Dracol, on 29 January 2015 - 07:51 AM, said:
Currently, the Faction leaders, played by NPCs, are offering contracts to attack all neighboring Clans and Houses.
From a lore perspective, this easily represents the political bickering all Houses and Clans participated in. Both on the Universal scale as well as the more local, system, or district conflicts that were the life blood of many tabletop campaigns.
Clans do *NOT* contract mercs.
This is counter to any Lore that ever existed for CJF to provide a contract against any clan, ever.
jay35, on 29 January 2015 - 08:15 AM, said:
It's always amusing to watch lore grognards arguing for things that would ruin the gameplay experience for the vast majority of the playerbase simply in order to make their own experience as overly-complicated or draconian as they want it to be. They think it perfectly reasonable to require everyone else to put up with their lore-heavy tyranny, yet are the first to claim offense when others suggest more reasonable, free (or at least freer) market approach to contracting and the mercenary player experience. Or they completely ignore the suggestions in order to continue obsessing over their own bad idea.
"B-b-but- we schimply muscht control the merschenariesch and make them do our bidding!" pffft. If that's your attitude, have fun fighting your own battles while the mercs stand to and watch your pathetic house crumble without their support.
Wolf is not crumbling in spite of the current efforts...
EDIT: Let me make this clear...
I have made several suggestions that would basically keep both sides pretty happy in my eyes being a fairly even keel between the Loyalists having complete control, and having no control. If you have not read those intelligent, well written posts, with clear breakdowns of my discussion, then you have no grounds to question what my position is on the matter. So, please, any of you, go back and read.
I am not demanding a house have total control...nor am I proposing such.
At a glance:
(1) Factions would generate generic contracts that would pay only base rate, and only pay to attack one faction bordering that faction.
(2) Units could place contracts that could be heavily incentivized in myriad ways that would make them significantly more lucrative than generic contracts. This benefits mercenaries because...well...more money. This benefits units because it makes their goals clear, and recruits help *for that purpose alone*.
(3) Mercenaries would be Inner Sphere only, Daggerstars would be clan only. If you wish to jump between those...go ahead, but the LP, etc. would not carry over from either side.
(4) A MRBC rating system could be established to rate Mercenary units via a Letter grade based on specific criteria that could not be influenced by a unit making a contract with said unit. Units could comment on a profile of the Mercenary Corps in MRBC, though the letter grade would be only performance driven based solely on contractual criteria, win rates, completed contracts, and activity.
(5) Contracts could require a unit that takes the contract to hold any Letter grade, but higher grades require higher pay.
(6) All mercenary units start as a C letter grade, and advance or regress depending on performance relative to peers and contracts.
(7) House units would earn more LP and have better/higher faction loyalty things such as specific mechs only acquired via LP from that faction at X rank.
(8) Mercs would earn less LP, and have lower faction loyalty rewards but more cbills.
Edited by Gyrok, 29 January 2015 - 09:40 AM.