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How Cw Become A Horrible Experience For Players


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#161 Livewyr

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Posted 29 January 2015 - 12:56 PM

View PostJoseph Mallan, on 29 January 2015 - 10:38 AM, said:

Sometimes children need to see the errs of their ways before things can work properly.


Thus we must illustrate.

#162 N0MAD

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Posted 29 January 2015 - 02:55 PM

View PostMarack Drock, on 28 January 2015 - 06:43 AM, said:

*snort* peace keeping... yeah sure. Tell that to Korea (which they had NO reason to get involved in. And yes McArther did start it but the UN could have pulled our troops out. Instead they declared war on Korea

Just a little history, no one declared war on Korea, it was a police action, also no peace treaty only a ceasfire, technically that war has never ended.

#163 Ax2Grind

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Posted 29 January 2015 - 03:31 PM

View PostJoseph Mallan, on 29 January 2015 - 04:52 AM, said:

A question. Are you the CO of "The Forsaken Few"? As a Member of Murphy's Law, I have to go where DocBach or another CO chooses. IF I am drop command then I can chose where we fight. Otherwise... I either go where the group leader chooses or bow out of the group for the drop.


You are absolutely correct, and I like a lot of what Livewyr is laying down, but I was speaking to the current issue we have with some folks trying to dictate what the entire faction is doing. Yes, when you join a unit you have leaders in that unit that dictate the direction of that unit, but an entire faction is different and there is no way to create a new Faction if your unhappy with your current one...where as you can easily start your own unit. I do not want any system in place that allows a few folks to dictate which attack lanes I can use. The colorful language was more of an inside joke as I used to drop with Livewyr and enjoyed his colorful language at the rare times it came out, even though the rest of the group had issues with it...relating in a way to the concept we are discussing. He didn't like that limitation and left the group to find a better fit. When it comes to how a unit operates...if you don't like it, create a new one or join one that fits and your good...you don't have to let someone else tell you how to play the game if you want to play it differently. But again, you can't create factions. What I am referring to has been an ongoing issue, causing many of the forum flame wars around CW, because folks don't have a control mechanism over other units. I would not want to see a mechanism like that. However the idea of units being able to declare war on other units sounds awesome, no matter what faction they are in. I support a deeper diplomatic system, especially between units, I just think on the faction level it is best left to the game designers or inferred from the choices the units make.

Edit: Maybe a better clarification - If units could block an attack lane through siege...and you could fight through it, even being in the same faction...awesome. If unit A was able to arbitrarily block an attack lane with the click of a button, because I joined the faction 3 seconds later...utterly problematic. I'm all for greater unit interaction.

Edited by Ax2Grind, 29 January 2015 - 03:37 PM.


#164 Livewyr

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Posted 29 January 2015 - 03:58 PM

View PostAx2Grind, on 29 January 2015 - 03:31 PM, said:

The colorful language was more of an inside joke as I used to drop with Livewyr and enjoyed his colorful language at the rare times it came out, even though the rest of the group had issues with it...


*uncontrollable sobbing* You said you wouldn't speak of that... *sniffle*

View PostAx2Grind, on 29 January 2015 - 03:31 PM, said:

Edit: Maybe a better clarification - If units could block an attack lane through siege...and you could fight through it, even being in the same faction...awesome.


This.

And also being able to put units in line if they cause trouble for your unit, or the faction against your will...

If your unit is strong enough. :D

#165 oldradagast

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Posted 01 February 2015 - 01:27 PM

View PostDuszanovsky, on 26 January 2015 - 10:23 AM, said:


Either PGI does something with it (splitting queues for teams and pugs/rebalances decks) or I'll just simply resign from ANY CW activity. It will slowly but surely make CW a mode for 12 man try-hards with meta-builds.

Maybe this is what it was supposed to be. But then....why enabling solo players drop into matches?

This is just utter crap. Sorry.


Yep... "It's beta" does not excuse the horrible map designs riddled with obvious kill-zones, zero room for flanking, etc. Nor does it excuse the one-sided game play that heavily favors defenders, the dismal lack of any clear explanation anywhere in the game regarding what one is supposed to do in CW - where are the generators? What do they look like? and so on... nor does it excuse the laughable lack of match-making that allows constant stomps, thus wasting everyone's time.

