Grand council thread
#41
Posted 28 November 2011 - 12:17 PM
Mailed the Widowmakers for registration,
Registration is disabled on the Hell's Horses forum:
http://hellshorses.net/forum/
#42
Posted 28 November 2011 - 05:22 PM
It is Clansman/Clansmen, not Clanners. That will be one way to spot the dezgra.
The vast majority of the NBT players conformed closer to the BT Clans than any other iteration. Find them and seek their council.
Weirdly named clans/factions have to be banned - that's where you'll get the sociopaths.
Speaking of which, do not tolerate sociopaths and learn to spot them early.
If you have been to the CBS website, you will find there idiom, rationale, adherence........
"players who will not abuse Clan tech to ruin to game for the IS and the more hardcore Clan players"
If you have been in a league where you find clans abusing tech, you haven't been fighting true Clansmen or NBT players. If the Clans have the tech they are supposed to have, they will play like Clansmen - not IS bondsmen with fancy toys. I'd drop 2 stars vs 3 Lances any day.
We are here and the Devs need to talk to us - if nothing else than to allay the fears of the few non-players out there who have to win at any cost. It's just a game for everybody else. Check out bullet 3 on the Profile of a Sociopath link - THAT'S who the problem is - not Players being Clansmen.
CBS will always be here to set a positive example. I doubt the IS side can claim the same.
Edited by Gremlich Johns, 28 November 2011 - 05:22 PM.
#43
Posted 28 November 2011 - 05:29 PM
KingCobra, on 27 November 2011 - 03:41 PM, said:
Without a Clan Council, there is no Planetary League - the ultimate goal for any large motivated group of players. If you don't want to play in a planetary league - don't. There are Ladder leagues likely to be created with this version of the game. As far as power hungry players, I saw few and of them, none persisted. Your concerns are premature.
And with the game so far out, you'll have plenty of time to consider chaos. At least until the Clans hit the scene.
#44
Posted 29 November 2011 - 05:13 AM
With each passing day I grow more convinced that we can fill the ranks of the Clans with players who actually fight honorably.
I will be contacting a number of German Clans next, I already spotted a number of German Ghost Bears a little while ago.
#45
Posted 29 November 2011 - 10:30 AM
As a Clan unit since 1996 we have always tried our best to fight with honor and fight as Clans roll play and always will. I would make sure we follow the restrictions of Zellbrigen if that was in this MWO system, but I dont think it will work and for the public at large to know of such ways and willing to follow the RP restrictions.
That being said, we have no idea how clans will work for that matter how IS will work in MWO. So any thing said more than what I have would just be a waste of time till we have true details on how this MWO will work.
I am Khan CyberWolf of Clan WidowMaker
www.WidowMakers.com
Edited by WM_CyberWolf, 29 November 2011 - 10:33 AM.
#46
Posted 29 November 2011 - 11:21 AM
Registered at the German Clan Wolf board: www.clanwolf.net
Their site seems to be having some issues though.
#47
Posted 29 November 2011 - 11:42 AM
I have been playing Mechwarrior since 1996 (MW2) and the tabletop since 2006 (took me so darn long to understand battletech was the parent of mechwarrior) I have been with Clan Smoke Jaguar since 2008 (though I have been a Jaguar since 1998 with Mechwarrior 3)
I have always considered the lore to be the MOST important part of this universe and thus take my actions as a clansman very seriously. My clan is very fun to be around but quite serious when it comes to deployment. Clan Smoke Jaguar is a family and has been so for quite some time. I will be endeavoring to maintain honor within the Clan, and remind them of who they are at all times (just ask them how much I do that anyways).
I am Amarus Cameron, Loremaster of Clan Smoke Jaguar
Edited by Amarus Cameron, 29 November 2011 - 11:42 AM.
#48
Posted 30 November 2011 - 10:30 PM
http://diamondshark.comze.com/
we ended up waiting for MW5 and did not dive into MWLL as MWLL is still beta and there was no league for it at that time.
Second site for CSA NBT-HC is currently down
Not much activity in last years for either clan, we are all in wait and see mode. A couple of us keep in contact via email over the years.
#49
Posted 02 December 2011 - 09:20 PM
Anyway, I would hate to see the clan tech get nerfed, but at the same time I think forcing players to fight by the rules of zellbrigen would be annoying to most people. As others have stated before, it doesn't work well in practice, especially against dezgra Inner Sphere tactics.
What's needed is someway to make using clan mechs/tech unappealing without limiting the player or the weapons in anyway. I've come up with a few ideas to possibly help with this and I'd be interested to see what you all think:
1) I really don't want the clan weapons to be too heat balanced, but they should certainly cost more. Clan tech is expensive. That's why only frontline units tend to carry omnimechs while the reserves get the cheap stuff.
