1453 R, on 20 January 2015 - 04:17 PM, said:
Define 'Alpha'.
Nobody seems to be able to do that.
If I'm in a Warhawk-Prime and I fire my two left-arm C-ERPPCs at that Locust, taking the time to lead my shots and put them where they need to go, should I be rewarded with hitting that Locust? With both PPCs? I believe I should, because landing C-ERPPC shots at 1000m against a Locust-sized, Locust-speed target is not really in any way 'Easy Mode'. Convergence proposal guys believe I should not, because I had the sheer, unadulterated gall to fire more than one weapon at a time, and most convergence proposals I've seen are effectively attempting to force chainfire.
Most convergence proposals I've seen would have the pair of medium lasers in my old Victors' left arms hitting completely different locations of an enemy 'Mech, within optimal medium laser range - if they even both hit the target at all. Most convergence proposals I've seen would have the quartet of lasers in most Timber Wolves' arms hitting three separate locations on an enemy 'Mech, while the fourth laser typically misses altogether. This is, of course, if the convergence proposal in question does not assume that gimbaled weapon mounts are a thing and figure that torso-mounted weaponry should be hard-bolted to the chassis and thus impossible to aim. Those guys want to bring back arm weapon mounts as important, but still seem to feel the need to attach separate cones of fire to different weapons in the same location, in order to artificially mitigate the player's ability to put fire on target. Unless, of course, they fire in chainfire mode, at which point they may regain some-but-not-all of the accuracy they lost.
Leaving aside for the moment the fact that tracking anywhere between four and ten completely different reticle aimpoints, on average, would turn the targeting system HUD into an undecipherable mess. Leaving aside for the moment that it's as plain as my frustration with life at the moment that certain weapons on certain 'Mechs are specifically designed to be fired in groups. Leaving aside for the moment that eliminating the ability to accurately fire grouped weapons does nothing to balance missile storms, leaving missile-based machines to rise to unquestioned dominance in direct contradiction of the stated goal of any convergence change (i.e. "KILL THE F*&^ING META DEAD!!!)
Leaving aside all of that. Does any of this even sound fun? Does it sound like something a new player would enjoy learning to use, in the case of such tomf&^#ery as "hard-set convergence decided in the MechLab"? Does it sound like it'd be easy to explain to new folks why their targeting crosshair is a loose suggestion of where they might hit if they're lucky, rather than an indication of where their weapons fire is going?
Would you really rather have any of this can't-hit-what-you-aim-at crap in place of Ghost Heat? Because I'm telling you right now - I'd rather keep the arbitrary, annoying, completely opaque alpha limiting system we already have than try to rip it out and substitute an arbitrary, annoying, completely opaque alpha limiting system.
Ok, let me put it that way. I'm not against you hitting the moving Locust at 1000 m distance with your ERPPCs. I'm against you hitting same pixel on that Locust at that distance. E.g. some spread. I cannot compare the present day shooters, haven't run thaem for many years, but comparing to the LB-X the spread should be lower. You, with perfect lead and shot placement still have high chance to have both ERPPCs hit, but the chances that they will hit same leg of abovementioned Locust are very low (but not zero). So it's not the 'pair of medium lasers in my old Victors' left arms hitting completely different locations of an enemy 'Mech, within optimal medium laser range', but mind the distance. Easy mode not in hitting with both ERPPCs, but with hitting the same pixel with both. So, I think, thi is not a 'can't-hit-what-you-aim-at crap', do you agree?
And yes, some other way to make pinpoint damage above 20-30 really hard would've been good, but not at the current level of `Mech damage and heat model, or even weapons mechanics. WIth more complex models even the GH probably could become redudant.