Koniving, on 28 January 2015 - 04:38 PM, said:
That burst fire is beautiful, isn't it? Like a 3 round burst. And that firing rate? Super slow compared to the regular firing rate.
Anyway first try... found AC/2s completely worthless. Gonna try without the macro this time. (No ghost heat though and no overhea
t.) A Centurion just laughed at me and destroyed my King Crab.
Round 2... this time in the testing ground. Increased the rate of the macro to 100 miliseconds between each attempt to pull the trigger (from 300 miliseconds), and hit massive ghost heat.
Yeah, basically doing what every game does....buffs the little **** until the big **** is more a detriment to drive.....
Big **** is big because its supposed to be well armored, well armed and fearsome to fight.
But, every game always buffs up the little **** to be just as well, if not better armed then the big ****, and armored such that the big stuff's armor doesnt matter so much, and given the big **** is bigger and easier to hit, and the little **** is faster and packs the same firepower....the little **** just wins.....case and point really with a Direwolf....its big, its fearsome, but its mostly a joke...it dies so damn fast without having done much.
They nerfed its mobility, its agility and its angles of fire...but everything else is buffed such that the Direwolf is not viewed as a big scary gun boat, but rather a big easy target......
And that really is my biggest issue with quirks and the way games go about balancing it out.
And as for the AC's, the explosions and shake should scale accordingly, those AC2s are like 40mm cannons, yet they explode like 120mm....
Edited by LordKnightFandragon, 28 January 2015 - 06:48 PM.