Ok, So Very Happy About The Urbie, But Have To Admit, I Think The "feel" Of The Official Art Is A Bit Off.
#21
Posted 23 January 2015 - 08:38 PM
#22
Posted 23 January 2015 - 08:40 PM
Bishop Steiner, on 23 January 2015 - 07:00 PM, said:
The concept model would be preferable from a survivability standpoint.
If the Urbie ends up with something like a 180 max engine, then it will be a relatively easy target to hit - and while you generally want to leg lights, if they are that fat, and short and have XL - you can often put a Gauss round through it, or watch it catch a lot of missiles or fire from the sides even while it torso twists.
I understand what you're getting at, but we have no end of mechs that people continue to complain about their hitboxes - PGI would be wise to tweak this a touch so it's not a death trap.
Edited by Ultimatum X, 23 January 2015 - 08:40 PM.
#23
Posted 23 January 2015 - 09:16 PM
Ultimatum X, on 23 January 2015 - 08:40 PM, said:
The concept model would be preferable from a survivability standpoint.
If the Urbie ends up with something like a 180 max engine, then it will be a relatively easy target to hit - and while you generally want to leg lights, if they are that fat, and short and have XL - you can often put a Gauss round through it, or watch it catch a lot of missiles or fire from the sides even while it torso twists.
I understand what you're getting at, but we have no end of mechs that people continue to complain about their hitboxes - PGI would be wise to tweak this a touch so it's not a death trap.
oh, please.
What care you about it's survivability.
Plus, it'll be shorter than a Commando. It won't be that easy a target.
As for more survivable? Newsflash?
They are the exact same width, one is merely shorter. So by being the same width AND taller, it would be more survivable?
#25
Posted 23 January 2015 - 09:38 PM
Bishop Steiner, on 23 January 2015 - 09:16 PM, said:
What care you about it's survivability.
Plus, it'll be shorter than a Commando. It won't be that easy a target.
As for more survivable? Newsflash?
They are the exact same width, one is merely shorter. So by being the same width AND taller, it would be more survivable?
Sorry you're right. Make it short and squat, and less cool looking with less dead space and probably easier to hit.
If you don't like opinions contrary to your own, maybe stop asking questions?
Edited by Ultimatum X, 24 January 2015 - 03:56 AM.
#26
Posted 23 January 2015 - 09:42 PM
#27
Posted 23 January 2015 - 09:45 PM
Ultimatum X, on 23 January 2015 - 09:38 PM, said:
If you don't like opinions contrary to your own, maybe stop asking questions?
Here's his comparison photo from the first page:
The one on the right doesn't look to be actually wider than the one on the left, it's just shorter while keeping approximately the same width. So if my eyes aren't deceiving me, that means less overall surface area, which one would expect to mean a lower probability of a shot connecting?
Even if it might be a little bit wider (again, my eyes have a hard time telling the difference) the loss of vertical surface area is a lot greater than the gain of horizontal surface area.
Brody319, on 23 January 2015 - 09:42 PM, said:
And paint it yellow.
Edited by FupDup, 23 January 2015 - 09:46 PM.
#30
Posted 23 January 2015 - 10:08 PM
Ultimatum X, on 23 January 2015 - 09:38 PM, said:
Sorry you're right. Make it short and squat, and less cooling looking with less dead space and probably easier to hit.
If you don't like opinions contrary to your own, maybe stop asking questions?
Nope, I ask you to make sense.
Usually you do. On this? You dont. It's the same width. that "dead space" is millimetric along the dome, and all but non existent anywhere else.
We aren't talking the Centurion with it's funky torso geometry.
In this instance, I throw it back, because, you are demonstrably, wrong about the "issue".
FupDup, on 23 January 2015 - 09:45 PM, said:
The one on the right doesn't look to be actually wider than the one on the left, it's just shorter while keeping approximately the same width. So if my eyes aren't deceiving me, that means less overall surface area, which one would expect to mean a lower probability of a shot connecting?
Even if it might be a little bit wider (again, my eyes have a hard time telling the difference) the loss of vertical surface area is a lot greater than the gain of horizontal surface area.
And paint it yellow.
it's 100% the exact same width, and the "dead" areas are all but non existent. It's an optical illusion that it gets wider, but whatever.
