useless outside of 400M, but... matches almost always end in a beak-breaking brawl.

exactly, and one should not be able to be super effective ...at all ranges. I like the give and take. (unless I land on alpine..then I like it less, lol)

#65 Metus regem

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Posted 15 January 2015 - 11:44 AM

View PostBishop Steiner, on 15 January 2015 - 11:37 AM, said:

exactly, and one should not be able to be super effective ...at all ranges. I like the give and take. (unless I land on alpine..then I like it less, lol)



It's why I like to go multi-role... have something decent at every range bracket...

Mind you, that often bites me in the back side, as I get into trouble with trading long range shots, or getting into brawls, as long range, is usually high heat....

#66 kapusta11

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Posted 15 January 2015 - 11:47 AM

62% laser efficiency, still better than 50% hit rate with SRMs. And against slow mechs like Atlas it's hard to spread damage with lasers.

Edited by kapusta11, 15 January 2015 - 12:16 PM.


#67 cSand

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Posted 15 January 2015 - 11:49 AM

All of my SRMs, artemis or no, are within roughly 50% give or take a couple percents.

I do tend to fire em off a lot when I'm too far away, lol


My IS lasers are all sitting at 85-90% though... damn :wub:

Edited by cSand, 15 January 2015 - 11:54 AM.


#68 Metus regem

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Posted 15 January 2015 - 11:51 AM

View PostcSand, on 15 January 2015 - 11:49 AM, said:

All of my SRMs, artemis or no, are within roughly 50% give or take a couple percents.

I do tend to fire em off a lot when I'm too far away, lol


I know, I saw the effect of that last night, when I was on my IS alt, I was in a PUG drop against you... I was in the HBK-4P(c) that would not die. :)

#69 Brody319

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Posted 15 January 2015 - 11:51 AM

about 50% on all of them.

#70 cSand

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Posted 15 January 2015 - 11:53 AM

View PostMetus regem, on 15 January 2015 - 11:51 AM, said:


I know, I saw the effect of that last night, when I was on my IS alt, I was in a PUG drop against you... I was in the HBK-4P(c) that would not die. :)



YOU!!!
:D


good fight man :D

#71 LordKnightFandragon

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Posted 15 January 2015 - 11:53 AM

I cant hit a barn with SRMs when the target is moving.

in 16 games with them, ofc, I had like 3 mounted at one point, so alot of shots to miss with...but

16 games, 2176 fired 964 hits, 44% hit rate. total of 2115 dmg caused with them. This with SRM6+Art.

#72 Metus regem

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Posted 15 January 2015 - 11:55 AM

View PostcSand, on 15 January 2015 - 11:53 AM, said:



YOU!!!
:D


good fight man :D


I know that Raven 3L and Spider were cursing me, when I came and helped the spider on my side... I don't think they expected a HBK-4P(C) to know how to shoot the legs...

By the end of it, I was down to just my head laser, but I made the OPFOR pay for the kill, took a Nova and half a Timber Wolf with me, before I fell.

#73 Savage Sweets

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Posted 15 January 2015 - 12:14 PM

SRM2 - 43.38%
SRM4 - 38.27%
SRM6 - 35.82%

I've used SRM4's the most, SRM6's second-most, and finally, SRM2's the least.

I don't know how SRMs are overpowered at all. Their range is incredibly piss-poor, not to mention their velocity which forces you to lead shots quite far if you aren't nearly rubbing your face on the target, on top of the already poor spread without Artemis.

#74 totgeboren

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Posted 15 January 2015 - 12:41 PM

About the accuracy of the stats, since quite a few are complaining.

From what I can tell, it's only the first column, Matches, that's bugged (it is obviously too low in almost all cases). Time Equipped might be bugged too. But the rest seem perfectly fine, and the rest are the only ones who are really interesting anyway.

