http://mwo.smurfy-ne...4d6a8784daf3751
With BAP, and quirks to the mpl, and totally heat neutral.
It's a scout mech nothing more, if you are sparring you are doing it wrong in this one.
Bap for a few JJ's because ECM is not your friend here.
Mods: (Assumes you have Master slot opened)
Weapon: Maxed Out MPL CD and Range
Mech: ADV Sensor Range, Target Info, Radar Deprivation
Consumables: Arty/Air Strike, UAV
Your job in this mech is simply to light them and watch, as your team drops them adding MPL fire when safe to do so in support of your Heavies, LRM boats, Assaults etc.
If you are all about that light combat, then yes this isn't the mech for you, but with all the added cash, for spotting and UAV assists you can make decent cash while helping your team quite well if played smartly.
I would not advise using TAG as you don't wan't to let them know where to aim in this thing.
Pure scout nothing more, this is a straight support mech.
Edited by Caleb Brightmore, 01 February 2015 - 03:54 AM.