Mcgral18, on 20 January 2015 - 03:24 PM, said:
You can still hit exactly what you want with most suggestions; it just removes easy mode.
That is, hitting EVERYTHING exactly where you want simultaneously.
Of course, most players don't want to lose their easy mode. Understandable.
Fup, McGral, I am
not in the mood for the usual forum sniping at the moment. You're a chill guy most of the time and I respect that, but I'ma ask you to keep the personal slander out of this, if that's all right by you?
My apologies, Fup. I really am in a **** place in life at the moment.
pyrocomp, on 20 January 2015 - 03:27 PM, said:
Actually, most people are not against 'hitting what you aim at', but against 'hitting same pixel across the map with each and every weapon on board'. In other words, as I undertstand these threads, all people want - damage spread for alphas. Not large to never hit Atlas from 200 m, but surely miss some shots on Locust at 1000 m distance.
Define 'Alpha'.
Nobody seems to be able to do that.
If I'm in a Warhawk-Prime and I fire my two left-arm C-ERPPCs at that Locust, taking the time to lead my shots and put them where they need to go, should I be rewarded with hitting that Locust? With
both PPCs? I believe I should, because landing C-ERPPC shots at 1000m against a Locust-sized, Locust-speed target is not really in any way 'Easy Mode'. Convergence proposal guys believe I should not, because I had the sheer, unadulterated
gall to fire more than one weapon at a time, and most convergence proposals I've seen are effectively attempting to force chainfire.
Most convergence proposals I've seen would have the pair of medium lasers in my old Victors' left arms hitting completely different locations of an enemy 'Mech, within optimal medium laser range - if they even both hit the target at all. Most convergence proposals I've seen would have the quartet of lasers in most Timber Wolves' arms hitting three separate locations on an enemy 'Mech, while the fourth laser typically misses altogether. This is, of course, if the convergence proposal in question does not assume that gimbaled weapon mounts are a thing and figure that torso-mounted weaponry should be hard-bolted to the chassis and thus impossible to aim. Those guys want to bring back arm weapon mounts as important, but still seem to feel the need to attach separate cones of fire to different weapons
in the same location, in order to artificially mitigate the player's ability to put fire on target. Unless, of course, they fire in chainfire mode, at which point they may regain some-but-not-all of the accuracy they lost.
Leaving aside for the moment the fact that tracking anywhere between four and ten completely different reticle aimpoints, on average, would turn the targeting system HUD into an undecipherable mess. Leaving aside for the moment that it's as plain as my frustration with life at the moment that certain weapons on certain 'Mechs
are specifically designed to be fired in groups. Leaving aside for the moment that eliminating the ability to accurately fire grouped weapons does nothing to balance missile storms, leaving missile-based machines to rise to unquestioned dominance in direct contradiction of the stated goal of any convergence change (i.e. "KILL THE F*&^ING META
DEAD!!!)
Leaving aside all of that. Does any of this even sound
fun? Does it sound like something a new player would enjoy learning to use, in the case of such tomf&^#ery as "hard-set convergence decided in the MechLab"? Does it sound like it'd be easy to explain to new folks why their targeting crosshair is a loose suggestion of where they might hit if they're lucky, rather than an indication of where their weapons fire is going?
Would you really rather have any of this can't-hit-what-you-aim-at crap in place of Ghost Heat? Because I'm telling you right now - I'd rather keep the arbitrary, annoying, completely opaque alpha limiting system we already have than try to rip it out and substitute an arbitrary, annoying, completely opaque alpha limiting system.
Edited by 1453 R, 20 January 2015 - 04:20 PM.