How Cw Become A Horrible Experience For Players
#21
Posted 26 January 2015 - 12:52 PM
#23
Posted 26 January 2015 - 12:53 PM
Onmyoudo, on 26 January 2015 - 10:38 AM, said:
This is nonsense - you cannot lay this at the feet of the IS, or a single variant of a chassis.
THIS is the problem. I can tell you now it is exactly the same when the situations are reversed and clan 12 mans are stomping the hell out of every IS PUG defense on the border. The problem is voice chat and team work versus no voice chat and no team work.
Some people will argue that the PUGs should just not play CW because it's for teams only. That's a foolish argument that leads to CW and MWO having no population, and no games for anyone else.
Others will argue that the mode should be made to cater to solo players which is completely unfeasible because teams will always work better together than 12 randoms, and teams have every right to play as teams in a team-based mode with a core fanbase of teams.
Would splitting the queues provide better matches? Potentially. It might also potentially kill the queue and leave any team not able to field a full 12 in a very difficult position. Should teams be matched against teams and PUGs against PUGs? Technically that might be very difficult and majorly increase queue times.
Will in-game VOIP and faction matching make a difference? We'll see.
Neither VOIP nor a separate solo-only CW queue will make a big difference. Complete explanation here.
#24
Posted 26 January 2015 - 12:56 PM
Duszanovsky, on 26 January 2015 - 10:23 AM, said:
Thing is, CW has become nightmarish. It is now dominated by IS 12-man stompers, focused on overusing PPC TDR-9 builds. It's simply ridiculous.
Allow me to introduce you to the "12 man clan curbstomp pouring over the closed gates 30 seconds after the match starts" or the "12 Lights with broken hitboxes zerg the objectives while hapless pugs with no aim fail to shoot them" or the "your 11 teammates shoot the gate doors for 5 minutes and wonder why it doesn't open"
#26
Posted 26 January 2015 - 12:58 PM
Kjudoon, on 26 January 2015 - 12:37 PM, said:
Cough Working on CW, 90 days from launch, cough, 90 days from Phoenix,cough, players will never have to drop with 3PV players if they don't choose to, cough, role warfare.
Just clearing my throat and remembering other things PGI said, cough, how'd those things work out?
#27
Posted 26 January 2015 - 12:58 PM
Prophetic, on 26 January 2015 - 11:01 AM, said:
Again CW was meant to be the end game content for those who want to add more to the MWO experience and to face like minded 12 mans.
You guys better hope it's not geared for "end game 12 mans" or this game will die from lack of funds. When you close off a big part of your pay base with things like that.... Well lets just say you pre-mades better start recruiting a HECK of a lot of firends to pay for your game.
#29
Posted 26 January 2015 - 01:00 PM
Faith McCarron, on 26 January 2015 - 12:56 PM, said:
Allow me to introduce you to the "12 man clan curbstomp pouring over the closed gates 30 seconds after the match starts" or the "12 Lights with broken hitboxes zerg the objectives while hapless pugs with no aim fail to shoot them" or the "your 11 teammates shoot the gate doors for 5 minutes and wonder why it doesn't open"
The screaming light Zerg is easily vanquished with a pack of streak-crows (aka the Cheesewheel).
Its lame as hell, but it works.
.....and yeah, screw around forming at the start and people are going to charge you, specially when the planet is up for grabs, no one cares about your experience, they need to get in and get out. Period.
#30
Posted 26 January 2015 - 01:00 PM
RG Notch, on 26 January 2015 - 12:58 PM, said:
Just clearing my throat and remembering other things PGI said, cough, how'd those things work out?
See much 3pv lately? Particularly in CW?
#31
Posted 26 January 2015 - 01:01 PM
Nori Silverrage, on 26 January 2015 - 11:46 AM, said:
Let me be clear on my position: I agree that the quirks for the 9S are overdone and should be dialed back somewhat significantly, but even now in its current state, there are ways to easily counter it, such as gen rushing, closing distance, and mobbing. The 9S honestly isn't that great on hot maps like Sulphurous, we're just getting the worst of it because 50% of the maps in CW are bloody cold and really help high energy builds.
Hopefully some of it's quirk power gets simply transferred over to the Awesome where it belongs.
