0bsidion, on 26 January 2015 - 08:25 AM, said:
I think we should just wait and see how it performs in the game. As a general rule, people like receiving buffs, whereas anything perceived as being taken away, or nerfed, usually results in wailing, gnashing of teeth, and resentment even if the changes were warranted. That, and we can only guess how well a mech will translate into the game. The Timberwolf translated fairly well, but the Summoner? Not so much.
For example, the urbanmech original artwork has those shoulder level arm mounts which makes for good hill cresting. Not really a big deal in TT, but as we all know, a pretty big deal in a FPS with lots of broken terrain. So it's got that going for it. Give it long ranged weapons like PPCs, AC/2s, or U/AC/5s, and you've got a decent fire support/suppression mech like the Jaeger and Blackjack that can, (in theory), effectively use cover to negate it's main weakness: light armor. So it has more potential than just a cheap urban ambush brawler.
For example, the urbanmech original artwork has those shoulder level arm mounts which makes for good hill cresting. Not really a big deal in TT, but as we all know, a pretty big deal in a FPS with lots of broken terrain. So it's got that going for it. Give it long ranged weapons like PPCs, AC/2s, or U/AC/5s, and you've got a decent fire support/suppression mech like the Jaeger and Blackjack that can, (in theory), effectively use cover to negate it's main weakness: light armor. So it has more potential than just a cheap urban ambush brawler.
nice idea however as it is now the urban mech cant carry that and enof ammo...
i hope (and expect) they will test the mech themselves and ajust the quirks accordingly