2) Clan mechs do NOT come equipped with an ejection seat. If you die in a clan mech, your pilots "level" and perks/abilities should be dropped (maybe even back to nothing). This is an added risk to taking a more powerful clan mech. You will fight harder, but losing carries a higher price.
3) Salvaged clanmechs (if possible) should start very badly damaged and in need of A LOT of repair money. You can explain this quite easily because clanners don't eject! Even though they are damaged they should still sell for close to full price, so that players will be more willing to part with the mech rather than keep it and slowly repair it as funds roll in.
4) IS units cannot buy clan weapons to replace those destroyed in combat on their clan omnimech. They should be allowed to refit them with salvaged weapons but they would not be able to substitute IS weapons onto their clan omnimech.
5) The more powerful clan weapons should be limited to clan mechs. Then players would need to go through all the trouble of getting a clan mech up and running in order to use those weapons systems.
So, thoughts?
#50
Posted 03 December 2011 - 12:10 PM
#52
Posted 03 December 2011 - 12:41 PM
"A. MechWarrior® Online™ is running an offset timeline of the BattleTech® Universe. As of this writing it is 2011 and the year is 3048 within the game. In 2012, when the game is launched, it will be 3049." The clans invade the periphery in 3049
"Q. Will the Clans make an appearance or cameo?
A. "
#53
Posted 03 December 2011 - 09:05 PM
#54
Posted 04 December 2011 - 05:48 PM
Gremlich Johns, on 28 November 2011 - 05:22 PM, said:
It is Clansman/Clansmen, not Clanners. That will be one way to spot the dezgra.
The vast majority of the NBT players conformed closer to the BT Clans than any other iteration. Find them and seek their council.
Weirdly named clans/factions have to be banned - that's where you'll get the sociopaths.
Speaking of which, do not tolerate sociopaths and learn to spot them early.
If you have been to the CBS website, you will find there idiom, rationale, adherence........
"players who will not abuse Clan tech to ruin to game for the IS and the more hardcore Clan players"
If you have been in a league where you find clans abusing tech, you haven't been fighting true Clansmen or NBT players. If the Clans have the tech they are supposed to have, they will play like Clansmen - not IS bondsmen with fancy toys. I'd drop 2 stars vs 3 Lances any day.
We are here and the Devs need to talk to us - if nothing else than to allay the fears of the few non-players out there who have to win at any cost. It's just a game for everybody else. Check out bullet 3 on the Profile of a Sociopath link - THAT'S who the problem is - not Players being Clansmen.
CBS will always be here to set a positive example. I doubt the IS side can claim the same.
Stormwolf,
I must admit, I do not care to be labeled a sociopath. Anyone who knows of the sheep knows our role play is a little different than standard but our fighting is top notch and honorable. The more I'm reading some of this stuff the less I'm liking it. I'll go with what my group says but at this point I may be recommending against a grand coucil. If we can't have a little variation in roleplay to have fun, and still abide by combat rules what's the point of playing? Frankly the attitudes expressed by the quoted post are exactly why the Sheep were formed. Looking forwards to how this turns out.
DCleric
#55
Posted 04 December 2011 - 06:24 PM
ComStar and the IS Houses are a bunch of ivory tower eggheads.
Royalty entitled intelligentsia. They pay good, but couldn't care less about ya.
All I wanna know is...how much who will pay for a drop?
Its all about the C Bills to me.
There ain't no honor here...just C Bills.
#56
Posted 05 December 2011 - 12:55 AM
DCleric, on 04 December 2011 - 05:48 PM, said:
Stormwolf,
I must admit, I do not care to be labeled a sociopath. Anyone who knows of the sheep knows our role play is a little different than standard but our fighting is top notch and honorable. The more I'm reading some of this stuff the less I'm liking it. I'll go with what my group says but at this point I may be recommending against a grand coucil. If we can't have a little variation in roleplay to have fun, and still abide by combat rules what's the point of playing? Frankly the attitudes expressed by the quoted post are exactly why the Sheep were formed. Looking forwards to how this turns out.
DCleric
Gremlich wants to keep the game 100% canon, it's something I want too, but I wouldn't go as far as labeling someone a sociopath.
I have some limited background in psychology, but I decided that that education wasn't what I wanted, so I went with IT. I can deduce when somebody is a sociopath by directly interacting with them, but I don't think that you can get a accurate confirmation for such a disorder by simply reading somebody's posts online. That's what real psychologists are for. That is all I have to say about it.
Anyway, I don't think that there will be options to play any Clans outside of the 6 invading ones (+ possibly the Diamond Sharks). I would welcome a number of more lighthearted Clan players to somewhat offset the completely hardcore ones. It would allow us to recruit new players instead of scaring them away.
