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Cw Population Needs Pugs... But Pugs Are Bored Of Roflstomps

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#21 Apnu

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Posted 29 January 2015 - 11:35 AM

PGI needs to move PUG game modes into CW. Everything should be based off the CW map.

Player wants to find a game, they go to the map and find a conflict zone. If they're a Lone Wolf, they need to acquire a contract with a faction to play in that zone, even if it is for one match. Then the should be able to choose an Assault, Skirmish, Conquest or Invasion game. And poof! they go into the hopper for a match. If they're in a group, same thing. Have to have a faction contract going and they join a fight.

CW problem is solved that way.

Players can pick whatever battle zone they want. The get to pick IS v IS, Clan v Clan, or IS v Clan as they like and so on.

And for the weirdos who insist on grouping up mixed-tech, Create one planet, Solaris, and put in death match and team deathmatch on small maps and be done with it.

There everybody is happy now.

#22 Joseph Mallan

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Posted 29 January 2015 - 11:36 AM

View PostApnu, on 29 January 2015 - 11:35 AM, said:

PGI needs to move PUG game modes into CW. Everything should be based off the CW map.

Player wants to find a game, they go to the map and find a conflict zone. If they're a Lone Wolf, they need to acquire a contract with a faction to play in that zone, even if it is for one match. Then the should be able to choose an Assault, Skirmish, Conquest or Invasion game. And poof! they go into the hopper for a match. If they're in a group, same thing. Have to have a faction contract going and they join a fight.

CW problem is solved that way.

Players can pick whatever battle zone they want. The get to pick IS v IS, Clan v Clan, or IS v Clan as they like and so on.

And for the weirdos who insist on grouping up mixed-tech, Create one planet, Solaris, and put in death match and team deathmatch on small maps and be done with it.

There everybody is happy now.

I was with you till the last sentence. Everybody is Never happy! :unsure:

#23 Apnu

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Posted 29 January 2015 - 11:42 AM

View PostJoseph Mallan, on 29 January 2015 - 11:36 AM, said:

I was with you till the last sentence. Everybody is Never happy! :unsure:

You're right, Most people will be happy. There is always someone who likes to be contrary.

#24 Blalok

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Posted 29 January 2015 - 11:50 AM

View PostApnu, on 29 January 2015 - 11:42 AM, said:

You're right, Most people will be happy. There is always someone who likes to be contrary.


No, we don't. Carry on.

#25 RG Notch

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Posted 29 January 2015 - 11:58 AM

View PostApnu, on 29 January 2015 - 11:35 AM, said:

PGI needs to move PUG game modes into CW. Everything should be based off the CW map.

Player wants to find a game, they go to the map and find a conflict zone. If they're a Lone Wolf, they need to acquire a contract with a faction to play in that zone, even if it is for one match. Then the should be able to choose an Assault, Skirmish, Conquest or Invasion game. And poof! they go into the hopper for a match. If they're in a group, same thing. Have to have a faction contract going and they join a fight.

CW problem is solved that way.

Players can pick whatever battle zone they want. The get to pick IS v IS, Clan v Clan, or IS v Clan as they like and so on.

And for the weirdos who insist on grouping up mixed-tech, Create one planet, Solaris, and put in death match and team deathmatch on small maps and be done with it.

There everybody is happy now.

You do realize what that would do to wait times? Split the current queues what is it 10 times? Does this also use Elo and 3/3/3/3? Because if so then prepare to have some reading material handy while the match maker builds matches or prepare for the whining that unrestricted queues will cause. It's really like people don't stop to think of the consequences of their easy quick fixes.

#26 Davegt27

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Posted 29 January 2015 - 11:59 AM

View PostLily from animove, on 29 January 2015 - 08:21 AM, said:

Pugs need to stop pugging.

seriously, after PGI made grouping factionwide there is no reason to not downlaod teamspeak or any other used Voip, and at leats join it to be able to listen to a leaders orders. You don't need a mic, just being able to hear is enough.


I did 33 and 1/2 years in the military so I have seen a few things to include a Pilot coming out of his harness standing up in the seat and yelling over the sound of two engines and the APU (auxiliary power unit)
“Have that ******* ******* come up on the right frequency”

The biggest thing that bothers me is the vomit that blames other people on the team for a loss
Sort of like the captain of the Titanic blaming the crew as the ship goes down

This Mouth/typing vomit is why I won’t join a team
“ you are known by the company you keep”
And I bet others feel the same way
All the typing/voice vomit usually comes from players with a unit tags to include all my team killers
And this is what is really killing CW


#27 xe N on

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Posted 29 January 2015 - 12:14 PM

There is it ... the urban legend of the PUG-gamer that runs with the 6 flamer stalker or something like this and scores something like 100 points with 4 mechs.

