Kjudoon, on 27 January 2015 - 07:24 AM, said:
How's our ECM player council doing?
That's why.
And I'm not saying PGI to stay out of it. I'm saying PGI needs to run CW like a role playing game with a set of GMs. I just did this with my unit while waiting for CW. Worked great. One head GM, multiple co GMs to handle factions and their needs, cohesive storyline and the flexibility to go and make cool and neat things.
This is not something to be left in the players hands completely. We, as a whole are too irresponsible as a group.
Sorry, it's just 30 years of gaming experience talking.
Hmm, seems you found the problem with the player ECM council. PGI.
Kjudoon, on 27 January 2015 - 07:24 AM, said:
How's our ECM player council doing? I'm saying PGI needs to run...
That's why.
The ECM player council was all ready to go.. Russ just kept having this Town Hall meeting he had to do... and then another one... and then another one...
I think PGI can leave player decisions within their game... to the players. They just need to develop a system where that can work. (Wargaming seemed to do it just fine.. they have a flourishing community warfare and they are completely detached aside from enabling through programming.)
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You're mixing
development of the game, with
community warfare.. and the two are not necessarily related, I would argue that if development was successful, they would not need to be related at all.
Players, given their own leadership will either run their unit into the ground and have to try and start again from the periphery.. or flourish with good diplomacy and combat skill.
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EDIT: I see your 30 years of "gaming experience" and raise you my 20, with membership and participation with the most successful unit of 2011 in World of Tanks.
How many MMO's were you playing in 1985? (On-line credentials are kind of silly...and irrelevant in a logical discussion.)
Edited by Livewyr, 27 January 2015 - 07:36 AM.