As for why they allow solo players and tiny teams in vs the 12-mans, that one is easy - the game lacks the population to support limiting CW to just big teams. So, they need the PUG's, as much as they hate them, but why anyone thinks the PUG's are going to keep playing CW just so they can be cannon-fodder is beyond me.

I also don't understand why some people think that a player's reaction to being stomped repeatedly in dull CW games will be to: join a team that just stomped him (and probably showed zero sportsmanship in the process), buy nothing but meta-mechs, and then work really hard until he can be the one doing the rolling. No... the far more common response is a bitter laugh at the stupidity of CW and the "match-making," followed by a return to the Public queues or an exit from MWO all together after it gets dull enough. Casuals make up about 80% of the player base - can anyone tell me again how spitting in their face is a good business plan?

Edited by oldradagast, 01 February 2015 - 01:31 PM.


#166 Davers

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Posted 01 February 2015 - 01:43 PM

View Postoldradagast, on 01 February 2015 - 01:27 PM, said:


As for why they allow solo players and tiny teams in vs the 12-mans, that one is easy - the game lacks the population to support limiting CW to just big teams. So, they need the PUG's, as much as they hate them, but why anyone thinks the PUG's are going to keep playing CW just so they can be cannon-fodder is beyond me.


I will say that faction grouping does allow small teams and pugs to join together to create a 12 man. Even using chat most tactics can be easily communicated, and after several drops together everyone is quickly on the same page.

#167 Das Grab

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Posted 02 February 2015 - 12:51 AM

lets see. the problem is not being on TS. you know how many TS servers i have to know being a IS player. over 50. not everyone goes to NGNG or comstar. even if you do you cant make groups up to attack the same planet unless you belong to the same unit.
Making small units for the same planet would be good. but you having to change a ts channel every time you drop in to a game would be bad idea. a simple way of adding in the lance coms to commander.
even being on coms some ppl will go another way. if the command pod was working that might help.
so lets see. coms from comd to lance leader, and then to lance mates. nope that wouldnt work. no game has had an idea like that before, no wait its BF2, 3, and 4. Sorry PGI to use them as a idea.

#168 Das Grab

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Posted 02 February 2015 - 01:02 AM

simple band everyone that is not in a guorp of 12. That makes no PUG problems or comms problems on CW. Why not do it for Public games too. then there will be no PUGS at all.

#169 dervishx5

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Posted 02 February 2015 - 01:29 AM

View PostDas Grab, on 02 February 2015 - 01:02 AM, said:

guorp


Posted Image

#170 Das Grab

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Posted 02 February 2015 - 02:53 AM

that looks like me when i am not drunk

#171 Lily from animove

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Posted 02 February 2015 - 04:48 AM

Why WoW arena is a horrible experience for new players.

Oh wait, wrong game, and new players can't even enter that arena.

What makes some people think, new players should even go CW? If you hardly know how to pilot a mech, even trying this on 4 different ones, probably the trials, is beyond my belief. Training is and always was part of bigger important events. There should be a warning ingame that new players and the groupqueue/CW will mostlikely have issues.

Edited by Lily from animove, 02 February 2015 - 04:57 AM.


#172 Joseph Mallan

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Posted 02 February 2015 - 04:52 AM

View Postdervishx5, on 02 February 2015 - 01:29 AM, said:


Posted Image
Wow. I would not have thought Eye Position would have that jarring an effect! :huh:


#173 Jon Gotham

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Posted 02 February 2015 - 05:58 AM

View Postoldradagast, on 01 February 2015 - 01:27 PM, said:

Casuals make up about 80% of the player base - can anyone tell me again how spitting in their face is a good business plan?

But is that actually true? How do you know? Have the casual player totals been posted somewhere? Was there a poll that I missed asking us about how we perceived ourselves?
I'm a casual player too! Does that make me more important that a unit player? Does what I want count more than what they want?
I feel my face IS being spat on-but it's not by PGI.

#174 Kjudoon

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Posted 02 February 2015 - 06:03 AM

View Postkamiko kross, on 02 February 2015 - 05:58 AM, said:

But is that actually true? How do you know? Have the casual player totals been posted somewhere? Was there a poll that I missed asking us about how we perceived ourselves?
I'm a casual player too! Does that make me more important that a unit player? Does what I want count more than what they want?
I feel my face IS being spat on-but it's not by PGI.

It's not really true. It's GIGO (Garbage In Garbage Out) data from almost a year ago now.

#175 Demonic

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Posted 02 February 2015 - 08:39 AM

Is it so difficult to make something similar to what NBT was?

