TheCobra, on 09 April 2015 - 12:30 PM, said:
Sigh... You think I'm here because I'm dying too much? No.
There are people here, who came because they believe they are dying too much from people actually aiming at them.
These people don't want to die as often as they are, their first excuse is "too much convergence".
Quote
I'm here because the game feels like a twitch shooter (repeating myself here, since you don't care to fully read other people's post). For that I have dozens of games, I don't want another twitch shooter, I want a battletech shooter.
If you have any game that shoots, that is "REAL TIME" (ie: not turn based) and "FIRST PERSON", sorry, there's ALWAYS going to be some level of 'twitch' to it.
It can't be avoided. Of course, the cinematic old west duels in the center of main street at high noon are the quintessential 'twitch' shooter too and really, MWO is nothing like that.
Other twitch shooters I've played, BF series, CoD series, TF2, et al, feel nothing like MWO, but yeah there's some level of twitch, you can't escape it unless you move from MWO to MWTactics.
Quote
Calling people bad players only discredit yourself, since it is very obvious that you are not tackling the subject, but the person.
I've attacked the subject repeatedly, the person(s) I'm calling bad are bad, not subjectively but through repeated testing and through their own words.
Quote
And I have said earlier that I LIKE your heat suggestion, with the exception of random ammo explosions (You said it yourself that laser are already a problem, I don't want ballistics or missiles to get gimped even more).
We have random ammo explosions now, only it happens after your 'mech has gone beyond 100% heat capacity. And while a lot of my responses have been laser specific, it's not just lasers, it's the ability to spam alpha ANY weapon system repeatedly without repercussion that's the issue.
Be it laser, ballistic, or missile, the fact that I can load upwards of 12 lasers, or 8 ballistics, or 8(not sure if that's the maximum number of missile racks on a mech) missile racks and fire them all at a fast enough and consistent enough rate that my 'mech's heat can stay at 99% for 90 percent of the match time is the issue.
We are shooting too much.
Quote
But still the cirgical precision that people have at the moment feels very twitchy and I don't thank that is what the players or the devs want. I also have stated before that I despise cone of fire, since that is actually what would make the game very silly.
See I don't see that surgical precision makes a game feel 'twitchy' and if that's your basis of 'twitch' we have VERY different ideas of what a 'twitch' shooter is.
My definition is currently: Any game where 'aim' is a secondary concern as to how fast you can fire your weapons.
From the words you just used it seems your definition is: "Any game where a person can 'aim' to kill me."
Obviously that's not your intended message, so what actually is your definition of 'twitch shooter'?
Quote
I will say it again. In my opinion the best solution is a large increase in convergence time. Maybe 2~3 seconds if you are stationary, 5 seconds if running. Alphas completly reset convergence, as well as heat.
I disagree with this for several of what should be extremely obvious reasons:
1. That puts pre-eminence on computer guided weaponry. Ok I have to sit there for upwards of 3 seconds before I can be garunteed a hit? Fine, I'll bring missiles, lots less effort on my part.
2. Feels VERY artificial, why 2-3 seconds, and movement? What's that got to do with anything since even a 1980's IBM XT can process variables faster than my 'mech can move....
Quote
Try reading the other peoples ideas, they might be good.
EDIT: Typo.
I have, a few have been good, most have been born from an ignorance as to how the game actually works, the actual limitations of the engine its based on, and how the game can be played within those known parameters.
Not every idea is worth considering, nor worth discussing politely.
Take the crap ideas and get out of here, stop wasting everyone's time with something that only makes the game easy for people who don't even want to TRY and get better at it, with the way it works NOW.
Bush Hopper, on 09 April 2015 - 12:40 PM, said:
You are right and wrong.Right: alphas are a part of the problemWrong: that alphas are the whole problem. Instant convergence is also the problem.Personally I like the idea that up to a certain range or when you move or turn your mech has some degree of having not perfect gun alignment. It is also realistic
GOOD NEWS!!!
I didn't say that alphas are "the whole problem", I am saying that being able to spam MULTIPLE alphas with little regards to heat IS the problem.
Also, GOOD NEWS!!!! There is no such thing as "instant" convergence in this game. It is FAST, but it ain't "instant".