#75 Jody Von Jedi

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Posted 15 January 2015 - 12:42 PM

Not sure if I did this correctly, but it appears I'm more efficient with LL than SRMs :(

ASRM4
Missiles fired 63,844
Trigger pulls 15,961
Damage 73,198
Eff 4.58

LL
Shots fired 27,670
Hits 22,642
Accuracy 81.33 %
Damage 130,474
Eff 5.76

ML
Shots fired 78,005
Hits 66,311
Accuracy 85.01%
Damage 213,074
Eff 3.213

#76 Brody319

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Posted 15 January 2015 - 01:05 PM

View PostJody Von Jedi, on 15 January 2015 - 12:42 PM, said:

Not sure if I did this correctly, but it appears I'm more efficient with LL than SRMs :(

ASRM4
Missiles fired 63,844
Trigger pulls 15,961
Damage 73,198
Eff 4.58

LL
Shots fired 27,670
Hits 22,642
Accuracy 81.33 %
Damage 130,474
Eff 5.76

ML
Shots fired 78,005
Hits 66,311
Accuracy 85.01%
Damage 213,074
Eff 3.213



Laser accuracy isn't very true since you know, as long as you deal any amount of damage it counts as a hit. so just swinging a laser and barely scraping the enemy counts as a hit. so high accuracy on lasers is really pointless.

#77 Bishop Steiner

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Posted 15 January 2015 - 01:08 PM

View PostBrody319, on 15 January 2015 - 01:05 PM, said:



Laser accuracy isn't very true since you know, as long as you deal any amount of damage it counts as a hit. so just swinging a laser and barely scraping the enemy counts as a hit. so high accuracy on lasers is really pointless.

thats why he is averaging the damage vs number of shots taken. Gives a truer image of the efficiency than accuracy% does

#78 totgeboren

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Posted 15 January 2015 - 11:40 PM

View PostJody Von Jedi, on 15 January 2015 - 12:42 PM, said:

Not sure if I did this correctly, but it appears I'm more efficient with LL than SRMs :(

ASRM4
Missiles fired 63,844
Trigger pulls 15,961
Damage 73,198
Eff 4.58

LL
Shots fired 27,670
Hits 22,642
Accuracy 81.33 %
Damage 130,474
Eff 5.76

ML
Shots fired 78,005
Hits 66,311
Accuracy 85.01%
Damage 213,074
Eff 3.213


I think this is a pretty good example of how to measure accuracy between different kinds of weapons.
For example, with the ASRM4 you caused 1.15 damage per missile fired. Since each missile does 2.15 damage that gives you an efficiency of 53% with the ASRM4.

With the large laser, you caused 4.72 damage per laser fired, but the full beam does 9 damage so that gives you an efficiency of 52% with the large laser.

For the medium laser the efficiency would be 55%, so they are all pretty comparable. Doings lasers like this seems to me to be more meaningful than the Accuracy given by MWO. However, there will be some distortion in that most weapons cause less damage outside of optimum range but not all. I mean, if you were shooting someone at 1979 meters with a gauss and hitting every single shot, your Accuracy would be 100%, but your efficiency would be 1%.

Edited by totgeboren, 16 January 2015 - 12:57 AM.


#79 YueFei

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Posted 15 January 2015 - 11:58 PM

Meh, SRM accuracy stats are misleading. If you take lots of shots of opportunity on fleeting / distant targets at the edge of SRM range, you're probably going to miss entirely since it takes almost 1 second to get there.

The accuracy of SRM fire when brawling against enemy heavies/assaults is very very high, simply because you're so close and the targets are huge and not that fast (in general). Those are the targets that SRMs do best on anyways, their larger hitboxes make SRM fire more concentrated. Used in that role, SRMs are pretty good.

On the other hand, if you were to check your accuracy with SRMs against Lights, Mediums, fast Heavies, shots at long range, etc., it's probably a dismal 20% or less. But if you were shooting at Atlas, Whales, etc, you probably get at least 80%. Kinda hard to miss those guys, and the times you do miss are probably because of pressure from enemy fire and you're trying to snap-shot in order to protect your CT or something. If you're not under pressure and a teammate is tanking enemy fire, you could probably get near 100% accuracy with SRMs on the big slow targets.

Basically what I'm saying is that SRMs were really meant to be used to hunt big game. But we shoot at everything and anything with our SRMs, and SRMs are very hard to use efficiently against the smaller and faster mechs.

#80 Thorqemada

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Posted 16 January 2015 - 12:09 AM

My SRM4 does 1 damage per Missile each Volley and 2,23 damage per Missile that hits.
SRM2 + ASRM4 the same.

SRM6 do 0.1 less and ASRM6 do even 0.2 worse somehow.

PS: Have not enough sample matches with ASRM2.

Edited by Thorqemada, 16 January 2015 - 12:16 AM.






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