I dropped several times in CW with a 10 to 8 man premade and always reached a good score at the end. Maybe not the best but far away from the lowest in my team. And that without using com just by instinctively assisting in what the organized team is doing.

So, please put away your urban legends and focus on facts. There are good players and maybe less good players and there are competitive players and fun players. But this is not related to if you dropping as single player or as group.

So, should randomly mixed player join into CW? Hell no!
Because any game that relies on random match making is quite bad. Allow single player to form groups as in any other MMO out there by introducing game lobbies and a player-group search.

Mean, I play MMO-games since around 2001 and all of them already had this options. Why we don't have this in an on-line game in 2015?

#28 Triordinant

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Posted 29 January 2015 - 12:39 PM

View Postskorpionet, on 29 January 2015 - 08:11 AM, said:

Period.

A summary of why trying to integrate PUGs into CW the way it is now probably won't work can be found here.

#29 AlmightyAeng

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Posted 29 January 2015 - 12:43 PM

View Postxe N on, on 29 January 2015 - 12:14 PM, said:

There is it ... the urban legend of the PUG-gamer that runs with the 6 flamer stalker or something like this and scores something like 100 points with 4 mechs.


Do I need to post the picture of the individual running a Firestarter with a single AC/10 and nothing else last night? Because I can.

They exist.

#30 xe N on

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Posted 29 January 2015 - 12:48 PM

View PostGhost Badger, on 29 January 2015 - 12:43 PM, said:


Do I need to post the picture of the individual running a Firestarter with a single AC/10 and nothing else last night? Because I can.

They exist.


I running my mastered with 5 med pulse lasers, cooldown and range module. Where is my picture?

There these players, yes, but they are the minority, at least when I play pug.

Edited by xe N on, 29 January 2015 - 12:49 PM.


#31 girl on fire

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Posted 29 January 2015 - 12:49 PM

View Postasdbnmrty, on 29 January 2015 - 10:20 AM, said:

CW needs more players? I wonder why no one is playing it. Maybe it's because Attackers completely ignore Defending mechs, run past them, and shoot at Generators. Defenders chicken shoot attacking mechs who don't fight back... but wait just shoot the legs nothing else!

PUG or Premade, doesn't matter because that's what you do in CW... in a mech combat game. I'm not playing CW because the attack/defend mode is stupid as hell. It's great that there are objectives, but this is seriously how we interact with them? Seriously?

VOIP, yeah right voice chat doesn't do **** like people think. I know you're all imagining:
"Tangos inbound 10 o'clock, 1200 meters"
"Targeting, we got a Atlas AC20, Catapult Dual Gauss, Jenner 6 med... He's flanking!"
"I got him, got him. Delta moving behind hill... I got missile lock!"
"All units focus Delta... He's lost him leg... We got him Delta down, repeat Delta down"
"There all over me I need back up here!"
"Alpha Lance swing behind the ridge and provide supressive fire, cover our Assaults"
"They are retreating"
"Woo good job boys, this planet is ours!"

But this is what actually happens on voice chat:
*Bruuup* "Been drinkin' all night"
"Gotta go feed cat, be AFK 5 min"
"Everybody group up here" (Where the **** is this guy talking about)
"There's 2 mechs over in E7, watch out" (That's ****** E8, not E7. And those were Spiders, they are long gone, why bother reporting that)
"There they are, everyone focus the Timberwolf" (Which ******* Timberwolf, there are 3... what about that ****** Direwolf over there... or that EMC Kit Fox)
"Bravo, Targeting Bravo, focus!" (He ******* already ran behind cover)
"Delta is in the open, focus fire!" (That's ******* obvious, he's the only mech to shoot at)
"Deploy UAV" (I already did... 10 seconds ago)
"That Kit Fox has ECM!" (No ******* duh, I can't target anything, it's really obvious the Kit Fox has it.,, and it's expect"
"My CT is exposed" (Yeah I can tell by your half mangled mech chassis)
"OMG clans OP"
"Why they nerf my weapon"
"HEY GUYS GO PREORDER THE URBANMECH LOLOLOLOLOLOLO ONLY $40 FOR A TRASHCAN THAT THEY DIDN'T RELEASE SPECS FOR"

