Ecliptor, on 21 January 2015 - 06:38 AM, said:
Adding an XML entry for a STD60 engine is a lot easier than building a battlemech from scratch in Maya/3DS Max, rigging it, crafting textures, creating audio cues, playtesting, and debugging.
Posted 21 January 2015 - 06:39 AM
Ecliptor, on 21 January 2015 - 06:38 AM, said:
Posted 21 January 2015 - 06:42 AM
Rhaythe, on 21 January 2015 - 06:32 AM, said:
Ecliptor, on 21 January 2015 - 06:38 AM, said:
Posted 21 January 2015 - 07:20 AM
Posted 21 January 2015 - 07:44 AM
Posted 21 January 2015 - 07:57 AM
Posted 21 January 2015 - 08:05 AM
Posted 21 January 2015 - 08:10 AM
Posted 21 January 2015 - 08:15 AM

Posted 21 January 2015 - 08:26 AM

Posted 21 January 2015 - 08:41 AM
Jody Von Jedi, on 21 January 2015 - 08:05 AM, said:
Latorque, on 21 January 2015 - 07:49 AM, said:
Posted 21 January 2015 - 08:45 AM
Posted 21 January 2015 - 08:48 AM
Posted 21 January 2015 - 08:49 AM
Edited by Hydrocarbon, 21 January 2015 - 08:52 AM.
Posted 21 January 2015 - 08:58 AM
Bishop Steiner, on 20 January 2015 - 11:02 AM, said:
Posted 21 January 2015 - 09:07 AM
Posted 21 January 2015 - 09:08 AM
Hydrocarbon, on 21 January 2015 - 08:49 AM, said:
Posted 21 January 2015 - 09:18 AM
Haakon Magnusson, on 21 January 2015 - 08:58 AM, said:
0 members, 1 guests, 0 anonymous users