Dimento Graven, on 20 January 2015 - 09:00 PM, said:
There's an issue that we've noticed with a certain "unit" claiming Davion loyalty constantly attacking Steiner worlds.
They are a relatively new unit (not on any previously posted unit lists), and the members that we've been able to search on this forum to attempt to find forum profiles for, don't appear to exist.
Before I name and shame, I want to know what PGI thinks of this sort of activity, the creation and use of alt accounts to have one faction attack an allied faction?
Is this a valid tactic?
This issue has come up within the Clans in two major threads:
-
"How Can PGI Fix The Merc Issue" created when Clan Ghost Bear units attack across the ceasefire into Clan Wolf around xmas/New Years Eve
-
"Unsanctioned Attack on Clan Ghost Bear" started when Clan Smoke Jaguar recently attack CGB across a ceasefire
Here are the facts:
- Every ceasefire produces contracts to attack worlds in all adjacent factions available to all pilots
- PGI has sole discretion on what planets are offered
- Major units in one faction have been making ceasefire agreements with units in other factions
- Ceasefires have taken considerable time investments from certain players to establish
- There is no easy way for all faction members to be notified of ceasefire agreements made between units, nor for ceasefires to be enforced
- Currently, there are no means for units to officially play as pirates, insurgents, or special ops units deep behind enemy lines
On the surface it sucks. Players invest a lot of time into politics to establish faction beneficial ceasefires. These efforts can seem like a waste if any old unit can ignore em.
On the other hand, these ceasefires close off additional chances for more and sometimes quicker CW games, and in the case of the Clan ceasefires, closes off a completely different gaming experience (Clan v Clan).
Here's how it doesn't suck:
These ceasefires do not offer complete protection, but they do offer lowered risk along that border. As players, we can not completely remove an attack lane, but the ceasefires will ensure that what does cross over is not a concentrated assault by the faction as a whole.
It presents opportunities to participate in politics for those inclined. First, intel on who is attacking needs to be gathered. Then reaching out to them to try to establish friendly dialogue. It gives a chance for a faction to reach out to new units. It also tests the political savvy of those who are creating the ceasefires. Can they reassure their allies that they are up holding their agreement?
It can also represent the dirtier elements of the Battletech universe. Pirate attacks, black ops, false flag, rogue planetary leaders, and planetary civil wars.
Just be advised, how a faction has responded to these types of attacks has had an influence on how that faction is perceived by the community. Will your faction be seen as one who demands to be followed in the name of winning or lore? Or one who is working with their community to build an enjoyable gaming experience?
Edited by Dracol, 21 January 2015 - 04:46 AM.