#32
Posted 26 January 2015 - 01:02 PM
Hutijin, on 26 January 2015 - 12:58 PM, said:
You guys better hope it's not geared for "end game 12 mans" or this game will die from lack of funds. When you close off a big part of your pay base with things like that.... Well lets just say you pre-mades better start recruiting a HECK of a lot of firends to pay for your game.
I still fail to understand why grouping in a competitive TEAM based shooter is considered bad.
If you can't be bothered to join a unit and get on coms the public queue --------------->
Seriously, you can flail about with the rest of the
#34
Posted 26 January 2015 - 01:08 PM
Yokaiko, on 26 January 2015 - 01:02 PM, said:
I still fail to understand why grouping in a competitive TEAM based shooter is considered bad.
If you can't be bothered to join a unit and get on coms the public queue --------------->
Seriously, you can flail about with the rest of the
You're correct to say CW isn't a good place for PUGs. Full explanation here.
#35
Posted 26 January 2015 - 01:08 PM
Yokaiko, on 26 January 2015 - 01:02 PM, said:
I still fail to understand why grouping in a competitive TEAM based shooter is considered bad.
If you can't be bothered to join a unit and get on coms the public queue --------------->
Seriously, you can flail about with the rest of the
Yes but even in a unit it is hard to get 12 people together a lot of the times. Heck lately no one wants to do more than one or two CW drops especially when you wait 20m.
A full lance is much more doable but is only 1/3 of the team. I for one would find it interesting to try a 4v4 or 8v8 match so that smaller groups feel like they can make more of a difference.
#36
Posted 26 January 2015 - 01:08 PM
The TDR-9S has two weaknesses which you must exploit: (relatively) low top speed and (relatively) poor sustained damage output. You can either move around them, via a light rush, or charge straight at them and brawl. But neither of these options will work for an undisciplined team. You need 100% participation for either method to work.
Inner Sphere PUGs have the exact same problem trying to deal with Clan laser vomit. The TDR-9S might be FOTM, but any long range tactic employed by an organized 12-man will yield similar results vs. undisciplined, uncoordinated random players.
#37
Posted 26 January 2015 - 01:10 PM
RG Notch, on 26 January 2015 - 01:07 PM, said:
Oh I got the point: "PGI Lies. Don't believe anything they tell you."
I chose to ignore it as the irrelevant noise of a thought terminating statement
#38
Posted 26 January 2015 - 01:13 PM
Nori Silverrage, on 26 January 2015 - 01:08 PM, said:
A full lance is much more doable but is only 1/3 of the team. I for one would find it interesting to try a 4v4 or 8v8 match so that smaller groups feel like they can make more of a difference.
We drop with 4-6 all of the time, you win some you lose some, my unit only ever gets to twelve if all hands are on deck and we bring a friend or two.
Drop with a 12 on the other side, you are likely going to lose, so what, its not nearly as common as people make it out to be.
Kjudoon, on 26 January 2015 - 01:10 PM, said:
I chose to ignore it as the irrelevant noise of a thought terminating statement
Because PGI does indeed lie, frequently.
#39
Posted 26 January 2015 - 01:14 PM
Kjudoon, on 26 January 2015 - 01:10 PM, said:
I chose to ignore it as the irrelevant noise of a thought terminating statement
Oh a better thought terminating statement is trust them (despite past evidence) and wait and everything will get better. Again carry on, PGI isn't going to defend themselves now. Get out there and tell people that it's just a beta, or launch is a line in the sand, or that was their position at the time. I'm sure CW will be some great in depth strategic and tactical master piece in oh say 90 days ....
#40
Posted 26 January 2015 - 01:15 PM
Yokaiko, on 26 January 2015 - 01:00 PM, said:
The screaming light Zerg is easily vanquished with a pack of streak-crows (aka the Cheesewheel).
Its lame as hell, but it works.
.....and yeah, screw around forming at the start and people are going to charge you, specially when the planet is up for grabs, no one cares about your experience, they need to get in and get out. Period.
That is until after failing miserably they use ECM lights which render your streaks little more than extra tonnage, and then you use clan BAP, which is only good at very close range, and we have a war, as to which team brought more of the other to counter the counter, and the cycle continues lol
B A B Y D O L L, on 26 January 2015 - 12:10 PM, said:
I pray not.
Praying with you :/
Edited by Caleb Brightmore, 26 January 2015 - 01:16 PM.
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