Dino Might, on 08 April 2015 - 01:58 PM, said:
And the mechwarriors won't be using those sliderules for every shot either. They'll learn the natural behavior of their weapons systems over time with practice and make intuitive responses based on the situation. But the actual physics of what's going on is based in the mathematics. It doesn't mean they have to know all the math involved.
I can't decide that I'm going to flap my arms and suddenly take off just because I don't understand Newton's Laws. These physical realities are the rationale for the proposed solution. They are an underpinning not necessary to calculate for the use of the systems. But they are necessary to understand why the systems work the way they do.
No they're not, as we've established, 'mechs have targeting computers for all that. As far as 'learning the natural behavior', yeah, upwards of 4 years of game play, lots of us have done that already.
It's a well established fact that this game ALREADY has a VERY steep learning curve, now you want to toss RNG into the mix to add more confusion to those starting out?
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If we gave a sniper a laser rifle, and mounted it on a precison machined aiming device, and then we had him shoot 5000 shots downrange, we would see a pattern of hits that can be easily modeled with COF. The RNG is not the reason that stuff happens, it's just the way to model it. Again, see what I posted above about why we use stochastic models.
With zero recoil, zero deviation in the weight/balance of a physical round, zero effect of wind, no sudden earth tremors, no sudden violent increase in heat or extremely intense magnetic or gravitic anomalies, once a laser is placed and fired it will always hit that same spot unless something disturbs the system. My understanding is that the "near miss" would still be hitting the circle of the last shot.
I mean heck, we're currently good enough aim to bounce lasers off little mirrors we've left at Apollo landing sites, I'm unaware of our missing them, even through the soup of our atmosphere...
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How much experience do you have with measuring tools and machines? Why do our measuring devices need to be calibrated on a routine basis? Why do we do gage R@R studies? You are asking, "why can't the computer systems automatically compensate for something they don't know?" The computer will assume that the weapon is aligned precisely, and the feedback system will tell it that it is within the error band, and it will STILL not be perfectly the same every time. I'm not talking about the different in hitting and missing here. I'm saying that there is naturally cone of fire randomness in EVERY precision aiming machine no matter how much space magic you want to throw at it. If it's made of physical stuff, there are going to be tolerances that will affect precision. It won't be perfect. Now we can argue all day as to whether the degree of precision should get us within 0.01m of point of aim or 10m of point of aim, but my statement is that the imprecision exists. The degree to which it impacts resultant point of impact is something that is up for debate in another time if we ever do see COF implemented.
As I understand it many systems aren't designed with sufficient feed back mechanisms to autocorrect themselves, there's an ever increasing number, but absolutely there is a maximum tolerance where an error is registered and someone has to come in and 'kick' the machine back into functioning.
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Also, do you know what the thermal expansion coefficient is? That precisely machined actuator that is built to 0.000000001 inch tolerance (magically). If it has metal parts, guess what's going to happen when it's at 70F vs. 200F vs. -40F. Your 0.000000001 inch tolerance goes bye bye.
Moving parts cause friction, friction causes heat. So even if you recalibrated to the ambient temperature everytime, you'd still have some small variation (probably not enough to even notice, maybe not enough to even measure), but it'd be there, and COF would model the results really darn well.
I can explain how all that is handled metalurgicaly and will do so as soon as we have our room sized fusion generators.
"We CAN HAZ fusion engines, but NOT HAZ pin points aim!"
Just like we apparently can't have a backup camera or rearview mirror in our 'mechs, but that's a whole other subject.
We have pin point aiming because the game, as a whole is more fun with it, than without. There's quite a few inconsolable trolls that want to practice 18th century infantry tactics with their 31st century big stompy robot, without getting sniped to death as they do so that aren't happy with the situation and those poor schlubs I can only shake my head and continue to cockpit shot 'em...
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You began by arguing that COF is not realistic, and now we finally get to why you are arguing with the mechanic - you don't like it. As I said, that's totally fine!
It's not realistic.
Hence my, "We CAN HAZ fusion engines, but NOT HAZ pin points aim!", comment.
And no I don't like it. It punishes people who can aim, and excuses the 'spray and pray' methodology of play so many of lazy and/or lesser skilled employ in this game.
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You still aren't understanding what COF actually means in a target shooting scenario, and I'm going to presume you've never done any target shooting yourself, looked at data for weapons used on target ranges (with machine precision mounts), studied metrology, or bothered to look up anything I've typed. Otherwise, you'd not be continuing to try and deliberately obfuscate what I've been saying.
That would be an incorrect assumption. I've done quite a bit of target shooting in my youth, and was considered quite the marksman.
I once saw either an "That's in Incredible" or "Ripley's Believe it Or Not" where some guy had trained some lady to shoot asprin out of the air with a bee-bee gun. I practiced until I could do the same, emptying a 500 shot chamber with no misses. It was easier to learn how to do it than you'd think, but it was still damn hard to do as no one else who hadn't spent the prior 4 months practicing couldn't do it.
Once I got the feel of the gun I could do it with a daisy rifle, or the hand gun, my dad got drunk and even let me try it with his remake of the colt peace maker (.22 caliber). Once I got used to a gun that actually made a loud BANG and kind of kicked a bit (bee-bee guns don't kick) I was able to do the same no problem, after about 15 tries.
And there are plenty more crack shots out there like that.
Now I'll grant you the 1000's of asprin I decimated with BB's and bullets probably weren't 100% dead on shots, but the "near misses" close enough as to still hit enough of the asprin as to not matter.
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Let me pose this challenge to you. Find the most accurate measuring device you can (you can even use sci-fi stuff not yet invented as long as there is some sort of explanation of how it works). Then convince anyone that it has perfect precision.
Yet another red herring...
Dino Might, on 08 April 2015 - 02:25 PM, said:
Edit: I'm trying to relax.
Seriously, stop calling it a coin flip. If you would read and understand, you'd understand that there is a higher skill cap involved. You are not playing roulette with the aim in a COF system. Just because it's stochastic does not mean your inputs are negligible. Your inputs are actually more important if we implemented a COF system.
Bullshit, it's a coin flip when stuck in a MechWarrior sim.
There's already enough randomness built into the system when it comes to my ping vs target ping, vs server load, vs. packet loss, vs. flawed hit detection, vs. flawed HSR, vs. flawed hit box implementation.
We don't need to pile on a coin flip.