Mind you, I have no authority over any Clans or Clan players whatsoever, nobody on this board can claim authority for that matter.
Which in itself is another reason for this thread to exist, we can all work it out here.
Edited by Stormwolf, 05 December 2011 - 01:48 AM.
#57
Posted 05 December 2011 - 03:58 PM
And while I do expect the Clans to behave as canon, I do not think it should remain steadfastly so after 3067. After that point, we, the players (all of us - Clan or IS) create canon and our own fiction. All of the Clans learned something during the invasion and altered their idiom to adapt as best they could despite being constrained by their history. The Clans continue to evolve, all the while remaining inherently Clan. The mission has also not changed - restore the IS to the glory of the Star League. The Clans can achieve that goal whilst remaining true to their idiom and history. The True Star League is nothing like the Clans, The Clans were devised to permit survival until the Star League was re-established. But over time, the goal became corrupted and each Clan went down alternate paths (Like the Blood Spirits in particular). Go to the NBT-HC forums and read some of our RP posted there. You'll see what I mean about evolution (Interesting Times).
Edited by Gremlich Johns, 05 December 2011 - 03:59 PM.
#58
Posted 06 December 2011 - 09:41 AM
Zellbrigen is great when both sides consent to it, but as you all should know, it's going to be extremely hard to accomplish this without playing against eachother.
Without knowing the intricacies of the game and how everything's going to work (or if we can even play as clansmen), there's not much point to this conversation.
I don't want to rain on everyone's parade but ideas like sending applications to devs for permission to gain entry to a clan is plain idiocy. This isn't a locally run mw4 ladder. You wouldn't send an email to blizzard asking them if you could join the ranks of some faction in WoW would you?
I am all for a council to keep lines of communication open between the respective clans so that if/when Clan-tech becomes available, something can be done. Sadly, I see Clan tech being something that you pay a premium for and it probably will be balanced with IS tech in a way that we all won't appreciate as canon.
I hope to be proven wrong, but I think that you guys need some realism to cement your ideas in, because some of you are acting a bit naive.
#59
Posted 06 December 2011 - 10:51 AM
Gremlich Johns, on 05 December 2011 - 03:58 PM, said:
And while I do expect the Clans to behave as canon, I do not think it should remain steadfastly so after 3067. After that point, we, the players (all of us - Clan or IS) create canon and our own fiction. All of the Clans learned something during the invasion and altered their idiom to adapt as best they could despite being constrained by their history. The Clans continue to evolve, all the while remaining inherently Clan. The mission has also not changed - restore the IS to the glory of the Star League. The Clans can achieve that goal whilst remaining true to their idiom and history. The True Star League is nothing like the Clans, The Clans were devised to permit survival until the Star League was re-established. But over time, the goal became corrupted and each Clan went down alternate paths (Like the Blood Spirits in particular). Go to the NBT-HC forums and read some of our RP posted there. You'll see what I mean about evolution (Interesting Times).
If they say certain things happen at certain dates according to the timeline then as a fan who wants the game to be canon that is great but as a player that is a problem. My thing is this, this is a game designed as a reBOOT, not a reENACTMENT. So are we going to be allowed to play the game or are we going to "play" the game?
In the year 3050, two major battles are fought on Wolcott & Twycross, with the Clans losing both. Are we just going to go through the motions until a scripted event kicks in & says the DCMS or the AFFC wins? Will we be able to really create our own universe? Will we even be allowed to take part in those historical battles or will they just be a news reel? If the Jaguars won on Wolcott & then later on Luthien I do not think there would even have been a Tukayyid. We need some more info here.
#60
Posted 06 December 2011 - 07:16 PM
Many people have stated they worry that our honour system will not survive the impact with IS style tactics. I would point to the canon and suggest that this is not the case.
Zellbringen is not the problem for us, we will fight as we do and the rules that govern how we engage will not change HOWEVER.
Batchalls are a different story. I am know I am preaching to a choir Quiaff but bear with me.
We enter an engagement, say it is an objective raid. We issue our challenge as is proper for the attackers and the IS surats claim to be defending with a company of mixed mechs.
Obviously previous bids to undertake the raid will already have been made, so we have allowed a trinary to contest it. NOW we have the individual star commanders to bid forces within thier stars, based on omnimech chassis and loadouts. Then we attack.
Learning to bid effectively, with a thought to the objective and the cost should defeat occur is part and parcel of being a clan warrior. I am very much looking forward to bidding against other jade falcons for the right to take worlds from the IS. It's a delicate skill to master and one that is underrated. If others here wish to truly mirror clan warrior behaviour they will pay as much if not more attention to this as they do to Zellbringen.
There is no honour in defeat Quiaff? So learn to bid to win, within our honour code.
Seyla
Semyon Drakon
Clan Jade Falcon
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