Stormcrow Broken Especially In Cw
#21
Posted 29 January 2015 - 09:58 PM
#22
Posted 29 January 2015 - 10:18 PM
The thing is for the Clans is that they do not have a wide range of mechs that IS does, thus most of their mechs, especially omni, are generalist types due to the ability to switch out pods between battles, whereas for the IS mechs most are specialists. And the Clan omni-mechs are more symmetric with payload spread out on both sides.
For IS mechs, PGI should rethink the payload of IS mechs such like adding a few more hardpoints. The only downside will be either slower mechs and/or vulnerable sides with XL engines. Remember, Clan equipment are tend to be lighter and takes less crit space. The work around on that would be to introduce the Light Fusion engines. Light Fusion engines would work like Clan XL, while weight-wise would fall between XL and standard engine weight, being 75% of a standard engine.
#23
Posted 29 January 2015 - 10:29 PM
Kjudoon, on 29 January 2015 - 09:43 PM, said:
That's not skill, nor is it better. That's unethically exploiting a flaw.
so in your mind people running those mechs are "unethically exploiting a flaw"?
ok then. do you have video proof of this "flaw" that only applies to these mechs?
#24
Posted 30 January 2015 - 12:13 AM
Serious, dropped in an Awesome, legged before I hit the ground, then I died before I could even overheat with 3 ER PPC's. This is not an exaggeration. And I wasn't walking on armour-less legs.
PGI fix CW, either make clanners have smaller drop groups, or nerf clans or Buff IS until the 12 v 12 is fair. Even if Clanners take penalties for not fallowing Rules of Engagement. They still get 75k for winning the match, which offsets any cash penalty they take. But what does cash matter if IS players just don't want to play anymore because they mostly loose? I know I don't really want to play any more under the current balance.
I really want CW to work out, but this is a game, and it has to be fair or close to fair if you want it to work. or be fun or have people playing.
#25
Posted 30 January 2015 - 12:15 AM
CardMaster7, on 30 January 2015 - 12:13 AM, said:
Serious, dropped in an Awesome, legged before I hit the ground, then I died before I could even overheat with 3 ER PPC's. This is not an exaggeration. And I wasn't walking on armour-less legs.
PGI fix CW, either make clanners have smaller drop groups, or nerf clans or Buff IS until the 12 v 12 is fair. Even if Clanners take penalties for not fallowing Rules of Engagement. They still get 75k for winning the match, which offsets any cash penalty they take. But what does cash matter if IS players just don't want to play anymore because they mostly loose? I know I don't really want to play any more under the current balance.
I really want CW to work out, but this is a game, and it has to be fair or close to fair if you want it to work. or be fun or have people playing.
Maybe join a group? I hear teamwork is OP
Edited by Vxheous Kerensky, 30 January 2015 - 12:16 AM.
#26
Posted 30 January 2015 - 12:50 AM
Edited by SirSlaughter, 30 January 2015 - 12:51 AM.
#27
Posted 30 January 2015 - 01:02 AM
anyway the only OP thing in the game is TEAMWORK
#28
Posted 30 January 2015 - 01:19 AM
#29
Posted 30 January 2015 - 03:47 AM
#30
Posted 30 January 2015 - 07:32 AM
Davers, on 29 January 2015 - 06:31 PM, said:
We never run 12 SCRs, much less do we run a ton of streak boats...what a waste of a mech to run that hot, ammo dependent, short range crap for the sole purpose of trying to stop 12 spiders...
#31
Posted 30 January 2015 - 07:36 AM
Kjudoon, on 29 January 2015 - 09:43 PM, said:
That's not skill, nor is it better. That's unethically exploiting a flaw.
Of course, the Thunderbolt is uber broken too thanks to it's overquirk with the ERPPCcheese builds. At least that will be fixed next patch if PGI keeps to what they promised.
With flaw exploits, anything can be strong.
Damage registers just fine on all my SCRs...they get dropped when focused the same as anything else...
The spindly arms/legs make it easy to miss, though...why do you think clans runs mostly hitscan weapons? Because they are hotter and require face time, or because they have to hit FS's with bad hit reg and SCRs with spindly arms/legs? Try aiming for center of mass, usually works for me, and I use a lot of Gauss/ERPPC rigs...
#32
Posted 30 January 2015 - 08:03 AM
Gyrok, on 30 January 2015 - 07:36 AM, said:
Damage registers just fine on all my SCRs...they get dropped when focused the same as anything else...