There, that's what voice chat does, a bunch of nothing. Just add a charge area nav point and a designated priority target to the targeting system with a different graphic. That's all we need. An no don't make us use the ****** battle grid that removes us form the fight, incorporate it into the HUD.

most accurate post on this forum ever

#32 Apnu

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Posted 29 January 2015 - 01:19 PM

View PostRG Notch, on 29 January 2015 - 11:58 AM, said:

You do realize what that would do to wait times? Split the current queues what is it 10 times? Does this also use Elo and 3/3/3/3? Because if so then prepare to have some reading material handy while the match maker builds matches or prepare for the whining that unrestricted queues will cause. It's really like people don't stop to think of the consequences of their easy quick fixes.


Its an idea, not a full fix. Its a starting point to improving the game.

Digging a bit deeper into my idea, I envision a lobby of sorts where players collect into a 12 man group. Be it organized in unit, or faction, or lone wolves with short term contracts. Once the lobby is filled with players the group launches and goes to the MM for a game. Other players behind that 12 would start a new lobby.

Unfilled lobbies would be advertised so players can see them and fill them where needed. As for Elo and 3/3/3/3 that's for the MM to work out. Is the lobby for Invasion? Elo and 3/3/3/3 don't apply currently. With a lobby PGI can set whatever rules they want for the lobby. Maybe the lobby is for a capitol planet and they want 2/2/4/4 -- whatever fits the planet's "specs" Maybe a fringe world is 6/6/0/0... Can be anything.

Anyway, the point is to have players collect into lobbies then go off to the MM for a game. If the players are in lobbies, you can group them by Elo or some other ranking system so that players group up with others of like skill. Plus, when in lobbies, the group has a chance to get to know one another, communicate and figure out a strategy before launching blind, and the built-in VOIP that's coming would be key there.

Also an enormous benefit to lobbies is if that random group had good chemistry, they can ready up for another drop when they get out. Players have a break to friend one another for later play and all that. As it is now, if I like a player or have a good experience with them, finding them again, unless I screenshot the ending screen is almost impossible. That isn't right. Just think how good of a social and community tool it would be if we could re-drop with with randoms again, or maybe leave that group if it isn't working out to find another. Sometimes I don't get along with a player and if I ready up quickly after a match I see that guy again and its as annoying to me as I'm sure it is to him. If he was in a group and I left it, we're both happy. Now as it is in PUG land I could wind up with that guy again, nobody wants that.

For my personal interest. I can't stand the stupid "I'm drinking right now" talk and the bad off-color jokes about peoples penises and poop. Getting into a lobby lets me see the maturity level of the players and if there's a bunch of children talking about their poop, I can leave for better pastures.

Of course I realize all of this changes the current shape of the game, especially for PUG life, but if more players are in CW, matches will come faster. If those PUG games counted towards CW, the map will be better and more stable.
As it stands right now we've got a split population. There's the CW crowd and everybody else. That ain't right, we should all be in the game together. Assault matches should be more than c-bill and MXP grinding.

We need a way for players to encounter one-another before the match, not during. This game isn't TitanFall, factions are supposed to matter. Our universe is deeper and wider than that and its time for MWO to leverage that depth.

#33 operatorZ

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Posted 29 January 2015 - 01:21 PM

View PostLord Ikka, on 29 January 2015 - 08:18 AM, said:

CW doesn't need pugs per se, just more players in general. Faction chat will help gather pugs but CW is a team sport, much more than public queue.


I find this comment out of touch with reality

#34 Bluttrunken

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Posted 29 January 2015 - 01:35 PM

I don't like CW because I can only drive half of my garage... I think it will get better with time, for pugs, too, but I hate the fact that we can't just mix all mechs we have but are forced to take only IS or only Clan Mechs.

And also the snow map... PGI reconsider the design, pretty please.

Edited by k05h3lk1n, 29 January 2015 - 01:42 PM.


#35 Apnu

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Posted 29 January 2015 - 01:36 PM

View PostTriordinant, on 29 January 2015 - 12:39 PM, said:

A summary of why trying to integrate PUGs into CW the way it is now probably won't work can be found here.