#176 Yokaiko

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Posted 02 February 2015 - 08:42 AM

View PostKjudoon, on 02 February 2015 - 06:03 AM, said:

It's not really true. It's GIGO (Garbage In Garbage Out) data from almost a year ago now.



This.

Quirks were based on usage data from when:
1) Poptarts were still king
2) Pub queue was 4 man or 12 man for groups

...and doesn't account for the JJ nerf that basically makes heavy and assault JJs a waste of tonnage.

This is why when you see a Dragon Stalker or Heavy Metal, its like "LOOK LOOK guys, a Metal, he's trying to bring it back!!!".

#177 Mirkk Defwode

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Posted 02 February 2015 - 09:13 AM

View PostDavers, on 01 February 2015 - 01:43 PM, said:

I will say that faction grouping does allow small teams and pugs to join together to create a 12 man. Even using chat most tactics can be easily communicated, and after several drops together everyone is quickly on the same page.


Sure, I just don't know anyone else from my faction or have a means to communicate with them beyond this forum. Which even then I don't spend ANY time in the faction section of the forum because I wanted to play with friends, which have mostly left the game, and thus don't really interact with others. Though that's likely a more personal problem on my end. Still I'd like to play the feature I've spent years waiting for and spent a sizable sum of money on the title to see come to fruition. Thus far I've just been met with disappointment.

#178 Yokaiko

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Posted 02 February 2015 - 09:41 AM

View PostMirkk Defwode, on 02 February 2015 - 09:13 AM, said:


Sure, I just don't know anyone else from my faction or have a means to communicate with them beyond this forum. Which even then I don't spend ANY time in the faction section of the forum because I wanted to play with friends, which have mostly left the game, and thus don't really interact with others. Though that's likely a more personal problem on my end. Still I'd like to play the feature I've spent years waiting for and spent a sizable sum of money on the title to see come to fruition. Thus far I've just been met with disappointment.


Well there are a number of options for you.
Comstar/NGNG servers are good to find pick ups quickly

Join a unit, pretty much everyone is looking for numbers, most have next to no requirements, just log in and drop whenever. I've NEVER had a schedule or build forced on me (some of the comp teams might, but meh)

There is essentially no social backbone in game, so you have to basically swing around it. It IS a better game with a group that you know though, Ramboing it has always been frustrating.

#179 Davers

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Posted 02 February 2015 - 09:49 AM

View PostMirkk Defwode, on 02 February 2015 - 09:13 AM, said:


Sure, I just don't know anyone else from my faction or have a means to communicate with them beyond this forum. Which even then I don't spend ANY time in the faction section of the forum because I wanted to play with friends, which have mostly left the game, and thus don't really interact with others. Though that's likely a more personal problem on my end. Still I'd like to play the feature I've spent years waiting for and spent a sizable sum of money on the title to see come to fruition. Thus far I've just been met with disappointment.

Kurita has a free 'house teamspeak'. It's a great way to meet other players, plus it gives you a chance to drop with some very excellent players which will help up your game overall.

#180 Mirkk Defwode

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Posted 02 February 2015 - 09:53 AM

View PostYokaiko, on 02 February 2015 - 09:41 AM, said:


Well there are a number of options for you.
Comstar/NGNG servers are good to find pick ups quickly

Join a unit, pretty much everyone is looking for numbers, most have next to no requirements, just log in and drop whenever. I've NEVER had a schedule or build forced on me (some of the comp teams might, but meh)

There is essentially no social backbone in game, so you have to basically swing around it. It IS a better game with a group that you know though, Ramboing it has always been frustrating.


Part of it is, I may not want to go and talk to other people. I work in a fast paced stressful work environment. Sometimes I just want to go home and shoot at stuff for a little bit. Other times I want in-depth team work. Either way I'd rather have those options available within the title rather than needing for me to go hunt for it through 3rd party avenues.

I get what you're saying that the options are there. But not everyone is going to have this presented to them nicely and the users who don't frequent the forums or directly go after other social media outlets associated with the game.

View PostDavers, on 02 February 2015 - 09:49 AM, said:

Kurita has a free 'house teamspeak'. It's a great way to meet other players, plus it gives you a chance to drop with some very excellent players which will help up your game overall.


Thanks for the comment, my statement above still is where I stand at the moment.

Edited by Mirkk Defwode, 02 February 2015 - 10:02 AM.






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