Dimento Graven, on 08 April 2015 - 02:18 PM, said:
No, that's not what they said they were doing for MWO, I think you're thinking of MWTactics.
The original FAQ, until they removed it, said they would follow tabletop rules where they could. That information was removed sometime just prior to/just after Founders money was spent.
Dimento Graven, on 08 April 2015 - 02:18 PM, said:
I disagree, the very first PC version of BattleTech had pin point accuracy in it. It being maintained in quite a few of the later titles, and coincidentally being maintained in MWO feels 'par for the course' for me.
And you will never find a post from me saying that the M$ versions of the game were any good, in terms of representing the BT/MW universe. They were robot shooters, not MechWarrior. At least I can pass them off as single-player games that stylized the BT/MW universe, not purported to try and mimic it.
Dimento Graven, on 08 April 2015 - 02:18 PM, said:
The die roll in BT is a very effective compromise to 'aim' vs. 'battle round time'.
If Jamie Wolf can’t hit with pin-point accuracy, neither should we.
Dimento Graven, on 08 April 2015 - 02:18 PM, said:
Believe me, if I had to depend on getting "lucky" every time I took an aimed shot at a stationary target, or a target silly enough to move in one direction out in the open, I'd have LOOOOOOOOOOOOONG left this game behind.
I don’t support pure RNG, but I do support conical fire akin to World of Tanks – (which has far more players than MWO, so, apparently, some people like it). It would also better simulate stationary, walking and running speed modifiers.
Dimento Graven, on 08 April 2015 - 02:18 PM, said:
The broken hit reg, hsr, and craptastic hit boxes already make getting your shots register where you want them, hard enough as it is. No sense in letting a coin flip ALSO screw over effort and negate actual skill.
A MechWarrior’s ‘skill’ doesn’t come just from the MechWarrior, it comes from his tools … such as centuries old BattleMechs, faulty targeting computers, and Lostech replacement parts … as well as his or her skill.
E Rommel, on 08 April 2015 - 04:08 PM, said:
You want a cone of fire because it would be realistic?
No, I want CoF because it’s the best balance between die rolls (pure RNG) and video game FPS pinpoint accuracy.
E Rommel, on 08 April 2015 - 04:08 PM, said:
Alright, the cone of fire is about the size of the action pose guy at its largest. I'll probably still perform laser surgery on your side torso 95% of the time.
If Jamie Wolf can’t hit with pin-point accuracy, neither should we. BattleTech science does not equal real world earth science. Any comparison is instantly moot. We should be playing within the BT/MW science – (as silly as some of it is) – not within real world physics.
SovietKoshka, on 08 April 2015 - 04:21 PM, said:
RNG IS A POOR WAY TO BALANCE ANYTHING AND EVERYTHING.
RNG IS NOT CLEVER GAME DESIGN!
I don’t think anyone is asking for pure RNG. If you consider CoF to be RNG, which, yes, technically it has RNG mechanics, then you’re simply wrong when it comes to the BT/MW universe. It’s the appropriate game design for a universe that does not have pinpoint accuracy.
Ed Steele, on 08 April 2015 - 05:28 PM, said:
Only complete mental deficients would want to have RNG targetting in an FPS, it is pointless to argue with them, they won't understand reason or logic. Mechs have weapon stabilization which would probably be many times better than what modern battle tanks use and modern tanks are pretty damned accurate at much longer distances than we are typically firing at each other from.
So, you know nothing of BT/MW lore? We’re supposed to be playing in the BT/MW universe, not in the Giant Stompy Robot Future Earth Based on Modern Physics universe. It is true that BT/MW has some nonsensical lore in order to create a tabletop game that actually fit on your table top. But it is what it is. We don’t redesign the BT/MW universe to fit 21st century wants and video game desires, for that you create an entirely new game universe.
MechWarrior4184181, on 08 April 2015 - 10:17 PM, said:
Battletech weapon ranges are a result of hardware limitations.
It is not feasible to have 100 yards of table to accurately simulate a 20 mile artillery range.
As such, the video game needs to adhere to this. Not just in ranges, but in all BT/MW related canon that can translate into a video game.