That's a great post, but honestly pushing PUGs to Invasion sucks, because Invasion sucks. It does. There's only two maps, both are horribly imbalanced and 12-mans have a significant advantage over randoms. Even if the randoms are a group of 5, a group of 3 and 4 solos.

If you want PUGs in CW, CW has to expand beyond one game mode. It has to. Trying to tell me that Invasion mode is all CW is ever going to be will keep me in PUG land forever. Invasion is that flat and as deep as a thimble, no amount of desperate calls for aid on the IS map will fix it.

Yes Invasion/CW a "Beta" but its not. Its actually Alpha and isn't ready for public consumption. Plus we've already got many players convinced that this... two maps and this wonky mode is "it" for CW. We know from the last Town Hall with Russ that they never intended this Invasion mode to be the beginning and end of CW.

The player base shouldn't be divided like this. All the games should matter against the IS map, that's true CW. What we have now is a half-assed competition mode.
As for the point of CW pulling comp teams out of the Pub Queue, that's yes and no. I still see comp. teams going back to the public queue to train and stomps are happening more and more lately. So CW hasn't solved that problem either.

#36 Lily from animove

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Posted 29 January 2015 - 01:44 PM

View PostSnoopy, on 29 January 2015 - 09:27 AM, said:

I thought it was "same faction in your friendlist". But I may be wrong ...


how hard is it to put someone into a friendlist?

View PostDavegt27, on 29 January 2015 - 11:59 AM, said:

I did 33 and 1/2 years in the military so I have seen a few things to include a Pilot coming out of his harness standing up in the seat and yelling over the sound of two engines and the APU (auxiliary power unit)
“Have that ******* ******* come up on the right frequency”

The biggest thing that bothers me is the vomit that blames other people on the team for a loss
Sort of like the captain of the Titanic blaming the crew as the ship goes down

This Mouth/typing vomit is why I won’t join a team
“ you are known by the company you keep”
And I bet others feel the same way
All the typing/voice vomit usually comes from players with a unit tags to include all my team killers
And this is what is really killing CW


I am attaching myself to other units all the time and its not hard to circle through a few to find a few guys you have a workivn chemistry with. I had yet so far with no Wolf unit I dropped any issues.

So i guess all those thing people often say are weird preconceptions.

Edited by Lily from animove, 29 January 2015 - 01:48 PM.


#37 Felio

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Posted 29 January 2015 - 01:46 PM

View PostLord Ikka, on 29 January 2015 - 08:18 AM, said:

CW doesn't need pugs per se, just more players in general. Faction chat will help gather pugs but CW is a team sport, much more than public queue.



I see this as them pushing the role of matchmaker onto the players.

#38 Apnu

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Posted 29 January 2015 - 02:05 PM

View PostDavegt27, on 29 January 2015 - 11:59 AM, said:

I did 33 and 1/2 years in the military so I have seen a few things to include a Pilot coming out of his harness standing up in the seat and yelling over the sound of two engines and the APU (auxiliary power unit)
“Have that ******* ******* come up on the right frequency”

The biggest thing that bothers me is the vomit that blames other people on the team for a loss
Sort of like the captain of the Titanic blaming the crew as the ship goes down

This Mouth/typing vomit is why I won’t join a team
“ you are known by the company you keep”
And I bet others feel the same way
All the typing/voice vomit usually comes from players with a unit tags to include all my team killers
And this is what is really killing CW


This here hits a the problem with CW. That its exclusive to team and the rest of us who aren't grouping that night, or don't prefer to group are left out in the cold affecting the IS map. We deserve a place at that table too. We put in hours of play, we pay hard cash to keep the game going, we should be able to play all of it, all the time and have an expectation of winning or losing on the merits of our play.

I'm with you Davegt27, the elitest B.S. from "good" players is egoist claptrap.

Oh and, thank you for your service. This civvy appreciates it.

#39 Screech

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Posted 29 January 2015 - 02:06 PM

Or they are tired of only 2 maps.

#40 CyclonerM

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Posted 29 January 2015 - 02:12 PM

Some keep saying that making every drop a CW battle is going to solve anything.. I think it is not.

I love fighting in CW, but i also need some modes to play alone for fun, when i have little time to join a group drop, or when i want to relax a bit and not playing seriously. I would always feel under pressure if i knew my pug conquest/assault drop is counting for CW.. And can you imagine the rage of units winning lots of battles but then not taking planets because of hundreds of pugs playing for fun and losing? I would rather have a place to play seriously and a place to play casually and for fun :)





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