The spindly arms/legs make it easy to miss, though...why do you think clans runs mostly hitscan weapons? Because they are hotter and require face time, or because they have to hit FS's with bad hit reg and SCRs with spindly arms/legs? Try aiming for center of mass, usually works for me, and I use a lot of Gauss/ERPPC rigs...
thats making the SCR so superios, it has a weird slim shape and so its hitboxes and when it twists damage spreads like a baws. while the Nova is like someone tries to twist a supercargoship. And so the Nova will eat 80% of the weaponfire in the intended section. And this is a veary bad feature in a FPS game.
#33
Posted 30 January 2015 - 08:08 AM
#34
Posted 30 January 2015 - 08:16 AM
First, this seems to be a bit of Roshambo: Streak Crow beats Lights, Heavies/Assaults beat Streak Crow, Light rush beats Heavies/Assaults as one example. In my mind this is a feature, not a bug. For every strategy there's an effective counterstrategy which keeps the arms race fluid and fun.
Second, in my time playing I've heard many, many mechs/weapons called OP at various times. It's the eternal debate and I've finally had my Syndrome-esque epiphany that if everything is OP then nothing is. FS-A? OP. Streak Crow? OP (against lights, anyway). Dakka Wolf? OP. Thunderbolt 9S? OP.
But every one of these so-called OP builds has a counter (see point 1). If you didn't bring the right counter to a particular match you may have gotten rolled. It happens (at least, it happens to me - pretty often, in fact). It doesn't mean things are broken, however. But by all means, keep up the debate. The constant nerf/buff dance in any multiplayer game keeps the strategies evolving and keeps things from getting stale.
Edited by Khereg, 30 January 2015 - 08:19 AM.
#35
Posted 30 January 2015 - 11:30 AM
Vxheous Kerensky, on 30 January 2015 - 12:15 AM, said:
Maybe join a group? I hear teamwork is OP
Yes teamwork helps, but that doesn't change the fact that I am pugging and constantly being matched up to non pugging clan groups.
let me just go and call up all my friends (almost none of my real life ones play MWO) and make a team in the blink of an eye, that will solve all my match making problems. Yeah right.
#36
Posted 30 January 2015 - 11:33 AM
Kjudoon, on 29 January 2015 - 08:05 PM, said:
There are currently 5
Dire Wolf
Timber Wolf
Stormcrow
Firestarter
Thunderbolt.
How do you know they're
I fixed that for you....
To OP,
How can it be all SCR's when the post i just read said it was always 12 TBR's....and then this post over here says its DWF's.
PS I run 2x MDD, 1x HBR and 1x SCR. The SCR is in there because if you owned an IFR or a NVA you would be making post from the opposite perspective like i do.
There are a handful of Clan mechs to begin with and making Drop Decs just cuts you options even more. I find it rather ironic that the people from the IS are mad at us for only using 5 or 6 outta the 12-13 mechs WE CAN EVEN USE when you have...what...80 -90 plus chassis to choose from. Yet all i see are...
FS9's
TDR's
JR7's
SDR's
and the occasional STK or AS7....
Its not our fault half the mechs we have in out stables to use for CW are utter junk...
Edited by DarthRevis, 30 January 2015 - 11:41 AM.
#37
Posted 30 January 2015 - 12:36 PM
Quote
Blame PGI allowing all IS factions on a world for a Clan defense.
It's a shooting gallery so bad that it drowns the efforts of any organized defense.
#38
Posted 30 January 2015 - 12:45 PM
Seriously, we've beat these supposedly OP, 12-Man Stormcrow rushes and 12-Man general Clan Mech drops. We even did one drop where three of us were using Trial Mechs and won...
It's not the Mech that makes the match; it's the pilots.
To that end, pilot skill is OP and should be nerfed. I move that all pilots above a certain elo range have a PGI representative teleport to their location each time they log onto to MWO, to tie one hand behind these OP pilots' backs. That should balance things out, right?
On a more serious not, I'll give you a bit of advice: Stormcrow legs can't take much. If you want to beat the Stormcrows on CW, shoot their legs out from under them. IS SRMs + Artemis work well to that end.
#39
Posted 30 January 2015 - 12:50 PM
Ace Selin, on 29 January 2015 - 05:27 PM, said:
How can someone not notice that Stormcrow is completely OP when used in a 12 man scenario? It's equally great at being a long range damage spamming machine as it is a close SRM brawling machine or a light killing streak missile machine, that almost cannot be countered by casuals.
This is just utter crap. Sorry.
Somebody is smoking PILES of crack...
I have never seen a Stormcrow take un-Godly amounts of hits and take no damage.
My Stormcrow doesn't have magical hitboxes, it takes damage if sneezed on.
What the "F" are you talking about...???
When I go up against a Stormcrow I never think much of it, so what exactly seems to be YOUR problem with them (BE VERY SPECIFIC PLEASE).
Edited by Odins Fist, 30 January 2015 - 12:51 PM.
#40
Posted 30 January 2015 - 12:56 PM
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