Edited by Bishop Steiner, 23 January 2015 - 10:08 PM.
#31
Posted 23 January 2015 - 10:11 PM
#32
Posted 23 January 2015 - 10:11 PM
Bishop Steiner, on 23 January 2015 - 10:08 PM, said:
Usually you do. On this? You dont. It's the same width. that "dead space" is millimetric along the dome, and all but non existent anywhere else.
We aren't talking the Centurion with it's funky torso geometry.
In this instance, I throw it back, because, you are demonstrably, wrong about the "issue".
it's 100% the exact same width, and the "dead" areas are all but non existent. It's an optical illusion that it gets wider, but whatever.
you are just going to need to overlay the tops together, because I see a shorter fatter urbie vs the normal one PGI created.
#33
Posted 23 January 2015 - 10:13 PM
Brody319, on 23 January 2015 - 10:11 PM, said:
you are just going to need to overlay the tops together, because I see a shorter fatter urbie vs the normal one PGI created.
go for it.
I'm used to people not having any ability to eye proportion, lol.
Lookie there..the guy who did the editing knows what he is talking about. (Because...ya know, I only adjusted the vertical scale, not horizontal?)
So same width, tiny size, "dead zones" that are within 10% of each other, and total reduction of almost 25% in height...and that is going to make it LESS survivable?
*SMH*
Edited by Bishop Steiner, 23 January 2015 - 10:24 PM.
#34
Posted 23 January 2015 - 10:16 PM
Brody319, on 23 January 2015 - 10:11 PM, said:
you are just going to need to overlay the tops together, because I see a shorter fatter urbie vs the normal one PGI created.
It looks that way only because the height was asymmetrically reduced in several locations. If you look at the graphing blocks, it looks to be the exact same width.
#35
Posted 23 January 2015 - 10:18 PM
Brody319, on 23 January 2015 - 09:42 PM, said:
lol like in the forest colony hole?
In previous games he was shorter then commando. So maybe he ought to be, But I've seen where locust ought to be the tallest light, like a medium.
Cicada was competitor to locust. Can you imagine a cicada size of a locust.....scary.
#36
Posted 23 January 2015 - 10:18 PM
#37
Posted 23 January 2015 - 10:20 PM
Wonder how it'll look if width is adjusted from the side too. Hmm.
People, I have a proposal; if you prefer the stubby beer/trash can more, can we
Edited by Matthew Ace, 23 January 2015 - 10:44 PM.
#38
Posted 23 January 2015 - 10:29 PM
Bloodweaver, on 23 January 2015 - 10:18 PM, said:
width wise, you are correct. But they also tend to get saddled with crazy height. My desired proportions getting the same height as a Firestarter? Yeah, it's toast.
THAT is my concern. Since it isn't even started yet (presumably) I guess I have some slim, delusional, hope to influence the modeling before it starts.
Since end of the day, speed and hardpoints aside, it's the model and hitboxes that truly determine a unit's viability in this game.
Utilyan, on 23 January 2015 - 09:56 PM, said:
thing is, I want to make sure it's short. The proportions Alex has given it, it is likely to be tall for mass. Hence my intentionally making it shorter, NOT wider.
Gallowglas, on 23 January 2015 - 10:16 PM, said:
*gives the man a cookie*
Exactly, as was explained, in depth, in the OP.
#39
Posted 23 January 2015 - 10:33 PM
Bishop Steiner, on 23 January 2015 - 10:13 PM, said:
I'm used to people not having any ability to eye proportion, lol.
Gallowglas, on 23 January 2015 - 10:16 PM, said:
I have really bad eye sight. My eye doctor says on a scale of 1-10 of needing glasses I'm at a 15.
anyway, I tried my best and I think I found where some of my issue comes up
The top of the urbie's size has changed with the legs. I don't mind the top of the urbie, I would be fine if the legs were shorter and fatter, just the top I think is fine.
damn it bishop! don't tell me "go for it" then do it yourself! Makes me look inferior!
Edited by Brody319, 23 January 2015 - 10:34 PM.
#40
Posted 23 January 2015 - 10:33 PM
And bishop ......its random so look when you get your first urb......they give you like one of them MechCommander urbs lol
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