Tim East, on 09 April 2015 - 08:04 PM, said:
That isn't actually an assumption, given that for many of us it is based on factual previous experience with delayed convergence and how it made for a more interesting and sim-like game. There should always be a delay between your rangefinder detecting the range to the point your reticule is over, your targeting computer relaying this information to your magical super-gimbals, and then said gimbals traversing a small distance to bring everything to face the direction requisite for your fire to intersect at the point indicated by said rangefinder.
There is a delay between range finder detecting range and your weapons converging on it. It just happens to be fast, fast enough that apparently most people don't notice the delay.
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I won't disagree that heatscale and alpha could use a second (or fifth) look, but using that as an excuse to justify nigh-instantaneous alignment of your weapons' trajectories in direct defiance of physics is something of a logical leap.
It's not in defiance of physics. I don't think any one can reasonably argue that if a weapon is pointed to where you're aiming, you're not going to hit, or for the sake of all the wannabe ballistics experts on this thread, get a very near miss.
In this game, very rarely, is it the first shot that kills you. It's the immediate follow up shots.
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Ummm, duh? All of the weapons that can reliably kill you are pinpoint. How many people really die to LRMs in this day and age? Heh.
When you come up against a person who knows how to use LRMs, or come up a group of people who know how to support a LRM boat by providing solid targeting, it can happen more often than you think.
Yes, it's harder to kill someone with missiles for the very reason you guys want to add a "CoF" to every other weapon. Missiles DO NOT have convergence, and in fact LRMs and SSRMs appear to have an anti-crit bias when hitting 'mechs.
And what your sentence should REALLY read is:
All of the weapons that can reliably kill you quickly, can be aimed.
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Seriously though, claiming that people want to change something because you personally beat them is a little bit disingenuous. Sure, the people who want to change convergence die mostly to pinpoint damage, but so do you and you aren't arguing for the alteration of convergence.
Meh, to each his own. I've seen a lot people posting here that I've face shot a time or two...
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Flamer challenge, go! I'll duel you in my Locust against any mech you want to run that uses nothing but flamers. If you prove me wrong and are deadly with flamers, well, then you get the satisfaction of having proven me wrong. Wouldn't that be nice?
Sounds like fun, but of course you're taking my statement to the extremis and seem to be indicating I can ONLY use flamers in whatever choice I make. Nope, when I use flamers I use them in combination with other weapons. Constant fire, with a visual obscuring affect, and a regular intervals of crit checking on open crit locations, can be used very effectively with other weapons.
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I have literally never had that first thing happen to me. The closest I've come to that is having one set of my lasers hit one leg and the other set hit the other leg, and that only happens at the most extreme close range. What range are you doing that at that you are missing on either side? Did you take your crosshairs off of the mech when you shot, or aim them between the target's legs? Either of those things can cause your rangefinder to misread the distance for convergence. Also, was your target moving? If they're at a very high speed, the projectile flight time can influence whether or not you attain perfect convergence, since the weapons are set to the point you were aiming when you fired, not when the projectiles hit the enemy. Though again, I've literally never seen this happen with lasers. They're hitscan and tend to insta-converge the moment they wash over things.
Then you are switching targets a lot less, and a lot more slowly than I do. I have this happen at all ranges, when switching from near to mid range, mid range to far, and far to near targets there's always a slight delay on the convergence matching what I've got targeted, more so if I haven't yet actually pressed "R" to lock my targeting computer on the target. I play this game pretty much every day, and I see this happen, every day.
You can see the effect more readily with ballistics because after you fire that first shot, the rounds travel on their original paths of whatever convergence the firing computer thought it should use at the time of your pulling the triggers. With lasers the beams will track while being converged so it's not a complete miss, it happens quickly and apparently most people don't even notice it (though again I STILL see a majority of players firing lasers and then trying to paint the target's entire body with the beams and not holding to a specific location, so, how could they notice, really).
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What IS it set to then? How do you know? Is it slow enough that you can measure it with hitscan weapons like lasers, and if not, how did you come to that conclusion? Accessing that game's code? Are you certain that elite convergence does something, because I've never noticed a difference. You know, aside from double basics, and that's completely unrelated.
I don't remember honestly, I know that someone from PGI once gave the delay interval, probably could find the post if we searched the forums enough, but I know for a fact from repeated observation that it's NOT instant, it's just fast.
Edited by Dimento Graven, 10 April 2015 - 08:56 AM.