Almond Brown, on 10 April 2015 - 09:23 AM, said:
Here is the crux issue with that argument. "They may STOP playing altogether!"
Now I realize you won;t miss anyone who would leave because you got what you wanted, but PGI does not have that luxury, well the Community as a whole doesn't either really.
Of all the other extremely significant changes from weapon charge ups, ghost heat, ECM, 3rd person view, coolant pods, removal of HS's from fusion engines, etc. etc. etc. etc., over the years, are you trying to tell me this would be the proverbial 'straw' that breaks the camel's back?
Doubt it.
Especially as adding a hit full heat affects table still allows for EVERYTHING ELSE to be left alone as is.
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Every one talks about fixing this or that and how this is better than that and how can we make playing MWO a debilitating exercise that in the end would result in just another META, as how can anyone be expected to fight when doing so turns your Mech in a slow moving POS on legs.
So you believe that it's reasonable to have 'mechs fire multiple alphas in a row without any repercussion?
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So No. Just No. Lets allow the game to maintain some form of fluidity (run and gun if you like) and determine other means to change the LOW TTK we all seem to hate so much.
I don't hate low TTK, there should be low TTK under certain circumstances. It's not unreasonable for an Atlas to die in seconds if its pilot makes a mistake and walks it front of a bunch of the enemy.
Adding a heat affects table doesn't change that, all the enemy could STILL fire alphas into the Atlas, there'd just be some potential consequences for repeatedly firing alphas into the Atlas.
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One does have to wonder though, way back on day 12, PGI set a PUG Match time limit of 15 minutes. When was the last time you had a Match that lasted past 8??? (a rare few for sure) So why has PGI not taken notice and shortened the match time, so we can have more Matches per hour, thus more Loot, or made change to extend a Match to better meet their initial expectations of 15 minutes.
I play pretty much every day, and pretty much every day I have at least one match that lasts nearly the entire 15 minutes. Either a battle that lasts 10 minutes and then 4 minutes of search for some shut down, DC'd ********, or 8 minutes of battle and 6 minutes of cat and mouse between 2 and 4 of the remaining stragglers. The first instance, counter to the health of the game, the second totally in line with the spirit of the game and a GOOD THING that it can happen.
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Match times that run at 50% of expected maximum, and do so very consistently, must say something about current death rates of Mechs to those who are Designing these things right?
What does it say to you (as in everyone)? To me, it says we are either short 50% of something, or have been allowed to have 50% to much of something else. The "true fix" is figuring out which 50% makes the most sense, while also being the easiest to alter, without screwing everything else in the doing.
Actually to me it seems like you're advocating for 8 minute match times...